Super Brawl
lockdown is stupidly unbalanced.
All it is these days is people spamming poloris and gf.
Turnabout is fair play, my polymorphous baked good of trolling. In my mind Super Brawl, once separated by tier, would be no less unbalanced than Lockdown. It might actually attract damage-hungry Lockdown munchkins and increase the winnability of the average game for players with non-optimal gear.
Brandish.
Pulsars.
Chaos.
Mercurial.
Alchemers.
Blitz.
Good luck using anything but those...
Because in LD, you can at least get some success with unconventional weapons if you know how to use them. (like bombs.) And, because the main goal of LD is capturing points rather than killing the other team, you can just avoid the people and still win with "inferior" weapons. When the main goal is killing the other guy, and the other guy is covering your screen with walls of lightning, good luck.
First, the emphasis on damage in LD competitions suggests that people think that the main goal is indeed to kill the other team. Second, if your knight name isn't Qwote, good luck avoiding the waves of Vog Clones strikerdashing up your butt. The skill required to avoid them outstrips the skill needed to play like them.
As I've said elsewhere, it'd probably be best for Lockdown (or an alternate mode for Lockdown) to be limited to provided gear with Super Brawl replacing LD as the roflstomp mode where you can use overpowered gear.
And as I've said elsewhere, limiting LD gear removes it even further from normal gameplay than it already is. Not to mention it would make it less interesting.
This would be FAR more unbalanced then lockdown.
Only guns would be used (which means only sentenza/polaris would be used), and it would turn into a massive spam-fest.
Despite what people say, Lockdown's balance isn't THAT terrible.
Yes I can see how guns would be unfair but they could lower the damage of all weapons because as you see in the video one combo of a grand Faust or a few shots of a sentenza can kill some one, but in lock down both weapons don't do as much as that damage so clearly they have already lowered the damage you can do, also don't forget a striker in lockdown gives you a sword damage bonus med so with out that in super brawl a hit with a sword will be more fair, even if you look at an old lock down match on YouTube you will see a one combo from a grand Faust kills a person. Spamming a Polaris ??? Hahaha please a jump to the side with movement increased armour you've got the person in reach for a sword hit. I can not see how this would be unfair if they use the same damage as you can deal now, chaos set over powered?? One hit with a storm driver you have a great chance of shocking them and what can they do? lol look at the bigger picture, there is all ways a way but first you have to work out what can be done to make it possible.
This was before everyone had penta-heart pendants, so they had essentially -9hp(striker gives s-3, so +12-3=9). In that case, GF combos do kill you.
But if you if go play lock down now and use a vog set like I do some times, when I get hit by a sentenza , you'll notice you'll only lose 2 - 2 and a half bars that is not as much as it shows in that video, also having armour with shadow resistance will also help you if you want to be protected, but it's every ones choice on what they use, but there is all ways a way to kill some one even if they do use a massive damage sword like a grand Faust or a divine avenger and all you have is a flourish.
Yes there is in that case, but what about when all you have is a leviathan blade and they keep throwing balls of explosive lightning in your face from a screen away? Dash is good, but not that good.
You can't all ways win ever battle? And also you have a shield if you used the right one you'll be immune to there attacks if you wanted to be protected from that weapon, and also there is other players so that one person can't just focus on one person when there is others after him so that also gives you the chance to get closer or trap him.
I know I'm gonna lose this argument, but I accept the challenge anyways. For one, we could toss in battle sprites. This would give everyone a degree of OPness, meaning everyone's gonna die a bunch of times anyways. My twist is to change the way the brawl arena is formed. It would use minerals like the arcade to select the status and whichever monster spawns (I saw a video with tortodrones so I'm assuming that monsters can spawn in the arena too) but the combinations would change so we wouldn't have a Brawl Ice Age too. What would statuses (stati?) do? Anti-chaos. Were there to be Fire and Shadow Fire blocks, it would stop Polaris users pretty quickly I think. There would have to be some mazeness to it to avoid MSI and ranged weaponry from being too powerful. Even a basic BN platform with blocks placed in a grid would work just fine. And forget about Blitz. It's the dumbest PvP weapon. If it were like this, Winmillion might end up being OP.
All the videos about it show sentenzas wich can't even flinch a knight. I imagine it as a ranged nightmare now.
Not just polaris. What about an innocent valiance? It has knocback...
Try winning a LD fight without using striker boost.
Shadow fire won't stop polloris spam. It will only make it not AS far reaching and give them block cover from people trying to run in at them seeing how they will have a constant damage block protecting them from what ever swordie or bomber trying to reach them.
