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Enhanced randomization on enemies (grab your AA guns)

4 replies [Last post]
Mon, 08/26/2013 - 11:27
Gravelord-Caste's picture
Gravelord-Caste

I want to have some more randomization on the mobs that appear in the depths of the clockworks. Let's face it, we already have it, it's just that it's on those few, very rare mobs - Impostocube, Love pup, ect. I want to extend that to all mobs.

Here's the idea:

Simply put, all enemies that spawn have a chance of any combination of the following... um... stuffs:

1) Mob can be from either the next Tier/Stratum, or the previous one. For example, an Ironclaw Gremlin that spawns can be replaced by a Darkfang or Tenderfoot. Just remember that a Tenderfoot will never be replaced by a Darkfang, and vice versa.

2) Said mob can be replaced by a mob that inflicts a different (or no) status. Silversaps replaced by Vilewoods, normal Wolvers by Ashtails, Bloogatos by standard kats, that sort of thing. Gremlins might be replaced by other Gremlin types, methinks, since they have no status variants. (May also replace wolvers with Vog Cubs and zombies with bombies?).

3) Mob might be unnerfed (where applicable). AKA: Wolvers with tracking, among other thing. Probably the nastiest possibility, since the player wouldn't immediately know.

With the above in mind, if three wolvers spawn in a freeze depth, one can be a Voltail, another can be a unnerfed Frostifur from a different stratum/tier and the last an unchanged Frostifur.

Playing on higher difficulties increases the chances of a randomization.

... Yes, I know there isn't much, but... well, I had to try, no?

Mon, 08/26/2013 - 12:10
#1
Juances's picture
Juances

Parts of this happen on some specific levels.

In wolver dens, there's always at least one alpha stronger than the rest (if you're on T2, you'll notice it teleports as a T3 wolver).
T3 puppies can spawn on any decon zone in a similar way too.
And my latest finding, after doing my 9000th candlestick, it's common to find statusless zombies, howlitzers and kats.

Mon, 08/26/2013 - 12:14
#2
Troll-Lolo's picture
Troll-Lolo
wel, well, well, Mr Caste

Well, I'd say if the chance of random spawns is pretty low.

And gremlins DO have status variants, gremlin knockers at least.

Mon, 08/26/2013 - 12:19
#3
Troll-Lolo's picture
Troll-Lolo
wel, well, well, Mr Juances

I doubt those are random spawns, they, I am sure, they are purely intentional.
In FSC there are some T2 Red Rovers, but they're the same every time.

Mon, 08/26/2013 - 13:30
#4
Gravelord-Caste's picture
Gravelord-Caste
/reply Troll-Lolo

I think Juances is a girl. Could be wrong though. Anyway, I'm not entirely sure what the random spawn rate should be. Common enough on Elite to actually give the player some food for thought, but not so common as to be a copy of In Cold Blood's third depth on steroids, I guess.

Knockers, at the very least, should be varied. It feels a bit... off... to have them all the same in a level. To be honest, I've forgotten about them.

/r Juances: Fair enough on the Wolver comment. I don't particularly remember Tier 3 pups appearing in tier 2 DZs, but I don't tend to see them a lot (the Tier 2 DZs). As for Candlestick keep, I think the mixed status/non-status is intentional. I've seen it too, and it doesn't seem to be different every time.

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