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New Monsters for Guild Halls

11 replies [Last post]
Sun, 08/04/2013 - 13:06
Njthug's picture
Njthug

Guild Hall Monsters in the Birdsong Emporium:

So folks I feel the guild halls are getting a bit boring now a days, and I do feel most guilds they desire to have SNIPEs or mewkats running around, but I do feel Three Rings can up their game and well capitalize on our desire for monsters roaming our guild halls so these are a few ideas the members of Eos and myself came up with:

Npc's --- Now you guys have those random knight npc's running around haven let us have those guys in our guild hall roaming around. We would love to have up to 20 or 30 of these guys running around in the Eos guild hall just so we can throw snowballs at them!

Caged Npc's --- So you ever do the prestige missions when you have to free the Npc's out of the cages well I think this would be great for Guild Halls, but they be lock in the cage think of the possibilities in room ideas? Guild Hall Prison, Guild Hall Caged dancing stripper area, guild hall time out room =0 and so much more.

Bellhop Skellies --- So in moorcraft you guys have those cute little bellhop skellies why not have those guys in the guild halls I would love to have a few bell hops roaming the guild hall.

Soul Jellies --- Who wouldn't want 1 of these cute jellies just roaming the halls

Different color snipes ---- Well we would love these especially yellow ones =0

Chromalisk --- Imagine chroma's hidden in a guild hall once you get close they show up!! Must get these!!

Silkwing --- These cute healers running around would make any snipe garden magical =0

Lost Soul --- Having these guys just roam the guild hall would be pretty cool.

Last but never forgotten:

Lovepuppy --- Love puppies just being stationary not moving but shooting love hearts if a player walks within a certain radius.

Well those our the ideas =0

Sun, 08/04/2013 - 13:15
#1
Demonlust's picture
Demonlust
+1 to love pups

i will sit in the guild hall everyday in a room full of love pups watching them shooting hearts at me, all day long.

Sun, 08/04/2013 - 13:16
#2
Abelisk's picture
Abelisk
+1

Nuff Said. (I'm not really in touch with modern guild hallogy)

Sun, 08/04/2013 - 20:50
#3
Hexzyle's picture
Hexzyle
@Njthug

I'd love to see those monsters crafted out of materials like boss recipes are... ;)

CONSTRUCT THE ARMY OF LOVE PUPPEHS

Sun, 08/04/2013 - 23:27
#4
Demonicsothe's picture
Demonicsothe
<69

Bumping because of eurythug

Fri, 08/30/2013 - 20:39
#5
Rating's picture
Rating
+69

+69

Fri, 08/30/2013 - 23:08
#6
Aplauses's picture
Aplauses
+1
Sat, 08/31/2013 - 01:35
#7
The-Mighty-Potato's picture
The-Mighty-Potato
"So folks I feel the guild

"So folks I feel the guild halls are getting a bit boring now a days,"

Dude you are the founder of the wealthiest guild (?) lol. You could completely re-decorate you guild. :P

But anyway... (Minor Flaw)

Now you say these monsters could roam your guild hall, couldn't they block the way in some bits? It's not like you can get your shield out and bump them away. (I.E Left and Right wings, there are 3 'square' tiled floor pieces, you can have furnishings (1x1) along the top and bottom, the monsters could stand in the middle 1x1 tile and block the way).

Also just a simple suggestion....

What if you got the Love Puppy Furnishing as a (rare?) drop from killed Love Puppies?

Also if you have too many NPC's it might make some players lag (for having too many 'items' in the Area). Not to say I'd lag though, I'm a Mac user.
You say you would love to have 20-30 NPC's but you didn't specify. Is there a Max number of NPC's you can have in your guild?

Sat, 08/31/2013 - 17:57
#8
Donald-Jtrump's picture
Donald-Jtrump
+6

+6 cause he gave 6 good ideas and they are all good monster ideas

Sun, 09/01/2013 - 09:35
#9
Mickmane's picture
Mickmane
Scaaaaraaaabs!

NPC roaming around? Ok.

Caged NPC? YES! Let those noobs rot in there! {evil grin}

Bellhop Skellies... You mean the one we just got? (Got one as a gift from a lucky friend who got 2 out of 3 boxes.) Ours is called Kitty. Due to him being unable to get out of the corner I first put him in, and me standing there saying; "Here Kitty, here Kitty." He's got more space to move around now.

But that does point out a problem with wandering NPC; you'd have to clear your wonderfully stuffed corridors a bit, Kitty can't move anywhere unless there's at least 2 squares wide space.
Which brings me to my favorite please-gods-of-SK-gimme: Moar spaaaace!

Soul Jellies? Ok.

Different colour Snipes? For whoever likes them... I won't object. But please, add the option to have other monsters instead of Snipes. I'd very much like Scarabs roaming around Forever Noob Hall. And Gourdlings. Or Scarabs that mutate to Gourdlings during Pumpkin season. (And a Scarab costume for Fatso, my Maskeraith.)

Chromalisk? Ok.

Silkwings? If they're chasing Scarabs, yeah. ;P

Lost Soul? Would fit well into what forest I could create with the scant space.

Lovepuppy? My alt would like one in his room I think. He likes pink. :) (He's living in Krogmo room, even has a Forever Puppy hat. Feels a little neglected since he can't play Puppy anymore, making Trinkets for me.)

Basically, great ideas you have there. :)

My additional suggestions:

Scarabs. They're just adorable, always want to take one home with me.
How about putting monster cages in Supply Depot with which you can catch your own monster for the Guild Hall? Somewhere between 1k and 4k Energy sounds fair. Bound until content is released into Guild Hall Treasury if you don't want resellers.
Price could be adjusted depending on chance of success for catching; 1k for 25% up to 4k for 100%? With the ability to catch Snipes in Haven even. (4kE is roughly what a Snipe costs in Crowns, no?) And Gourdlings when they're around! (Hey, maybe even a Pumpkin King, if you want to lose the tokens you get from him. Of course for such a big monster you'd need a bigger cage, that costs more.)

Moar space! Can we pleaes have a front lawn that's just a big empty space to put stuffs? (Grass floor could be cool, too.)

A balcony. I miss the old Guild Hall Balcony, and left the last bit un-extended just so I could sit there and watch Clockwork.
(Optionally, more balconies where you can watch different level status, snow, lightning, night, confetti,... If it isn't decided by Guild Hall Environment.)

Talking about level status, the confetti raining down in some level (Crash the Devilite Office Party?) would be a nice optional Environment.

Did I mention Scarabs yet?

Gourdlings? {bright smile}

Ok, enough for now I think.

(While I may sound a little silly, I mean it. I'd really like some more stuff to decorate the Forever Noob Hall with.)

Sun, 09/01/2013 - 14:44
#10
Rocuffckie
New Monsters for Guild Halls

Why can't there be monsters based on enemies from Sonic the Hedgehog? After all, both Sonic the hedgehog and Spiral Knights fall into the category SEGA.

Mon, 09/02/2013 - 01:44
#11
Thunder-The-Bright's picture
Thunder-The-Bright

nope. SK is from OOO, SEGA is the publisher. also, we need things from in game, not things that will make sonic fanatics go here screaming "y SEGA no sonic gaem" ect.

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