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Maybe...just maybe we can get rid of HoH recipes?

37 replies [Last post]
Tue, 10/01/2013 - 08:56
Toeni-Sevan's picture
Toeni-Sevan

I know many will disagree with me on this one, but here are my reasons for proposing this change.

-We don't need them anymore! We have unlimited elevators and can find Basil for whatever we need. Before the Hall was there in order to keep progression a little less difficult since we could only get to a terminal twice in one day, 3 if you were clever and had some friends or used party finder. (Let's not bring up elevator passes ok, those cost money.)

-Basil sells these recipes anyway...besides having them in the randomized selection that ultimately creates this frustrating chase to find your boss token recipes what are they even good for? Give those recipes purpose besides for those people that don't do missions, and now can't anyway since they're rank locked.

-Like my other suggestion to make Emergency Revives also act as a way to open energy doors, this will revive the arcade even further, if you haven't seen the developer post on what's to come, the Arcade will (eventually, but keep it up guys) get recreated into something new. The added requirement to venture into the arcade will further help it's involvement in the lives of knights.

In the end I want this change to occur mainly to reinforce the arcade. I also want the arcade to pay more so people aren't drawn to FSC...but that's another issue. Anything to help out the arcade, what used to be the only form of exploration we had, to get some more attention.

Tue, 10/01/2013 - 09:15
#1
Khamsin's picture
Khamsin
.

God no.

Tue, 10/01/2013 - 09:27
#2
Zerokken's picture
Zerokken
To be honest, it's sort of

To be honest, it's sort of interesting, but I'm wondering how it will affect the economy if it goes through.

I have positive and negative thoughts on this, so I won't vote on it.

Tue, 10/01/2013 - 10:46
#3
Hexzyle's picture
Hexzyle

Yes, remove recipes from Hall of Heroes.

Tue, 10/01/2013 - 11:01
#4
Khamsin's picture
Khamsin
@Hexzyle

Why?

Merchants are a plague on this game. Anything that undermines their ability to gouge money out of their fellow knights is good in my opinion.

If we want to add value to the arcade, consider increasing the actual rewards like heat crystals, crowns, etc.

Tue, 10/01/2013 - 11:28
#5
Little-Juances's picture
Little-Juances

http://forums.spiralknights.com/es/node/89218

Until further details, we don't know what will happen to the arcade and basil.
Keep in mind this suggestion would be just a temporary fix.

Tue, 10/01/2013 - 11:44
#6
Inferno-Forum's picture
Inferno-Forum
BENDROWNED

Infernoburger approves.

Tue, 10/01/2013 - 12:42
#7
Mickmane's picture
Mickmane
Ew.

HoH was the best thing since sliced bread, only beaten by free elevators.

You're proposing to force players to mindlessly run through levels without end to depend on a chance to get the recipe they need. That's just, disgusting.
I assume you weren't there when all a starter had was Proto Gear and Mist. Never did 20 tries and still no Dusker Coat Recipe, all that's left is paying 6k for the one on Auction House.

Missions aren't Rank locked. Equipment is. (Now that would be much better the other way round.)

All those 'reviving Arcade' subjects are tiring. Forcing people where they don't want to go is evil. You're only looking out for your own advantage, wanting everyone to do what you want regardless of whether they're having fun.
If some people CHOOSE to do FSC, let them have the endless zombies there roast and eat their brains, doesn't concern me. What does concern me is that I want to go where I like. And right now I'm actively evading Basil/Arcade because of the Recipes being too tempting for my drained pocket (bought Spikes and Bitter).

When I need one, like when I decided I want Dread Skelly Shield to fit my Armour and Hat, I go to Hall of Heroes and get the whole load. Your suggestion would put a break on me making stuff I want.
For nothing that benefits you, even if you in truth just want to make money selling Basil Recipes and are looking for a cheap excuse. (That's what this looks like to me, because there's not a single advantage to your suggestion, only taking away fun from people who don't want to play with you anyway.)

Here's a fact: It's faster to reach Basil to go in a solo, locked party, running past everything you can run past (optionally hitting boxes). So, your lame excuse will land you with random joiners down to D:11 that then go solo to reach Basil faster. Congratulations, you'd force people to grind without getting anything out of it.

