With mist costs from elevators gone, I'm much more free to gather damage numbers than I previously was. I think it's a good opportunity to gather more data about statuses, starting with the damage they do.
Poison has no damage numbers associated with it, only defence and offence debuffs. They're hard to accurately enumarate it so I'm putting it off for the moment.
Shock is very easy. It's elemental damage. On top of that, strong shock deals the same damage as minor shock! On top of that, if you're playing in Tier 1, Tier 3 shock deals the same damage as Tier 1 shock. In other words, I need to gather:
- Tier 1 shock damage against enemies weak, neutral and resistant to elemental in Tier 1, Tier 2, Tier 3.
- Tier 2 shock damage against enemies weak, neutral and resistant to elemental in Tier 2, Tier 3.
- Tier 3 shock damage against enemies weak, neutral and resistant to elemental in Tier 3.
Freeze is both trickier and easier than shock. It's dependent on status strength, but it seems to be pretty similar across all enemies. I have yet to compare thaw damage against gremlins vs other monsters. For the moment, I assume I only need to check minor, moderate and strong status against the three tiers in the same manner as shock.
Also, I don't think anything inflicts minor T1 freeze, so that's an issue.
Fire is a mess. Look at this crap! Enemies have at least six different levels of fire resistance! Then there is minor, moderate and strong fire all dealing different amounts of damage. This also needs to be gathered for Tier 1, Tier 2 and Tier 3 strengths.
And then there's Drakon! Drakon's fire values are distinct from any of the values found on weapons. In addition to that, you progressively upgrade his fire strength. In addition to that, I bet some of his ultimates will increase the fire strength further, like Virulent Quills do with Maskeraith's poison.
There's got to be a better way. We have to find a formula that will just tell us how much a given strength and tier of fire will inflict on a given enemy. I am going to look for such a formula, and in the meantime I would like for anyone who reads this thread to contribute everything they know about fire. Fang of Vog reserach. Lockdown damage numbers. Data tables from the clockworks. Anything will help.
Thank you in advance.
It's a good idea. I'll try to contribute some measurements of Furious Flamberge, Combuster, Fang of Vog, and fire vials, mainly on depths 19 and 24.
I have Ash of Agni too, but that seems pretty much measured? I don't have Drakon, Magma Driver, or Volcanic Pepperbox.
Edit: Does this sort of thing help? Should I continue?
Fire damage data from depth 19 Perimeter Promenade:
Fang of Vog (strong fire)
vs. lumber: 57
vs. gun puppy, scuttlebot, retrode: 48
vs. thwacker: 36
Furious Flamberge (moderate fire)
same as Fang of Vog, but could not proc against thwackers
Ash of Agni (minor fire)
wiki page fire damage data confirmed again