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[] Future Battle Sprite Update and Energy Consumption []

5 replies [Last post]
Sat, 08/10/2013 - 06:06
Silverdrive's picture
Silverdrive

Battle Sprite

After the release of the Battle Sprites, there should be more coming from them in future updates.

Transcended Sprites

- Requires a special item for leveling
- Further change in sprite's appearance by learning two more Ultimates.

1. Change max level of sprite from 100 - 150. Star food all the way to 150. But a different food for leveling ( bought with Energy ).

2. What gets me interested in a new game are the skill tree/skills available. The more you can do in-game the more entertaining the game is. Before, this was the shortcoming of SK in my opinion. But with the sprite update this was solved, however three underpowered skills are not enough. Please add two more skills where one is passive ( obtained when leveling from 100 - 150 ). The additional skills also contribute to the overall look of the sprite ( please improve Maskeraith's ultimate looks through this, like longer/emphasized cloaks ).

The passive skill will be the sprite's last skill and shall be called Sprite's Blessing. And the catch for being passive is that you don't get to choose the Ultimate. This can be reset with the reset star.

Suggested skills:

Maskeraith

1. Monster Possession - random monster within a certain range from the player fights for you for a short duration (does not affect big class monsters,healers or puppies/turrets)
U1: Strong Possession - Monster possessed gets an attack increase bonus.
U2: Agile Possession - Monster possessed gets attack speed bonus.

2. Phantom Cloak ( passive ) - 5% chance to evade attack (damage nullified as well as status effect and a "Miss!" indicator shows).
U1: Aimed Cloak - evaded attack damage gets redirected to an adjacent monster if there is one.
U2: Counter Cloak - when evade triggers, attacked increased for a short duration.

Sera

1. Light Wings - Increase movement speed of all party members for a duration.
U1: Restorative Wings - Increased shield regeneration.
U2: Enforced Wings - Adds normal defense low during buff duration.

2. Reflective Aura ( passive ) - 5% chance of reflecting damage received.
U1: Echoed Aura - damage reflected is greatly reduced but has a small AOE effect around the user.
U1: Forceful Aura - reflected damage has a chance to cause random status effect.

Drakon

1. Tar Pit - Drakon spits tar (one cell). Monsters who passes the tar has 20% of reducing movement speed.
U1: Lava Pit - Monsters passing has a chance to also get burned.
U2: Sticky Tar - Monster becomes completely immobile (only one monster).

2. Auto Firebolt - 3% chance of auto firing Drakon's Firebolt while attacking
U1: Attentive Assist - increases chance to 5%.
U2: Panic Assist - a small chance of casting Firestorm instead of Firebolt (when the 3% auto cast is triggered, 80% chance it will be Firebolt and 20% it will be Firestorm)

3. New harnesses with designs, or better yet, accessories for harness.

Energy Consumption

Since runs no longer use Energy, there should be other means to consume it. It'll be our thanks to OOO for continuously improving SK.

1. A new NPC that would sell Sprite Foods for Energy.
2. Same NPC will sell the advanced leveling food ( for lvl 100-150, please don't overprice! ).

Hope the developers would consider.. I just want to enjoy SK..

Sat, 08/10/2013 - 07:46
#1
Varo's picture
Varo
@Idea

Battle Sprites:

For the passive, I'll give you a +1 on that. The Battle Sprites need a passive skill. As for another skill, no. Isn't three skills enough? If you think there should be another skill, explain the following:

-Which Battle Sprite do you have?
-Isn't healing yourself with the Seraphynx, or blasting a light ray in front of you or creating a defensive aura enough?
-Isn't blasting monsters with fire and causing fire to rain from the sky for your heavenly sake not enough?
-And isn't becoming invisible and easily poisoning the enemies along with the hexes strong enough?

If you still want another skill, list it's augments, ultimate skills, and duration.

Accessories for harnesses... How about accessories for the actual pet itself? That might be better.

Energy Comsumption:

Well, a vendor for pet food... People already buy from auction house and are making money off it. Would people stop to buy pet food for CE when they could easily buy it off auction house? Besides, the prices for CE are skyrocketing which makes them more popular in the auction house. Motes sell for 1k... 100 CE is 8500... 11 ~ 12 CE each mote? 22 ~ 24 CE each dust? Etc.

Sooo... you're saying the food can only be bought with CE? Interesting I guess...

Sat, 08/10/2013 - 07:59
#2
Silverdrive's picture
Silverdrive
Re: @Idea

@ Varo Thanks for the comment. I believe new skills wouldn't hurt so as long as it is not a replica of the existing ones. When I suggested about the pet food NPC I was just thinking of reducing the price of those sold in the AH. I believe Energy is sky rocketing right now cause of the Supply Depot sale on Valk Wings and Dragon Wings but prior to that Energy was around 6.5 k 'coz there were not much use for it. It's hard to farm those crystals and 5 star mats so let us farm crowns instead to buy Energy then sprite food.

Sat, 08/10/2013 - 09:05
#3
Juances's picture
Juances

Aren't perks in essence passive abilities?

Auto fireball is not fair. The gap between 10 cutter hits and a single troika swing is too big.

Light Wings is weak. It doesn't do damage, it doesn't protect...

Then deflect.... potentially useless against 2/3 of the monsters (not to mention low chances)
Zombies deal shadow damage. Great, reflect it. Oh wait... zombies also resist shadow damage :/

Sat, 08/10/2013 - 18:45
#4
Silverdrive's picture
Silverdrive
@Juances

@Juances Thanks for the comment. Yeah the perks do serve as passive however the effects are the same ones we obtain from weapons/equipments. We need new abilities to make the game more fun to play.

When I suggested Auto Firebolt I was thinking per attack/cast basis and not per hit/damage basis, else a lot of weapon such as autoguns, bombs will be OP with Drakon. I think 5% chance won't be too often if its per attack and the Devs can always adjust the percentage.

How long does it take us to finish a run... regardless of level or tier i think its still a lot of time and most of it goes to the actual running. With the Light Wing buff this can be addressed.

Good point with the reflect, lets point out that it should be always neutral/normal damage then or perhaps dependent on the sprite's damage.

Wed, 08/21/2013 - 04:00
#5
Inferno-Forum's picture
Inferno-Forum
Derpuraptor strikes back

I'd like to suggest this for the Maskeraith: Outer Beauty
Causes maskeraith to take off his mask and scare the enemies in range, causing them to stop aggroing for a short while. Cooldown of this must be very long to balance it out, tough. When it finishes his mask grows back. Creepy, huh.
Ultimates: Stunning Beauty - has a chance of inflicting stun upon the victims
Handful Beauty - Causes a huge, purple transparent human hand to come out of the said Maskeraith, grabbing and dragging forward the strongest non-turret and non-boss enemy as well as doing the effects of Outer Beauty. Temporaily breaks the shield of the monster in the hand if they got any.

These do NOT work on bosses and ignore shields. You can tell an enemy has ben scared by Outer Beauty by the sweat drops that appear above their heads, much like when there's a grimalkin on your tail.

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