I AM selling Recipes on Auction House. I make good profit with it usually (though today seems to be the day of 'Not sold' AH mails). I'd rather have Basil and Vatel disappear from the game than Hall of Heroes gone.

Tue, 10/01/2013 - 12:44
#8
Skyguarder's picture
Skyguarder

Why remove the recipes from the HoH? Just make each vendor sell a basic set. For example, Vog Cub and a brandish line won't be sold in the HoH.

Tue, 10/01/2013 - 17:20
#9
Battlegrinder's picture
Battlegrinder
@Skyguarder

Oh, goodie. More Skolver clones. Just what this game needs.

Keep the HoH. The arcade already has danger rooms, graveyards, treasure vaults, boss recipes, variety (albeit minimal, thanks to the toxic blizzard), scenario rooms, and compounds. There are bunch of reasons to visit it, and if someone wants to endlessly farm missions and use the HoH and AH for recipes, then fine. Let them.

People who don't want to do something will resent being forced to do it. If people enjoy doing mission after mission after mission, why should you take that away from them? They aren't doing anything to hurt you're enjoyment if the game.

Tue, 10/01/2013 - 15:23
#10
Toeni-Sevan's picture
Toeni-Sevan
Skyguarder proposes an inbetween.

^ I could go with this.

Mickmane what in the heck is wrong with you? I have absolutely no quarrel with you and you're labeling me so skeptically and calling me disgusting.

I don't sell recipes, I think that with the new changes it the recipe market is slow anyway, people can go get their own, which is why I made this post, because I think people should get their own recipes for what they want to make. And I did make this post knowing that if the change was made I would be challenged more, and I want that. I love the arcade, just because you yourself didn't like the experience of looking for recipes doesn't mean everybody did. It was hard, and that's what made it rewarding. You don't see the satisfaction in finding the recipe you need and that's fine as well as understandable, but don't compare me to you.

You don't like the arcade? It's mindless and boring? Well I'm sorry that you projected your opinions onto me and came to a conclusion that I must think the same and have some evil scheme. Your counter-arguments are weakened by free elevators. If you don't like what used to be the core gameplay of this game then that's fine too. I want a part of the game that has little to no use anymore to become more useful.

"Going where you want" means missions, set scenarios with little room for randomness. If you want to go there then do it. People that don't want to still get the Cobalt Line. It's not unlike those who want to use the Boss Token lines and are forced to go and look for them or buy from you. If I'm evil for "forcing" players to go down the arcade, then why don't you make a post regarding putting Boss Token line recipes into HoH? Forcing me to search for days to find my Argent Peacemaker recipe is evil right? Grinding for recipes is not grinding for "nothing", it's to get that recipe in order to get the gear that you wanted. You earned it, it's special because you went down there to look for it. You don't like this change, and because you don't like it, you're attacking me and calling me out under the assumption that I don't like it and want to just take advantage of it. You're wrong.

Other people agree with me, and they're not out for virtual currency and they have friends. They love the arcade, they want to see it become more useful and they think it's fun. I can't wait to see the arcade revamp, and if it turns out to be the most happening place in SK, then more power to this change. I want to see it become more useful. You've said your say Mickmane, but you did so very ungracefully.

Tue, 10/01/2013 - 16:13
#11
Mickmane's picture
Mickmane

Toeni-Sevan, as you don't bother actually reading what you're replying to, I can't be bothered to type more than this.

Tue, 10/01/2013 - 19:30
#12
Waffleconecake's picture
Waffleconecake
idea

+1
Instead have all of the knights be found in the clock work and sell a FEW recipes there, like 3 and at a higher price then normal.

Wed, 10/02/2013 - 02:42
#13
Hexzyle's picture
Hexzyle
@Mickmane

You're proposing to force players to mindlessly run through levels without end to depend on a chance to get the recipe they need. That's just, disgusting.

He's not proposing anything of the sort. You can get 60% of the game's recipes from Basil without having to set foot in the clockworks. That's plenty, if people want the othe 40%, don't you think it would be logical that they actually have to play the game to unlock them? Random drops in generic RPGs are no different: you have to play the game's content for a chance at the weapon you really want, else you can buy a variety of stuff from the smithy at hometown.

When I need one, like when I decided I want Dread Skelly Shield to fit my Armour and Hat, I go to Hall of Heroes and get the whole load. Your suggestion would put a break on me making stuff I want.

Firstly, that's emphasizing my point.

