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Here is a crazy suggestions: Give defensive sets some actual defence?

10 replies [Last post]
Wed, 10/09/2013 - 13:18
Zeddy's picture
Zeddy

So I did some measurements of defence on various armours in Lockdown.

'Glass cannon' Black Kat Cowl gives 62.5 normal, 62.5 elemental defence.
Snarbolax Cap gives 71 normal, 62.5 shadow defence
'Defence' Dread Skelly Mask gives 62.5 normal, 75 shadow defence.

I'm not even going to actually drag Black Kat into this. Let me get this straight, triple Nostrils:

I can either take 4 less damage from a shadow melee attack (12.5 less damage from pure shadow sources) and be slightly more resistant to poison and freeze.

Or I can equip Snarbolax with, say, a standard Leviathan Blade and deal 27 more damage per hit, increasing my ability to interrupt enemies and thus safely fight them.

No. This will not do. Let's tweak this crap.

1 unit = 6.25 at depth 25

'Glass Cannon' Black Kat Cowl gives 8 units normal, 8 units shadow defence. (50/50)
Snarbolax Cap gives 11 units normal, 10 units shadow defence. (68.75/62.5)
'Defence' Dread Skelly Mask gives 11 units normal, 16 units shadow defence. (68.75/100)
Ironmight gives 20 units normal, 11 units piercing defence (125/68.75)
Ancient Plate gives 32 units normal defence (200)

Wed, 10/09/2013 - 13:23
#1
Thunder-The-Bright's picture
Thunder-The-Bright

how about a percentage reduce on overall damage on some armor, as an ability. obviously not attainable through UVs.

Wed, 10/09/2013 - 16:05
#2
Blandaxt's picture
Blandaxt
Yeah..

this is why I rarely see any players using heavy armor sets that slow their attack speed and movement speed down, cause those sets are basically useless sense they don't really provide a tank-like play style. I don't think sk has a tank set. anyway , I agree with your idea, defensive armor need a boost. major boost ( that is balanced in a way).

Thu, 10/10/2013 - 18:08
#3
Waffleconecake's picture
Waffleconecake
+1 I hate the fact that me

+1
I hate the fact that me building all the defensive armors (Skelly, mercurial, and grey) and then not really gain anything out of it other then 3 really awesome looking armor sets.

Thu, 10/10/2013 - 18:25
#4
Arkate's picture
Arkate
.

Make Plate armor even better; give the full Ironmight set immunity to one half of the status effects, and Volcanic the other. Seriously, even though I'm a gunner I would love to use a sword if it meant I could go DEFENSIVE. Because being in a league of gunners makes it hard to watch your back, when everybody is using long-very long range weapons. Imagine having three gunslingers pounding on one enemy, while one knight keeps the aggro on that enemy. That is very difficult to pull off right now.

Thu, 10/10/2013 - 19:05
#5
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
+1

This game is contaminated with chaos and skolvers. Make armor actually defensive!

Thu, 10/10/2013 - 19:49
#6
Whimsicality's picture
Whimsicality
just spit balling ideas

UNIQUE Passive: Reinforced plating - Any damage received has a good chance of being halved (Ancient Plate idea)

UNIQUE Passive: Steady Footing - Flinch resistance/immunity. (Plate set idea)

UNIQUE Passive: Squishy but Firm - Enhanced piercing damage projectile resistance. (Jelly line idea)

UNIQUE Passive: Spell Shield - Negates/reduces incoming damage if it deals elemental damage more than half your current health. (Grey feather idea)

UNIQUE Passive: Boxing with Shadows - Melee based shadow damage is negated. (Skelly line idea)

Fri, 10/11/2013 - 06:08
#7
Zeddy's picture
Zeddy

5* defence trinkets provide 16 defence. A penta-heart provides 240 health, so you need to get hit 15 times by the appropriate damage source before a defence trinket "catches up" to a penta.

To somewhat reasonably balance 5* health trinkets with 5* defence trinkets, the defence trinkets would need to provide something like, oh, 60 defence. 4 hits to catch up. Basically a more than a double max defence UV in one trinket.

...pentas are OP. You've got a lot of crap to clean up here, OOO.

Sat, 10/12/2013 - 01:24
#8
Hexzyle's picture
Hexzyle

...pentas are OP

Except for the very minor issue which reduces your ease of getting your Last Stand. But any player competent enough to use Last Stand probably wouldn't need to anyway if he were to have heart pendants.

Sat, 10/12/2013 - 03:06
#9
Zeddy's picture
Zeddy
Let's think about this from another angle

Let's say I want to turn my Vog Cub set into Gray Feather.

I could get a double max Shock on my Vog Cub set, and also a total of one elemental Max. That would give me a mix of all the good sides of both sets. Three Max UVs spread over one set.

Now I want to turn my Gray Feather into Vog Cub. First off, for the normal defence, I would need a total of a bit less than normal high. For the weapon ASI, there are a couple of ways to think about it. Either, I get two ASI trinkets and achieve VH ASI for an arbitrary amount of weapons like that, or I get ASI VH for all the weapons I want, anywhere from 1-4.

So turning Vog into Gray Feather requires 3 max UVs and turning Gray Feather into Vog requires 1 high + 1-4 Very High UVs. If you consider using only two swords, as is the standard without slots, it's 2xMax + 1 high versus 3xMax. Gray Feather appears to be the most powerful set?

I understand that the very idea seems laughable at the moment, but if Gray Feather were to get 100 elemental defence per piece as suggested in my original post, it would perhaps become too objectively good in the scheme of UVs and such. Balance is hard.

Defence trinkets still suck no matter which way you slice it, though.

Sat, 10/12/2013 - 07:20
#10
Waffleconecake's picture
Waffleconecake
I still think defensive armor needs a buff

I dislike us bringing UVs into the formula of what is balanced here Zeddy, but then again I dislike how it is still a factor we must consider. Maybe defense* trinkets need a buff more then actual defensive armor?

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