To understand what a Free Roam floor is, refer to my other post here
So to accompany the new Free Roam floors i suggested, there would also be a plethora of new missions to go along with this new content. Keep in mind that every mission takes place in the core's out shell, NOT IN THE CORE ITSELF. A good way to think of it is comparing it to the Earth's outer core, with the inner core being where the energy source for the Skylark is. Access is never granted to the inner core.
You are free to call these floors T4, but nearly half(if not less) of the monsters will be T3 strength and the rest stronger. Note that all new class monsters are -slightly- resistant to normal type damage, making weapons with pure damage stats like the WRH, all flourish variants and all guns and bombs deal more damage than weapons that split normal and type damage. Pet skills from a sprite that has a harness will also deal additional damage.
Missions of rank 10 and up (Vanguard) will be added with this update
Each mission will have a single floor on it with multiple areas pertaining to the mission
Knights are required to complete each area(in any order they choose) and find the Safe Point located at the back of the floor to complete the mission. Although there will be many Safe Points on the floor,ONLY THE SAFE POINT AT THE BACK WILL ALLOW THE PARTY TO VENTURE FURTHER INTO THE MISSION
Every party member is required to be present at the elevator Safe Point in the back for the party to move on (im not too sure on this point, requires feedback)
Mission 1: a talking mission with Kora to learn about the new Free Roam floors
Mission 2: another talking mission with Biotech Hahn explaining the new monster types
Missions 1-2: simple missions to get used to the new system and monsters, the first being a slime based mission with 3 random status areas and the second being a beast based mission with 3 random status areas
Mission 3: a monster research mission with items from the new monsters found only in these new floors(arcade included) that are related to beasts and slimes
Missions 1-2: simple missions to get used to the new system and monsters, the first being a gremlin based mission with 3 random status areas and the second being a construct based mission with 3 random status areas
Mission 3: a monster research mission with items from the new monsters found only in these new floors(arcade included) that are related to gremlins and constructs
Missions 1-2: simple missions to get used to the new system and monsters, the first being an undead based mission with 3 random status areas and the second being a fiend based mission with 3 random status areas
Mission 3: a monster research mission with items from the new monsters found only in these new floors(arcade included) that are related to undead and fiends
Mission 1: a talking mission with Captain Ozlo, explaining the new star rank, 6 Star. This mission will reward the player with 6 new recipes for the Azure Guardian line
Missions 2-3: these two missions will be monster and status themed floors, similar to the Concrete Jungle, Dark City, or Scarlet Fortress floors. There will be 4 areas, each with a different map of that particular theme and all areas in the floor will be of the same theme. The theme chosen will be left up to the devs.
Mission 4: Hall of Heroes with 6 Star recipes (not every line of armor and weapons upgrades into 6 Star)
Mission 1: a talking mission with Kora, with her telling you about a disturbance that is altering the energy signal of the core. She then explains how you will be reaching this disturbance and find out what it is
Missions 2-4: 3 more themed missions, one of which who's theme can only be found in this mission similar to the final floor of The Silent Legion. A Tortodrone mini boss will also be required to be defeated in one of these missions
Mission 1: another story talking mission with Kora talking about the energy disturbance
Missions 2-3: 2 themed missions, unique to these mission floors and cannot be found in the arcade or anywhere else. Each mission will be unique from one another, and content will be left up to the devs.
Mission 1: a scrambled recording from an unknown source(SPOILER it's from a member of the Alpha Squad) stating that the latter floors will be dangerous, and warning knights to turn back.
Mission 2: the boss mission, containing the boss from the bottom floor of the arcade(Free Roam boss). It will function exactly the same as it does in the arcade(refer to my other post for details). The floor after the boss will be similar to the 7th floor in the arcade, but there will also be a new artifact in the center and no geo knights in the area, being replaced by the Alpha Squad.
Missions 1- :A new set of congratulatory missions, similar to what Vanguards received after defeating Vanaduke(number and content of mission left up to the devs). One of these missions will elude to a continuation of the story.
Along with these new missions and floors, there will also be a new star rank for a select number of gear. Note that not all gear can be upgraded to 6 Star
To craft these new Star levels, there will also be new 6 Star level materials that will only be dropped by monsters in Free Roam floors, be it in missions or the Arcade(actual description and detailed reports of said items left up to devs or suggestions by other players). 6 Star materials work exactly the same as all other materials.
6 Star recipes can only be obtained from the Hall of Heroes mission in rank 11-2 or at the NPC in Free Roam terminal(or in AH if some1 is selling them). Prices will be set at 50,000 crowns
6 Star recipes require Ephemeral Orbs of Alchemy, which can be found in Free Roam floors. 3 orbs can be bought in the supply depot for 1,000 Crystal Energy. They also require 10,000 crowns.
The Free Roam boss will have its own set of tokens, which can be used to purchase a helmet, 2 weapons and the boss material Purifying Powder(similar to the Rock Salt bought with jelly tokens). Trophy materials will also be available to make Guild Hall trophies of this boss.
Suggested gear for upgrading follow:
1 or each wolver set to match new monsters (excluding Snarbolax)
1 of each demolition set (Excluding Mercurial Demo)
1 of each gunner set (Excluding Deadshot)
Radiant Silvermail
Dread Skelly set
Grey Feather set
Azure Guardian set
Swiftstrike Buckler (along with 4 and 5 Star versions)
Ironmight set
Royal Jelly to match new Slime monsters or a new line that is 5 and 6 Star only
More to come later (possibly moved to a new thread, this one is getting quite long!)
Feedback is VERY much appreciated, but please give positive feedback and tell me what i did wrong. Negative posts meant to debunk my suggestion are not welcome.
The purpose of this post is to suggest new missions as a whole, the content of these missions can vary to suit the needs of the update.
The whole concept of 6 star gear is dum-beh. The tiering system has been entirely engineered to work around a 0-5 star weapon rank, tacking a 6th star rank onto the end is ridiculous, to say the least. Would you pay 130,000 crowns per piece of equipment for a meager 10% boost in effectiveness? And even if you do make it more than 10%, for example, turning Chaos or other offensive armors into ridiculous "easily MAX ASI + MAX CTR + MAX DMG" equipment of destruction, you turn Tier 3 into a cakewalk, further increasing crown income and inflating CE prices.
That's not to mention the huge amount of developmental time it would take to redo the crafting and unbinding mechanics, add in new 6 star materials, create new models for 6 star equipment (which is very difficult because 5 star equipment is supposed to be "final form", at their "most ultimate and awesome" state) and then test and balance it all.
I haven't read the rest yet, it looks pretty bad. Rather than refute the whole thing I just wanted to point out this one section that is probably the most unbalanced.