List of Battle Sprite abilities and ultimates that appear to not work as intended

Alright, guys, let's get this stuff gathered in one thread so the devs have an easier time seeing what needs fixing. If devs could chime in on what's what, that'd be awesome. People with other sprites and abilities should contribute if they're finding flawed behaviour with their abilities.
Note that this thread is not for balancing issues, just things that seem broken and not working as intended. "Drakon's isn't doing much more damage than my alchemer, what's the point?" or "I want to be able to charge my weapon while cloaked" is not what this thread is for. "The ultimate ability Virulent Quills do severely less damage than the non-ultimate Caustic Quills" is. The difference is that the first ones are examples of abilities not working the way you would like them to, while the latter don't seem like something the developer intended for them to do.
All damage numbers provided are against targets weak to the appropriate harness unless otherwise is specified.
Caustic Quill Ultimates have been fixed
Thanks, devs!
Caustic Quills display no damage numbers against Vanaduke
I haven't found other enemies against which this was the case. I'm reasonably certaint the damage is still being inflicted just because of how much faster my Vana fights go with them, but the damage numbers aren't being shown and it's led some people to believe that Quills are a non-damaging skill purely meant for spreading poison around.
You can shieldbash while cloaked
Shouldn't that count as an action? It kind of invalidates Vengeful Cloak.
Haunted Haze don't seem to have any purpose at all.
7 damage in T3. Since the ghosts do miniscule knockback, negligable interruption, and no status, I'm assuming this ability is meant to inflict additional damage and that the amount of damage in question here is a derpup of some sort.
If anyone has found some other use for this ultimate, please tell me.
Angelic Aura doesn't seem to be getting its duration increased by putting points in duration.
Krakob compared his 0 duration aura with a guildmate who put 3 points in duration, and there was no difference.
Angelic Aura can be broken by the slashes of allies.
That's just horrible.
Valkyrian Aura doesn't boost CTR past max like the damage/speed buffs from Drakon and Maskeraith do
I dunno if this is intentional or not, but I call discrimination and we'd like to get a response on this matter.
Violent Heart Attack doesn't display any damage.
Reported by Artifice, amongst others. I'm not yet sure whether the ability doesn't actually do any damage or if the damage numbers are simply not displayed.
Battle Sprite abilities seem incompatible with auto-target
I don't use AT much so didn't really notice this myself. Would be nice to have a word on whether or not this is intentional I suppose. I suspect it is simply because th AT could cause a mess with the delay between activation and firing.

About the Violent Heart Attack, isn't it pretty easy to test if it does any damage by using monster health bars?

I tested. Multiple times. All tiers, all monster families.
VHA only breaks blocks.
Zeddy, thanks for listing this-maybe Seraphynx will actually get some attention now.

They said they changed up the quills. Any news on what the data looks like now?

Artifice, I wish. Both my guildie and I reported it a few days ago when we tested it.

Valkyrian Aura doesn't seem to boost CTR past Maximum, so it actually winds up being less useful for anyone who relies on charge attacks enough that they max it through gear.

Angelic Aura can be broken by the slashes of allies. Yes, your friends can break your barrier.

The increased Protection of Angelic Aura skillpoints is negligable. I barely noticed a difference between 0 skill points and 3 skill points. Only thing I seem to notice is half a second extra while walking on a Spike Trap and breaking after two attacks from an enemy rather than one.

Added the following:
Caustic Quills display no damage numbers against Vanaduke
I haven't found other enemies against which this was the case. I'm reasonably certain the damage is still being inflicted just because of how much faster my Vana fights go with them, but the damage numbers aren't being shown and it's led some people to believe that Quills are a non-damaging skill purely meant for spreading poison around.
You can shieldbash while cloaked
Shouldn't that count as an action? It kind of invalidates Vengeful Cloak.
Battle Sprite abilities seem incompatible with auto-target
I don't use AT much so didn't really notice this myself. Would be nice to have a word on whether or not this is intentional I suppose. I suspect it is simply because the AT could cause a mess with the delay between activation and firing.
While practicing shooting quills at things. I noticed that quills do no damage to lumbers. It doesn't seem to be a construct type thing since it worked perfectly fine against some gun puppies moments before.
I had it tuned for shadow damage then shot a lumber with needles sticking out with a needle gun. Did about the same damage as a burst without shards as the poison only raised the damage tics by 1 point of damage to the pierce resistant Lumber. I saw no normal damage tics for the shards either.

