Mini-Jellies - Now with 50% more scientifically proofen facts

13 replies [Last post]
Bugtester's picture
Bugtester

Several issues:

Shadow damage tested with Alchemer.
Elemental damage tested with Argent Peacemaker.
Pierce damage tested with Swift Flourish.
- Mini-Jellies have no actual weakness against any damage type.

Dark Retribution tested with... well, Dark Retribution: Orbs just pass through them.
- No video programm, and impossible to show on a picture. If anyone can provide such, it would be appreciated.

Shield Bash has been tested with Swiftstrike Buckler: Does not deal any damage, nor does it infilct any status, nor does it push them back.
- No video programm, and nearly impossible to show on a picture. If anyone can provide such, it would be appreciated.

Projectile has been tested with Argent Peacemaker: When hitting them head on, it disappears as if hitting a wall, when grazing them it works normally. This issue spans every weapon that would usually pass monsters as well as the Seraphynx' Ray of Light.

Bugtester's picture
Bugtester

Still an issue.

Pixlator's picture
Pixlator
Mini jellies are short

Is completly unaffected by the orbs from Dark Retribution

    Logic! Mini jellies are too short. That's what most of the people said, and im preety sure OOO did this on purpose.

    Immune to Shield Bash

      Like i said, they're too short, so they can just go underneath the shield ur knight is holding.

      Note : LOGIC RULES! Did not mean to troll :/

Bugtester's picture
Bugtester

Sorry but you are trolling really hard because being short is no argument for anything in this game.

To quote Zeddy from an older thread:
"'in case you didn't notice, the DR's orbs fly a little bit over the ground, and the minis just so happen to be small enough to be able to move around under the orbs freely without being hit. IMO, i think it's the green minis being able to get hit being a bug'

This person makes an extremely good point that I think we should take into consideration. Please change the topic to "Make mini jellies immune to handguns".

Actually, sword swings are very much above ground too. Mini jellies should only be damaged from explosions, as those are the only attacks that touch the ground."

And being immune to SHIELD BASH with shields as big as the Ancient Plate because they are to small? I want to hit you so hard. Really, please tell me you see the stupidity in your words.

Julv
It is indeed very frustrating

It is indeed very frustrating to see a mini swallow the dark hawk fired by my Sentenza. It's not a sometimes-happens bug. It happens every time. I can't speak to minis being immune to shield bash, but I know shield bumping works on them.
It's also pretty annoying that they don't take the extra damage from shadow. When I was using a Black Hawk, it didn't show that the damage was effective. Once I upgraded to Sentenza, it started showing it as doing extra damage, but to confirm Bugtester: it doesn't.

Slash-Nugget's picture
Slash-Nugget
It's just a bug, no way it's

It's just a bug, no way it's a design flaw. Nobody in their right mind would make the height of a creature mean something in a game you cannot target the height of your attacks anyway.

Pixlator's picture
Pixlator
Ok, I am trolling :P

Actually, what i'm about to say is, if it's an old bug, then why OOO never fixed it? Now when this just happened from the old update until now, it felt like that's the logic when actually not, just because it keeps happening (and because never stopped playing SK). Well the reason why I trolled u is because to me, I just don't feel like this problem annoys me (because ^) and only use element because it feels like element is better then dark to a jelly (especially fire for the extra dmg) and, mini jellies are just from JK anyways, so no need to worry about them when having good armors. But yeah, it may or may not be a bug but need to be fixed.

El-Odio's picture
El-Odio
Hilarious - well, not really

They really don't flinch when engaged. Fun fact: Seraphynx Ray of Light is blocked as well.
http://youtu.be/LUKovVQItcE

Thunder-The-Bright's picture
Thunder-The-Bright

it's not a bug, or else OOO would have left the hit code as the ones of monsters instead of making them alike walls. they are portable walls, and they resemble all the things a wall do: block projectiles, do nothing on bash, cancel some charge effects ect. it's to make them do something instead of being cannon fodder.
another fact is that they have an abnormal normal nefense, but I don't remember how.

Juances's picture
Juances

Could it actually have something to do with them being 2d images instead of having 3d models?

Bugtester's picture
Bugtester
Sure, intentional, of course.

Like the thing with their resistance, obviously intentional "or else they would have left the code as the ones of monster". (What kind of sentence is that even supposed to be.)
It is clear as day that they have encountered great problems with the mini-jellys but just didn't bother to fix it. To think this was in ANY way intentional is as far fetched as to say the dev team is really a bunch of aliens with typewriters. At no point there is any mention of Royal Mini-Jellys being special in any particular way exept healing the Royal Jelly. To a certain degree I would shrug it of as "Yeah, maybe they wanted that" - but we are talking about 4 completly unique traits of which two hamper gameplay significantly.
And just to have mentioned it: This wouldn't be the first age old bug to go unfixed. OOO has several often mentioned bugs they never fixed - for example the "charge explodes when near a block when releasing".

@Juances: No idea, but could be possible.

Rileyvace's picture
Rileyvace
Juances, it'd still have a 3D

Juances, it'd still have a 3D hitbox.
Or it SHOULD lol

Pixlator's picture
Pixlator
2D graphic

= logic. Anyways, since when Sk have 2D logic?

Red-Galaxy's picture
Red-Galaxy
Those mini jellies

I rather solo 20 tier 3 greavers in spiral plate armor using a proto gun with boxing gloves blind folded and with no volume then fight one of those jellies