Or, how to make orbs not a money grab.
The idea is simple; dropped Orbs are intended (I hope) to replace Mist Energy for crafting purposes to put a stop to people crafting items with alts en masse to sell on the Auction House. However, the current drop rates are utterly insufficient for this purpose; I haven't even seen an Orb of Alchemy outside of mission rewards. I know that the rates for 5* orbs were absurdly high, but the "fix" in the August 1 patch was a massive overcorrection. The end result is that buying Orbs from the Depot is mandatory, when all signs pointed to crafting being as free or more free than they were in the old order, where you could at least craft 1* and 2* items for free if you hadn't done any crawling that day.
What I have in mind is increasing drop rates for Orbs in earlier strata, with the end result being a mirrored logarithmic curve of drop rates from earlier strata to later strata. This is just a wild guess; any other curve would be fine as long as drop rates for strata-appropriate Orbs are significantly higher for earlier strata than they are for later strata. In addition, Orbs for one star level higher than appropriate should be dropping slightly less often than strata appropriate Orbs, to make it easier to actually advance while still requiring effort and experience to craft gear.
yes, replacing mist. right now, I've found (in total) 3 advanced orbs, 1 elite orb and 6-7 eternal orbs. seems legit, since I've found most of those after the patch you mentioned.
even before buying ce was mandatory for every gear after 2*. now it's practically the same to me.