They do damage, I can promise you that. Lumbers go down A LOT quicker with quills than without them. The issue seems to be that you don't get to see any damage numbers if you're using the quills on a large monster. I've seen this same issue with Vanaduke.
~ Angelic Aura doesn't seem to be getting its duration increased by putting points in duration.
Krakob compared his 0 duration aura with a guildmate who put 3 points in duration, and there was no difference.
~ Angelic Aura can be broken by the slashes of allies.
That's just horrible.
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/agree
If you don't get hit by ..anything.. the shiled will last 2-3 secs -,- ( with all 3 skill points )
If you get hit...it will last 1 sec max 2..that's horrible ( maxed out , all 9 points )
Fix this ,please.
Plus - the Disintegration Ray reduce the defense for 1, max 2 sec...i barely can charge and shot while the targets have the defence down. ( and i have ctr max )
I decided to double check. I shot at one lumber with a strike needle I'm leveling with four charge shots. It just barely survived, and one more attack finished it off.
I then did the same to another lumber, but hitting it with quills first every time with my Mask attuned to shadow damage. It still survived 4 charge shots. I did slightly more damage I believe, but that was entirely due to the poison. Because, if the quills were actually damaging it, it would've died by charge shot 2 or 3.
My Maskeraith is level 52 and is nowhere near its ultimates, but quills are maxed out skill point wise. It literally does no damage against Lumbers from my testing except for the increased damage from poison. I am absolutely sure of this since it works perfectly fine on the gun puppies which while resistant to my strike needle can be killed in one quills barrage if I time myself shooting one while the quills are hitting it.
I did my testing on Aurora Isles since it's easy to find lumbers there and it's the first floor of T3 Emerald Bishop Gate. The Low Gardens specifically.

That's quite interesting, then. It seems I'll have to retract my statement.

Apparently, putting points in Caustic Quills' poison does nothing. I compared my own to a fresh Maskeraith user who had not put any points in the quills' poison, and both increased the inflicted damage of Sudaruska by the same amount against T3 training bags. I wasn't expecting a very large difference, but according to my reserach, it should certainly have made a couple of damage points' difference.
So there's a dump stat for you. Save the points for cloak duration or something.

In addition to not SHOWING damage, Violent Heart Attack apparently does about as much damage as A SINGLE HIT of shock. And the same (i.e. no) knockback.
Also I've heard many complaints that Firestorm doesn't hit anything half the time.

as a drakon user, i recently got firestorm, and i'm really hoping frenzied makes it count cause that thing works very stragely
1- its actually a bomb shooter. when your drakon flies by, everything dodges as if it were a gun. that pretty ruins it if the pack of wolvers you were about to carbonize is now right behind you.
2- a mecha knight or anytihng with a shield can block the flames as if it were a wall. a mecha knight will ALWAYS block and ruin your firestorm 'cause it works like a gun.
3- if you have your back to the wall, drakon can't use it at all (same for firebolt).
4- the explosions wont do a pip of damage on their own, so using it in a fire stratum is USELESS.
5- apparently if youre making curves with your knight as you unleash firestorm the explosions follow yor path (happened to me today in RJP, i made it do a semicircle around a stone block)

"5- apparently if youre making curves with your knight as you unleash firestorm the explosions follow yor path (happened to me today in RJP, i made it do a semicircle around a stone block)"
What. That sounds glorious and I need to try it.
+1 to this thread, hope the devs see so they can work out the kinks.