A maze won't stop a blitz user. They will simply run around full charged and wait for someone to walk into the area they are camping and let loose a storm of instakill.
Sprites won't fix this either. Same issues. polaris could easily break a cloak of a maskeraith. Drakon's fire barrier would only help when the person dashes and no other time as again, blitz is op close range and polaris spam would just stop them from being reached.
All the BN style grid would do is make bombs less popular, and pistols more popular. So trading one problem for another. Oh also brandish spam, you are just making people stand in a straight line for a face full of it.
Can we stop this argument already now?
I see your point but sprites hmm I think will just be another cause of lag and some of the attacks are pointless to use in battle brawl, and being able to turn invisible will be over powered lol, but what you say about blocks being placed here and there would work, only thing is makes it easy for a bomber to trap you. As you can see there is many thing that can be done to change and make this balanced, so if any says it will be unbalanced they are completely wrong in my opinion, It's a massive thing I think OOO need to think about!
No, this is interesting. Shadow fire won't stop anything, but like you said, it does weaken the effect of Polaris. It also gives the user less range, which is very important for effective Polarisizing. Just as easily as a blitz can camp, you can trap a blitz user. Spam a bomb (DR would do nicely to get around corners) nearby to force them to sit out the entire round or just hammer them in the face. Drakon's fire blast would shore up a swordy's weak points while the cloak would make for interesting shield smash strategies. Seraphynx would also help drop someone if they're being chased. Sure, a BN grid will definitely support guns, but mist bombs and DR would be a whole lot more viable. Blast bombs would make for effective area cancellation too. Brandish spam, well, that's what guns are for. Or you could just do the whole run and hide behind blocks thing to avoid being hit while getting closer.
@Little-Juances
You know how funny that would be if Valiance became the most powerful weapon and the whole thing was just a Valiance duel. It keeps things out of the way, but blocks are there to...uh...block things like that.
We can't just get information off a video we just watched, we should be given the chance to try it out with the few suggestions given here, maybe they could bring it out in the next test server.
Blitz is not OP, you will die a painful death if you try and charge up a blitz and invicibility frames makes blitz a very weak weapon even when hitting right on target.
Sentenza shows more damage output in the video because it used to be splitt piercing and shadow.
And sentenza + GF can nowadays easily be protected from by snabolax gear or bkc and still have damage bonus. Vog was only used because asi>dmg back then. You had to choose between one of them.
Forget balancing, it's crazy fun!
I like Super Brawl, and I respect all of your opinions. Balancing was an issue which is exactly why I have little faith in it returning.
+0/-0
Just give Super Brawl set classes, kind of like LD, except including armor and weapons. Nobody could really complain if everyone has the same weapons, or same classes to choose from. They could also limit the potential of certian overpowered weapons, or just not include them in the classes at all. There are numerous things you could do to balance Super Brawl, yet everyone acts like it's impossibly.
Balance, as much of a glaring issue it may be, is not necessary to enjoy a game. Like, Smash Bros., or MvC, or Soul Calibur. Despite a not-exactly-set-in-stone meta, in which x is stronger than y, but is not as strong as z, they are still fun.
Besides. Balance is a fool's master.
"Sentenza shows more damage output in the video because it used to be splitt piercing and shadow."
You do realize that sentenza does the same damage now as it did then, right? It's just shadow damage now (which makes it even more OP). Defense has VERY little use. You start with about 100 natural defense, a shadow armor + cap (aka snarby) gives you about 40 more. It makes sentenza/GF do .5-1 bar less damage.
The Antigua remake added Gremlin damage bonus to Blackhawk and Sentenza, so the base damage is not as high to compensate.
Correct me if I'm wrong.
Regarding Sentenza, the wiki doesn't contain the old damage numbers for it, but the total damage for an undefended antigua was very likely to be a bit larger than it currently is. Otherwise, the gun would be just about useless after resisting two defence values from enemies. I'm also thinking Super Brawl simply used the knight's own armour rather than the 100 stock defence every knight in Lockdown gets these days. Either one alone would explain Sentenza doing more damage in SB than in LD.
I do support this as long as it's properly balanced. I hate LD far too much to stomach more than 2 or 3 matches, so this seems like a good answer for that.(Other than a firefight-like mode)
I vaguely recall one of Madnus' comments saying this particular mode of super brawl hyper buffed the damage output of -everything- and that defense meant close to nothing. Can't remember which video he said so.
super brawl was stupidly unbalanced.
All it would be today is people spamming poloris and blitz needle.