I know many will disagree with me on this one, but here are my reasons for proposing this change.
-We don't need them anymore! We have unlimited elevators and can find Basil for whatever we need. Before the Hall was there in order to keep progression a little less difficult since we could only get to a terminal twice in one day, 3 if you were clever and had some friends or used party finder. (Let's not bring up elevator passes ok, those cost money.)
-Basil sells these recipes anyway...besides having them in the randomized selection that ultimately creates this frustrating chase to find your boss token recipes what are they even good for? Give those recipes purpose besides for those people that don't do missions, and now can't anyway since they're rank locked.
-Like my other suggestion to make Emergency Revives also act as a way to open energy doors, this will revive the arcade even further, if you haven't seen the developer post on what's to come, the Arcade will (eventually, but keep it up guys) get recreated into something new. The added requirement to venture into the arcade will further help it's involvement in the lives of knights.
In the end I want this change to occur mainly to reinforce the arcade. I also want the arcade to pay more so people aren't drawn to FSC...but that's another issue. Anything to help out the arcade, what used to be the only form of exploration we had, to get some more attention.
God no.