Alright, guys, let's get this stuff gathered in one thread so the devs have an easier time seeing what needs fixing. If devs could chime in on what's what, that'd be awesome. People with other sprites and abilities should contribute if they're finding flawed behaviour with their abilities.
Note that this thread is not for balancing issues, just things that seem broken and not working as intended. "Drakon's isn't doing much more damage than my alchemer, what's the point?" or "I want to be able to charge my weapon while cloaked" is not what this thread is for. "The ultimate ability Virulent Quills do severely less damage than the non-ultimate Caustic Quills" is. The difference is that the first ones are examples of abilities not working the way you would like them to, while the latter don't seem like something the developer intended for them to do.
All damage numbers provided are against targets weak to the appropriate harness unless otherwise is specified.
Caustic Quill Ultimates have been fixed
Thanks, devs!
Caustic Quills display no damage numbers against Vanaduke
I haven't found other enemies against which this was the case. I'm reasonably certaint the damage is still being inflicted just because of how much faster my Vana fights go with them, but the damage numbers aren't being shown and it's led some people to believe that Quills are a non-damaging skill purely meant for spreading poison around.
You can shieldbash while cloaked
Shouldn't that count as an action? It kind of invalidates Vengeful Cloak.
Haunted Haze don't seem to have any purpose at all.
7 damage in T3. Since the ghosts do miniscule knockback, negligable interruption, and no status, I'm assuming this ability is meant to inflict additional damage and that the amount of damage in question here is a derpup of some sort.
If anyone has found some other use for this ultimate, please tell me.
Angelic Aura doesn't seem to be getting its duration increased by putting points in duration.
Krakob compared his 0 duration aura with a guildmate who put 3 points in duration, and there was no difference.
Angelic Aura can be broken by the slashes of allies.
That's just horrible.
Valkyrian Aura doesn't boost CTR past max like the damage/speed buffs from Drakon and Maskeraith do
I dunno if this is intentional or not, but I call discrimination and we'd like to get a response on this matter.
Violent Heart Attack doesn't display any damage.
Reported by Artifice, amongst others. I'm not yet sure whether the ability doesn't actually do any damage or if the damage numbers are simply not displayed.
Battle Sprite abilities seem incompatible with auto-target
I don't use AT much so didn't really notice this myself. Would be nice to have a word on whether or not this is intentional I suppose. I suspect it is simply because th AT could cause a mess with the delay between activation and firing.
+1 to this thread, hope the devs see so they can work out the kinks.