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Emergency Revive Problem

14 replies [Last post]
Fri, 08/02/2013 - 08:10
Theopholis's picture
Theopholis

The Story
Last night I was saving Cradle from Lord Vanaduke's reign of terror, and I happened to have the misfortune of getting rained on by fire from the heavens. Needless to say, this killed me.

Luckily, my Emergency Revive kicked in! Except, wait ... Why can't I move? Oh no, I'm on fire. Ahhhhhhh ...

The Problem
The Emergency Revive kicks in automatically, without consideration for timing or position. In this particular scenario, I was trapped underneath fire and couldn't move at all. This means the ER was wasted, since I died again immediately. I'm sure other situations like this exist.

The Solution
Let players decide when to use their ER. If I could have waited just 30 seconds longer, my teammates could have cleared the fire away so that it would be safe to get up, and my ER would not have been needlessly wasted. A maximum amount of time could be set before the ER kicks in automatically, or becomes unusable.

Fri, 08/02/2013 - 08:13
#1
Theopholis's picture
Theopholis
Also:

Many players are simply abusing the ER mechanic, killing themselves at the end of a level to get their health back. This can be solved by giving them their health back anyways, or, better, by reducing the number of ERs to one per two or three floors. This would prevent players from abusing it, because they just might need it on the next floor.

Fri, 08/02/2013 - 10:16
#2
Tenbriastar's picture
Tenbriastar
I think it's bad enough we

I think it's bad enough we only have a free revive before having to use a rare drop or fork over 50 energy to pick ourselves up, I do not want to see the Emergency Revive nerfed further. If it really must be "fixed" then extend the invulnerability period it provides, but only let people return with a fraction of their health.

Fri, 08/02/2013 - 11:01
#3
Tenbriastar's picture
Tenbriastar
And before someone mentions

And before someone mentions it... yes, Sparks of Life are rather rare, especially after the drop rate nerfs (Let's call a spade a spade). And even though I got a lot for free just for being a Vanguard, this won't be the case for new players. They will be far more hard-pressed for them.

Fri, 08/02/2013 - 12:03
#4
Theopholis's picture
Theopholis

First of all, if you're dying more often then you find Sparks of Life, play on an easier difficulty and get some skill. I'm playing on Elite and I find plenty of them, all while managing not to even use my ER on 95% of levels.

Secondly, extending the invunerability does not prevent fire from trapping you. Which is the problem this thread is addressing.

Fri, 08/02/2013 - 12:20
#5
Tenbriastar's picture
Tenbriastar
I know, you're mentioning two

I know, you're mentioning two different problems, though. I do agree choosing when to revive with the Emergency Revive would be nice and this should be an option. However, I do not agree in hosing everyone, especially newbies, just because some people are abusing the new system. I've hardly died so far, even playing in Elite, so I wouldn't be badly affected by any changes to the revival system, but others would.

Fri, 08/02/2013 - 22:01
#6
Oboron's picture
Oboron
Players should get one

Players should get one emergency revive for the whole mission. Before update people had to use energy if a team mate didn't or couldn't revive them, they'd do it once cause 10ce or 10me was not a lot but then some would leave if they died again or didn't get revived as they'd know it'd be more profitable to just start the mission again.

If people use their emergency revive once, it should be gone! No more until you finish the mission and do another one. If you die, use sparks of life. If you don't have any sparks of life then too bad. You couldn't have revived without energy so...

This is how the problem should be solved.

Sat, 08/03/2013 - 12:11
#7
Qwao's picture
Qwao

You are missing the point people. Let me bold it for you.

Fix fire spawn to prevent it from completely trapping players, whether by forming a circle/square around them or simply spawn with the knight INSIDE the tile, completely preventing movement.

Note that if you were soloing you either just quit or contact support and hope they get you before you get kicked.

Mon, 08/05/2013 - 09:07
#8
Bttrflii's picture
Bttrflii
Let players decide when to use their ER.

Quote:
The Solution
Let players decide when to use their ER.

^ THIS. Seriously. If someone gets a phone call or their pizza delivery guy knocks on the door, it's incredibly easy to get dead and dead again within 20 seconds, after which they're stuck using a rare item. That's really harsh when real life rings or knocks, even when only for a few seconds.

Before you start bashing me because people shouldn't have real lives, this inability to accept the emergency revive also kills link-dead players. I was with a friend in FSC last night and he went link-dead at the final party button before Vanaduke. He died and then died again when he lost connection, so when he came back, he had to use a rare item to continue. That's harsh and not even his fault.

Mon, 08/05/2013 - 16:57
#9
Rogue-Wolf's picture
Rogue-Wolf
A quick change...

As much as I love the idea behind able to choose when to revive, I feel they didn't add it because someone could just lay dead with their ER waiting, so if the whole party died, they'd still have a fighting chance.

Regardless, if OOO is gonna stick to it being automatic, I propose something a little different: manual revive, with a gradual degradation.

What do I mean? Simple, once you die, the ER activates and lets you choose when to revive, but the effects of the ER wear out as you lay there:
Over 15 seconds, the buff no longer applies.
Over 30, you only recover 75% of the health you'd normally get.
Over 45, you only recover 50% of the health, and some sort of short-lived debuff.
Over a minute, the ER expires.

Just a thought.

Mon, 08/05/2013 - 22:34
#10
Neoretro's picture
Neoretro
I like Rogue-Wolf's idea.

I like Rogue-Wolf's idea. That way, it'll be a compromise between the original poster and Three Rings, who wouldn't implement the original suggestion because it makes too much sense.

Tue, 08/06/2013 - 11:52
#11
Theopholis's picture
Theopholis
@Rouge-Wolf

Hey, that's a great idea. I'd probably extend the timers though; 15 seconds isn't much time, especially if you died because of lag.

Because of the new update, you could do a quick CTRL-ALT-DEL or (COMMAND-OPT-ESC for us Mac folks) and disconnect yourself to prevent the revive for a little bit, counting on your teammates to fix things before you get back. I'd never get it done fast enough though. I remember doing stuff like this quite a bit during the JVM Garbage Collector Change Lag Festival a year or so ago.

@Qwao
Thank you. I love people who can stay on topic.

@Neoretro
"because it makes too much sense."
Hehe :D

Sun, 08/18/2013 - 08:57
#12
Pixlator's picture
Pixlator
-

@Bttrflii That keeps happenening to me. Everytime I need to open the door or close my gate house emmidiately, I pressed Esc before AFK just to hope that good thing happens (of course it's not gonna pause the game) but that's when my SoL get wasted.

@Rogue-Wolf OOO rlly need to add that feature. Maybe some smaller knockback effect from 15 sec to 30, and 15 sec will give power up just for 3 (or 1) sec.

Thu, 08/22/2013 - 14:17
#13
Misty-Wellington's picture
Misty-Wellington
<insert witty comment here>

+1

Partly because I can't stay dead in Advanced Training Hall now, but mostly because I don't get a choice in the matter when it's conveniant to use it; it just kicks in on its own.

But that Shadow Fire trap bug of Vanaduke's has been around for... ages.

Thu, 08/22/2013 - 21:35
#14
Fehzor's picture
Fehzor

It isn't just fire spawns- it also happens when I get swarmed by enemies... I kind of think the ER should drop a stun vial type explosive when you get up as well. Or does it? I forget.

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