Secondly, his suggestion is not putting a break on you making what you want. If you don't do arcade, and you don't do missions, then what do you do? And can you really expect everything be available to you if you play none of the game's actual content?

Wed, 10/02/2013 - 02:41
#14
Hexzyle's picture
Hexzyle

Double post because I forgot i had a previous post I could edit

Wed, 10/02/2013 - 06:48
#15
Dust-Dragon's picture
Dust-Dragon
Beep.

I wish people would stop bringing up these "get rid of HoH" topics. The only effect it has is recipe merchants will flood the game, and player progression will be slower. That's it.

If you want to make Basil more useful, drop the number of recipes available in HoH, but do not remove it in its entirety.

that ultimately creates this frustrating chase
This was the funniest bit of your suggestion. You're actually saying the hunting for Boss-Token recipes becomes frustrating. Exactly how will that change when you make EVERY recipe need that tedious chase.

-Like my other suggestion to make Emergency Revives also act as a way to open energy doors, this will revive the arcade even further, if you haven't seen the developer post on what's to come, the Arcade will (eventually, but keep it up guys) get recreated into something new. The added requirement to venture into the arcade will further help it's involvement in the lives of knights.
Why did you even add this? That's your other suggestion. Don't bloat one with a partially-related one. It doesn't help you.

Seriously, Toeni-Sevan, you wreck your credibility for understanding game design when you, quite openly, claim that if someone else disagrees with your opinion, they must be wrong. SK needs to appeal to the masses, not the few who want to spend hours upon hours doing the same stuff every day.

Oh, and although Mickmane did imply your actions are "evil", (s)he never actually "attacked you" in a direct sense. (S)He attacked your idea. If you find that offensive, you shouldn't have bothered posting.

He's not proposing anything of the sort.
Yes, he is. Without HoH, you will need to rely on Basil's randomisation to progress. Yes, Basil provides some at mission openings, but that's relatively limited if you're just starting out. You can't really use what Basil has available from missions from all of them as an argument for this suggestion.

Need a Dusker cap? Head into the arcade! Oh, it's your 15th time trying and you're out of sparks and crowns? I don't care, run again.

else you can buy a variety of stuff from the smithy at hometown.
Wouldn't this, in the SK world, be HoH? The Strangers selling equipment are pretty useless, with limited gear at overly expensive prices. Sure, HoH is a bit "too" useful, but it still doesn't need removal.

Secondly, his suggestion is not putting a break on you making what you want.
Again, his suggestion IS. If you need all 4 recipes (it's 4, right?), without HoH, you'll need to run Basil over and over and over and over, and at the end of each run, hope you get any of the 4 you need (wouldn't it suck if you got 3*-5*, but never 2). With HoH, it's a simple case of dropping in, buying 'em up, and getting to crafting. Then, you can play the game to upgrade that gear, and enjoy yourself; not be overly concerned with whether Basil will be nice to you or not.

Wed, 10/02/2013 - 07:04
#16
Little-Juances's picture
Little-Juances

"Yes, Basil provides some at mission openings, but that's relatively limited if you're just starting out."

http://wiki.spiralknights.com/Basil

To be honest, all the good gear every new players starts with is there. Blitz, brandishes, drivers. But no class armors....
Swords go up to ash tail but no demo suits? I hate you OOO, but you can fix it easily.

Wed, 10/02/2013 - 08:25
#17
Battlegrinder's picture
Battlegrinder
When in doubt, try logic

Let's just look at who will benefit and who will lose out if we do this:
1* players: no real change, at that point you're getting al you need from missions.
2* players: will have a harder time obtaining the gear the need, but the AH and the fact that theres a relatively small amount of gear will mitigate the damage.
3*players: these poor saps are going to have a real bad day. Find T2 gear in T1 basil is very difficult, abductions the difficulty gap between the two tiers will make getting the T2 clockwork terminal difficult.
4* players: envious of the 3* guys. Assuming players don't quit after the 3* "yo dawg, we heard you like new gear, so we put some where you have no chance of getting it" issue, 4* players will have the same issue, only they're trying to grind in much harder tier, and attempting to search T3 will be almost suicidal.
5* players: Still struggling, but not as much as the last 2 groups.
Merchants: the only group to win out.

Conclusion: NO!

