So I did some measurements of defence on various armours in Lockdown.
'Glass cannon' Black Kat Cowl gives 62.5 normal, 62.5 elemental defence.
Snarbolax Cap gives 71 normal, 62.5 shadow defence
'Defence' Dread Skelly Mask gives 62.5 normal, 75 shadow defence.
I'm not even going to actually drag Black Kat into this. Let me get this straight, triple Nostrils:
I can either take 4 less damage from a shadow melee attack (12.5 less damage from pure shadow sources) and be slightly more resistant to poison and freeze.
Or I can equip Snarbolax with, say, a standard Leviathan Blade and deal 27 more damage per hit, increasing my ability to interrupt enemies and thus safely fight them.
No. This will not do. Let's tweak this crap.
1 unit = 6.25 at depth 25
'Glass Cannon' Black Kat Cowl gives 8 units normal, 8 units shadow defence. (50/50)
Snarbolax Cap gives 11 units normal, 10 units shadow defence. (68.75/62.5)
'Defence' Dread Skelly Mask gives 11 units normal, 16 units shadow defence. (68.75/100)
Ironmight gives 20 units normal, 11 units piercing defence (125/68.75)
Ancient Plate gives 32 units normal defence (200)
how about a percentage reduce on overall damage on some armor, as an ability. obviously not attainable through UVs.