All right, it's obvious that a large number of people around here rather dislike the new Forge feature. Now, I'm thinking that there might be a reason for that beyond simple resistance to change. Doing a scan of Suggestions and General Discussion, I've come up with some possibilities.
- The failure rate is annoying, and the chances are allegedly lies, meaning that you have to Max forge everything.
- It forces you to stop at an arsenal station every time your weapon levels up for peak efficiency.
- Fire Crystals below your highest star level are utterly useless. You can't trade them, you can't auction them, you can't even sell them to NPCs for crowns.
- It broke something that didn't need fixing.
I bolded that last one because it's especially important. You don't monkey with fundamental mechanics like that without having a very good reason. Since I'm such a charitable fellow, I'm not going to immediately go "OMG OMG OOO = NEXON AAAAA" and get this thread graveyarded. (If this thread is graveyarded without any kind of response, I'll be severely disappointed, as I put quite a bit of thought into the following.) Instead I'm going to attempt to guess at the intentions of those lovely folks at Three Rings.
I'm a newcomer to these forums, but from the local chatter I suspect that the dev team has been trying to stamp out the phenomenon of people getting carried through to Tier 3 by their friends or guild without any actual effort. (Incidentally, this also explains the instancing of crowns and other pickups, but that's for another thread where I will suggest a solution to this problem superior to the attempt made by Three Rings.) However, in doing so, they committed a cardinal sin: they made gameplay more tedious for legitimate players, with no visible and significant benefit to those players. This is a fantastic way to drive people away from your game, by the way; budding game designers take note.
The way to repent for this sin is obvious: Make things work the way the did before. However, this brings another problem: what are we supposed to do with Fire Crystals? We can't use them for heating gear, since we just fixed that. What else can we use them for?
We can use them to apply UVs to our existing gear.
First, reduce the drop rate of Fire Crystals since they're not critical functionality anymore. Replace Punch's existing functionality with a new UV system that accepts Fire Crystals. For transitional purposes, he would still accept Variant Tickets and require a ludicrous amount of Fire Crystals to add variants to get the pre-change crystals out of the economy, dropping quickly over time. In addition, Fire Crystals could (as others have suggested) be separated by Tier instead of by star, and you can either convert between the tiers or use large amounts of low-tier crystals instead of smaller amount of higher-tier crystals. Or maybe the number and quality of the UVs added would depend on both the number and type of Fire Crystals used, so you could throw a ton of 1* and 2* Fire Crystals at a 5* weapon and still get results. And while we're at it, make NPC vendors accept Fire Crystals like any other bound item.
The new system would work like the Forge, with multiple settings that give increasing chances of getting good UVs. A failure rate wouldn't be as annoying in this system as it is in the current Forge, since a failed UV add just means that your gear isn't as twinked out as it could be, whereas in the current system a failed forge means denial of advancement and additional grinding. Punch's current role as a crown sink could still be fulfilled by a variety of means. For example, Punch could charge a crown fee to, say, add UVs to a T3 weapon with T1 crystals. Another option would be selling "Guaranteed Variant Tickets" that provide a 100% chance of getting UVs regardless of the nominal failure rate.
Now, about those problems:
- The failure rate is far less annoying in this system.
- Heating doesn't need a stop at an arsenal station for every level.
- Fire Crystals below your highest star level are still useful, since you can use them to add UVs on your high-tier items or sell them for crowns.
- A well-designed system remains well-designed.
TL;DR: Make heating work like it did before. Make Punch take Fire Crystals instead of Variant Tickets. Adding UVs now works like the Forge does now. Make all types of Fire Crystals useful to players of all levels. Incorporate new crown sinks into the new UV system.
THANK YOU