So... People keep saying that old AIs can aim while attacking and stuff, and the "nerfpocalypse" prevent them from doing so. Out of boredom, I decided to do some tests on some enemies and their aiming, and decided to make a list of their aiming habits for all of you.
Enemies that don't aim once they start their attack
-Most of the Beast Family, Dust Bunny being the only exception currently.
-Zombies
-Lumbers
-Trojans
-Gremlin Knockers and Gremlin Scorchers
-Scarabs (or so I remember)
-Bombies (they can't anyways, since they just try to explode near you)
-Scuttlebots
-Retrodes
-Kats (Initial Rush)
-Deadnaughts (I think, didn't do too many runs containing these)
Enemies that can aim at you as long as they can see you
-Turret Monsters (T3 Gun Puppies, T3 Howliters and Red Rovers stop once they actually attack)
-Kats (when they actually attack)
-Devilites (Overtimer when using their range attack, but not melee)
-Greavers
-Gremlin Demos (or so I remember when their throw their bombs at you, not entirely sure)
-Glop Drops (sorta)
-Gorgos (if I recall correctly)
-Grimalkins (though not really)
Enemies that only aim as long as you're close enough to them so that they may actually hit you if they aim
-Basically the ENTIRE Slime family (any that doesn't do this will aim at you as long as they can see you, being Glop Drops and Polyps)
-Mecha Knights (slashing combo, their charge attack would be as long as they can see you, but they stop aiming once they release the attack anyways)
-Phantoms (slashing combo, their charge attack would be as long as they can see you, but they stop aiming once they release the attack anyways)
-Dust Bunnies
-Overtimers using their melee attack
Enemies that can shift their aim mid-combo in between strikes
-Gremlin Thwackers (are able to shift their aim towards you in the middle of their two hit combo)
-Mecha Knights (maybe if you're close enough, untested)
-Phantoms (maybe if you're close enough, untested for this)
-Gorgos
Enemies that don't aim at all even before they attack
-Wheel Launchers
-Wisps
-Shankles
-Lichens doing their spin attack (Toxigels, Toxilargos, Lichen Colonies, etc), Shocked Quicksilvers
NOTE: Lichen Colonies might not be the case, and Shocked Quicksilvers may overall move towards your direction.
-Battlepods, save for those missiles they launch into that sky that tries to fall on you
Enemies that aim at other enemies for whatever
-Silkwings
-Gremlin Menders
-Pit Bosses
So... any comments, fixes or suggestions on my waste of time? Also, the Slime family must be a sad family in the past.
Nah bro good job. We need more information like this.