A few swords are impersonating guns:
- Acheron and predecessors
- Voltedge and predecessors
- Combuster and predecessors
- Glacius and predecessors
- Gran Faust and predecessors
- Divine Avenger and predecessors
A few swords have the potential to become Brandish-like, but do so for balance reasons:
- Cautery Sword
- Brandish
- Winmillion and predecessors
- Wrench Wand
- Most T1 sword and the T2 Edge swords
Swords, in real life at least, hit in front of you. Many of these gun-like swords remove the need of getting a varied loadout, i.e. bringing a gun or a bomb. This dulls the game down because you can clear any challenge using these weapons. That means...
BALANCE TIME! (While I will only mostly discuss the 5* versions, this goes for all predecessors except 2* Brandish and 3* Sealed Sword.)
- Divine Avenger:
- Animation: Thrusts sword into ground. Has moderate ending lag.
- Effect: Stab does some damage to an enemy in a tiny area in front of the user. Creates 3 (1 for 4* Avenger) sword-shapes, one after the other, where the user stabbed. (They come out within half a second.) These false swords fly to a random enemy within a small area of the user, as well as pierce enemies. If there is an Undead enemy in the AoE, the sword-shapes focus on that enemy. If there are no valid targets, nothing happens after the stab.
- Gran Faust:
- Animation: Holds sword up horizonally.
- Effect: This is random. It can get one of the following, with curse resistance/weakness determining the chance that the user will get a bad result:
- Creates a phantom which fights for the user. Lasts 8 seconds. (4 seconds for 4* Faust.) Rare success effect.
- Greatly boosts the chance of inflicting Curse with Gran Faust/Faust. Common success effect.
- Creates a small knockback explosion (No damage), inflicting Curse and Stun to the user. Common fail effect.
- Creates a phantom which attacks the user. Lasts 8 seconds. (4 seconds for 4* Faust.) Rare fail effect.
This would make it more of a "Test your luck" charge without creating a projectile.
- Combuster:
- Animation: A heavy, slow swipe.
- Effect: This must stay true to its description! Therefore, it will! After the swipe, the closest enemy within a tight cone in front of the user will get a second long haze created in their spot. This works like Drakon's 3rd skill, doing no damage but dealing a very strong fire. This doesn't work on switches, even if an enemy is close to the switch. Lower level variations have a weaker effect and shorter range.
- Ancheron:
- Animation: A heavy, slow swipe.
- Effect: Once again, this must stay with its description. The swipe does high damage. After the charge, the user gets inflicted with Bezerk for 6-9-12 seconds. This has a few effects:
- Defense is cut in half.
- Damage is doubled.
- Attack speed and movement speed is increased somewhat.
- Inflicted knight may not change weapons.
- Killing an enemy will take off 3 seconds of the status's lifetime.
- Sprite skills may not be used until the effect ends.
- Glacius:
- Animation: A heavy, slow swipe.
- Effect: Does moderate damage as well as Freeze. If the enemy is killed within a short time during or after being frozen, the enemy explodes into a cloud of subzero gas. This haze freezes with a similar freeze to that of the charge attack, possibly creating a chain reaction.
- Voltedge:
- Animation: A spin attack.
- Effect: Wait, weren't we doing swipes? Nope, this is a spin because it is unique out of all the Brandishes. The spin does no knockback, but moderate damage. After the spin, the user is surrounded in a cyclone. This cyclone pushes and shocks any enemy which enters in a small area around the user. This also boosts the user's speed at 5*. The user's defense drops slightly for the duration of the cyclone for balance reasons.
Okay, now...
Deploys Crest of Almire.
Give me all the rants you've got! (Though tell me how to make this a better suggestion pweeze!)
May I remind you that this is a fantasy game?