@Little-juances: given that point of this suggestion is to stop mission grinding, the fact that you can still obtain recipes from mission grinding without the HoH only makes this idea more pointless.

@Dust-Dragon: You're exactly correct. I'm glad to see that at least some people see why this is a bad idea.

Wed, 10/02/2013 - 08:37
#18
Hexzyle's picture
Hexzyle
@Dust-Dragon

If you want to make Basil more useful, drop the number of recipes available in HoH, but do not remove it in its entirety.

It may sound contradictory, but removing HoH will make Basil more useful without removing the function HoH provides.

This was the funniest bit of your suggestion. You're actually saying the hunting for Boss-Token recipes becomes frustrating. Exactly how will that change when you make EVERY recipe need that tedious chase.

Incorrect. By making arcade runs more mandatory, the market is flooded with more recipes, including boss recipes, lowering their prices.
Twisted Targe/Barb/Cone recipes (4,000 from Basil) were never 13k before the mission patch. There were always recipes available on Auction House for for only 115-125% of their Basil price.

Just starting out? You mean if you're barely 2 star? Just after you pass by the 2-star Hall of Heroes and get your free equipment, the 4-2 and 4-3 missions give you access to these following recipes:
Bombs
Dark Matter Bomb
Crystal Bomb
Freezing Vaporizer
Guns
Shadowtech Alchemer
Voltech Alchemer
Magnus
Swords
Troika
Armor Sets
Jelly Mail
Magic Cloak
Shields
Owlite Shield
Jelly Shield

But you've barely had a taste of tier 2 at this point, and getting to the 3 Star Hall of Heroes, the one paralell to The Sovereign Slime, the Basils so far have given you access to these recipes in addition to the previous ones:
Bombs
Fiery Vaporizer
Haze Bomb
Graviton Charge
Guns
Firotech Alchemer
Armor Sets
Skelly Suit
Wolver Coat
Chroma Suit
Shields
Skelly Shield

Although it may not seem like it, this is already 66% of the Bombs, 71% of the Guns, 50% of the Swords, 71% of the Armors, and 80% of the Shields that start lines not linked to the Coliseum or Boss Token Weapons. (3 star armors have not been counted because they're all made accessible later) Looking at the percentages shows that players have a selection of equipment to use even without the Hall of Heroes, and gives a powerful, but not stifling incentive to run to Lobby Basil.

Need a Dusker cap? Head into the arcade! Oh, it's your 15th time trying and you're out of sparks and crowns? I don't care, run again.

That was a really lame example. Plan of Attack is unlocked after beating The Sovereign Slime.

The Strangers selling equipment are pretty useless, with limited gear at overly expensive prices.

Do you mean limited as in 78% of the Swords, 62% of Guns, (because gunslingers are discriminated against and are the only ones forced to do Clockworks runs for their recipes) 80% of Bombs, 95% of Armor and 81% of Shields? Because that really sounds limited to me.
(Since we're talking about Basil, these stats were taken from 5 star recipes, ignoring Shadow Lair, DLC Missions, and Lockdown Rewards)
And by overly expensive, do you mean "the same as everywhere else"?

Again, his suggestion IS. If you need all 4 recipes (it's 4, right?), without HoH, you'll need to run Basil over and over and over and over, and at the end of each run, hope you get any of the 4 you need (wouldn't it suck if you got 3*-5*, but never 2)

Are you feigning ignorance to try to push your point?
You don't need to do a single level nor do you need Hall of Heroes to get your precious Dread Skelly Shield.
The recipes show up in the Lobbies of Chilled to the Bone, Work for Idle Hands, Time Enough at Last, Whipping and Mishandling, The Return of Ur, Weight of Darkness, The Great Escape, An Occurance at Owlite Keep, The Silent Leigion and Alone in the Dark.

Wed, 10/02/2013 - 09:16
#19
Khamsin's picture
Khamsin
.

The question is, why does this need to be done? Why remove an entire instance from the game? To force people to buy more from merchants? No.

Stop it. Stahp. It doesn't matter if you can "make do" without it. Hall of Heroes is good for the playerbase as a whole. Yes, it hurts some small minority who want to take advantage of other players, but what's the problem? Merchants are a plague on the game, and anything that undermines them is good for the health of the game.

Wed, 10/02/2013 - 09:33
#20
Battlegrinder's picture
Battlegrinder
@Hexzyle

Given how much you mention the recipes Basil sells in various mission lobbies, I'm surprised you didn't reach the obvious conclusion: if you remove the HoH, people won't start running though through clockworks, they'll start visiting the mission lobbies to get what they need, creating a new, less convenient HoH. Meaning this suggestion will not increase to popularity of the clockworks. It will only make missions more popular.

Regarding your point that this change will increase the number of recipes on the market, I have 3 counterpoints.
1. Going from "infinite number of recipes" to "smaller number of more expensive recipes" is not an improvement.
2. Even if the overall supply increases, the variety will not. If you want a niche or unpopular item (scarlet shield, Magnus, cautery sword), good luck. Merchants want rapid sales, and stocking up on low demand weapons won't do that.
3. The current system is one of the game's main crown sinks, and changing that to.a system to funnel money into the pockets of merchants is probably not a good idea.

And when dust mentioned the strangers selling equipment, I think he was referring to the ones like Rico and greave, not basil.

Wed, 10/02/2013 - 09:41
#21
Battlegrinder's picture
Battlegrinder
@Khamsin

People want to get rid of the HoH to try and drive more traffic to the arcade. Why they have an issue with other players deciding to enjoy the game differently/wanting to avoid the toxic blizzard, I don't know.

I'd also point out that merchants aren't a plague. Plagues have uses, like toppling feudalism and providing a useful setup for post-apocalyptic games, books, and movies.

Wed, 10/02/2013 - 09:42
#22
Khamsin's picture
Khamsin
.

Another thing to think about is that easier to get recipes = items are crafted more often = more money for 000. 000 has incentive to keep Hall of Heroes alive. How do you plan to convince 000 to make it harder to craft items and cost them money?

Wed, 10/02/2013 - 11:43
#23
Toeni-Sevan's picture
Toeni-Sevan
I was just thinking of ways to help the arcade...

But Battlegrinder the missions are static and constant, the only gameplay that changes and becomes different is the arcade. The toxic blizzard is only there until they make adjustments to the arcade they already planned and said they would do.

I do see the hole in what Hexyle said about mission lobbies, and while his point counters part of what Mickmane said I can agree that missions would in turn become more of a stop and shop kind of situation and agree that this would just make things more complicated.

-I'm starting to lean more and more towards Skyguarder's idea. (Why does Jorin even exist anyway?) Keep some of the recipes in the HoH and make some more exclusive to the arcades. Remove Basil from lobbies, it's not like anyone uses him for anything (besides Vicious and Viscous...you probably know why I mention that one) or keep just his Vials and Vitapods.

I always though of the HoH as a mission that was meant as a checkpoint as well as a place to give out recipes. We don't have to get rid of it, just adjust the recipes.

I wrote this knowing that people would disagree, because no idea is perfect. I'm still reading all these and although some people don't agree that I should have defended myself against what others call me, I still come back to read them. I was upset at what Mickmane said to me because part of it wasn't criticizing my idea but my character; I saw his points and thought about them. I hope he comes back to discuss about the idea more.

We all play the game and that is at least one thing we have in common. Of course you disagree with me, that's life. I had this idea I thought I would put out there and wanted to know what you guys thought of it. If a lot of people don't agree than it probably won't happen, and if the majority doesn't want it to happen then that's how it should be.

-I wouldn't have even posted this if I didn't care what you all thought about my idea. -

Wed, 10/02/2013 - 17:17
#24
Hexzyle's picture
Hexzyle
@Toeni-Sevan

Something like that, yeah.

Wed, 10/02/2013 - 19:00
#25
Warpmonger's picture
Warpmonger
HoH New Function

Well, I think the hall of heroes is indeed a good thing. Mostly due to the fact that sometimes a recipe I want isn't being sold on the AH at the time, or is too much for me, so I usually compare prices and choose the cheaper of the two. But, in some aspects, the Hall of Heroes is really good. In some other aspects, it is really bad. Like when I can't get a recipe because both of the shops are too much. I'm sorry, I am not too great at this whole saving money concept. But, I think, instead of making the HoH not do anything except being a fancy place for fancy people, aside from Guild Hall at least, it should make all the guides for each play style available from each vendor, and a detailed video type, but not an embedded video, because those often cause a LOT of lag, that shows how to do each move/skill that is needed to become a master at each "class". For instance, the gunnery line would show you what types of guns that are available, as well as a demonstration as to how all of them work. Such as, the Magnus and Autogun line would be demonstrated in both weapon fire, and damage type, and then weighed out in pros and cons. Then, the Blaster and the Antigua would be shown, and then also weighed out in pros and cons. Then, the armor types and bonuses would be displayed, and told which armor bonus would suit each gun. Something like that. Of course, with SK, this is all just extra tid-bits on info, and you can go off and explore each weapon and it's possibilities on your own, if you don't want to sit through a collective 4 hour tutorial. That is an estimate by the way. I mean, the Hall of Heroes are to showcase BRAVE and ADVENTUROUS veterans who know their stuffs, so why not let them throw out the occasional tid-bit of useful info? You also should not have to pay for this. That would be wrong. Very wrong.

Wed, 10/02/2013 - 19:45
#26
Hexzyle's picture
Hexzyle
@Warpmonger

and a detailed video type, but not an embedded video

Why do you need to have videos of the game when you have the game right infront of you that you can have programmed to do what the video is a recording of?
Example: NPCs using the weapon in question, or a test-trial of the weapon that you can hold for the duration of being in the HoH.

Wed, 10/02/2013 - 20:09
#27
Klipik-Forum's picture
Klipik-Forum
tl;dr(thread not OP)

Proposal: The only knights in the HoH are the Cobalt, Skelly, Jelly, and Magic knights. They only sell their respective sets' standard upgrades (Azure,RJ,DS,Grey Feather)+shields and standard weapons (cobalt weps, nova,combuster,Stagger Storm,Acheron,Umbra)(no piercing weapons because they are all special). And basil would sell the rest. That way you can cover basically anything through the HoH, but if you want anything specialized you have to go through Basil or players.

How's that?

Thu, 10/03/2013 - 09:42
#28
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Wait wait, since when did merchants become a bad thing? Back when we had 0 missions, there was no HoH, and no one complained.

Thu, 10/03/2013 - 10:07
#29
Khamsin's picture
Khamsin
.

"Wait wait, since when did merchants become a bad thing? Back when we had 0 missions, there was no HoH, and no one complained."

Because no one really knew of the alternatives.

And Merchants have always been a plague on the game.

Thu, 10/03/2013 - 11:43
#30
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

And Merchants have always been a plague on the game.

Then why don't we just make everything bound? No one would merchant anything anymore!

Thu, 10/03/2013 - 16:47
#31
Warpmonger's picture
Warpmonger
@Hexzyle

Well, the purpose of the video would be to show what happens when you do a technique properly, and what happens when not done properly.
Also, it'd probably be the test trial for the duration of being in the HoH. That way you can really get a feel for the type of weapon you are most comfortable with.

Also, are you yelling at me? I kinda feel like you are. I'm not saying you are, or that you're an angry person, but you just seem..Angry. At me. Which is sad.

I apologize for anything I may have done.

Thu, 10/03/2013 - 17:18
#32
Grittle's picture
Grittle
I believe that HoH was

I believe that HoH was nothing but another blow to the arcade. I mean, look at it. The arcade was a hollow form of itself because of it

Main reason you want to use the Arcade back in the good ol' days was for fun, exploration, and progression. and HoH just took the progression part and smashed it into tiny pieces and gave it a STD or 2. Thus making the Arcade a Side attraction/redundant. Which is really Ironic since the ARCADE WAS THE MAIN POINT OF SK.

Thu, 10/03/2013 - 20:30
#33
Hexzyle's picture
Hexzyle
@Warpmonger

Well then program an NPC doing the technique properly, and then not done properly. Videos of games are silly when you have the game right infront of you (except in some cases like TF2 videos where they want to do that neat grainy effect, but that's already downloaded with the game)
Sorry...I'm not...I'm not yelling... I just ask questions that sound nasty and patronizing...
If you look at post 18, it's the same attitude. It's pretty much the remnants of some bad vindictive argument lure habits I used to have (I'm too much like my father. I never liked my father. He was a prick)
Don't worry, I don't spew acid at people I've only responded to once (or at least I don't think I do)
If someone has disagreed with me a third or fourth time, and my responses are starting to sound kind of irritated, yeah, chances are I am.
(that's not saying that anyone who disagrees with me make me angry, but when people get their debate, dip it in stupid, then still try to hand it to me that's when I start to tick)

Fri, 10/04/2013 - 08:34
#34
Toeni-Sevan's picture
Toeni-Sevan
Move onto the next thread!

Nothing to see here folks.
Move to: http://forums.spiralknights.com/en/node/90493
Gonna bury this after a little bit.

Sat, 10/05/2013 - 05:41
#35
Dust-Dragon's picture
Dust-Dragon
@Hexzyle

Incorrect. By making arcade runs more mandatory, the market is flooded with more recipes, including boss recipes, lowering their prices.
Twisted Targe/Barb/Cone recipes (4,000 from Basil) were never 13k before the mission patch. There were always recipes available on Auction House for for only 115-125% of their Basil price.

I wasn't referring to its effects on the AH. I was referring directly to the "search" in question. I'm well aware of recipe price changes, but I'm focusing on the immediate available parts of the game. The recipe you want won't always be on the AH.

I can see what point you're trying to make, but it's somewhat a strange move. Exactly how is lobby hopping better than HoH, which centralises said recipes?

That was a really lame example. Plan of Attack is unlocked after beating The Sovereign Slime.
It was the first piece of equipment that popped into my head. Regardless, you do realise in order to get that lobby, you need full 3 star? So you need a 3 star helm, to be able to get the recipe for a 3 star helm. So, you'll basically have to craft twice.

Regarding Strangers, I was referring to the ones in Haven Bazaar (such as Quillion). I don't fancy paying 7.5k for a Brandish, or 35k for a Nightblade. They offer a good selection of starting gear, but outside of that, they're limited.

Are you feigning ignorance to try to push your point?
Are you ignoring a fact to make this idea seem better than it really is?
If you don't need to run Basil in the arcade, but instead just jump from mission lobby to mission lobby, how does removing HoH improve anything?
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Well then program an NPC doing the technique properly, and then not done properly.
There's pros and cons of pre-rendering, and dynamic action. Just because the game is front of you doesn't mean pre-rendering is a disgusting, vile concept to be spit on with all haste. Actually, it can be quite good, as it avoids lag-related issues.

However, the file size of pre-rendered videos for such a small reason would likely be too high in order to avoid lag. There can also be video plugin issues. So, in this case, I'd say dynamic action would be a better choice.

I just added this to say your reasoning against pre-rendering is pretty bad. I agree it is bad, but not because of your reasoning... I think I'll just sleep now...

Sat, 10/05/2013 - 09:17
#36
Arkate's picture
Arkate
...

As Dust-Dragon has said, Removing HoH does not solve anything. In fact, if you look back before the missions there was the same problem; Lobby hopping. People would just hop into a friend's lobby to do a boss run, and then drop out. People would lobby hop to get to Basil, if their friends found some good recipes on him. HoH only hurts the merchants of the game, because the game doesn't reward them very well for grinding for Basil. But this is Spiral Knights, not Spiral Vendors. The game is about questing, and getting rewarded for the more "quests" you undertake. Basil is not guaranteed to have the recipes you want. Besides, SK could use less merchants.

Sat, 10/05/2013 - 10:50
#37
Hexzyle's picture
Hexzyle
@Dust-Dragon

The recipe you want won't always be on the AH.

Oh but they will be. Even for the less popular equipments, and back when elevator costs were in play, and there were less players then than there are now, there was pretty much 99% of all recipes on the Auction House.

Exactly how is lobby hopping better than HoH, which centralises said recipes?
If you don't need to run Basil in the arcade, but instead just jump from mission lobby to mission lobby, how does removing HoH improve anything?

What I'm suggesting is only the concept that if HoH was removed, theoretically, it would fix the problem mostly, but it would be a patchy fix. I admit that a change needs to come to the HoH along the lines of reducing the amount of recipes available, although completely without some sort of replacement wouldn't be a good idea.

Regardless, you do realise in order to get that lobby, you need full 3 star?

Ah, derp.
I guess, continuing on my previous point, higher star lobby Basil recipes would be shifted into earlier missions.

Actually, it can be quite good, as it avoids lag-related issues.

Hmm good point, especially since this is an MMO, where not all events take place on the client.

TL;DR
The problem with suggesting or agreeing to something is that a lot of people would rather rip the idea apart instead of contributing by coming up with solutions to the issues it has.

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