I got bored and decide to make a thread about this. Please ignore the grammar.
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[insert name here]
[insert appearance here]
Mineral type: Crimsonite.
Status type: None.
Scar
30 seconds cooldown
The more you get damage, the more damage you will deal (can go above MAX) for duration of 6 seconds. Maybe 6 bars = 1% damage?
Focus: Reduce cooldown
[insert name]: Increase the duration of scar. (2 seconds per bar)
[insert name]: Increase the damage you will deal when you got damaged. At max it will become 3 bars = 1% damage?
Good for suicider
Regenerate
60 seconds cooldown
When got damage, 1/4 of damage taken will slowly recover for duration 10 seconds.
Focus: Reduce cooldown
[insert name]: Increase the duration. (2 seconds per bar)
[insert name]: Increase the speed of regeneration.
Hmm there I replace it.
[insert name]
60 seconds cooldown
Give [insert name] aura that make all your weapon equally effective against other family for duration of 6 seconds. So it is like, construct resist piercing. With this aura apply, construct now neutral to pierce. But if fiend weak to pierce, it will remain the same if the aura apply or not. Normal will also remain the same.
Focus: Reduce cooldown
[insert name]: Increase the duration. (2 seconds per bar)
[insert name]: ??
I don't know if this gonna be OP
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Another sprite =D
[insert name here]
[insert appearance here]
Mineral type: Moonstone
Status type: Freeze
Enchantment
40 seconds cooldown.
Give all your weapons have a chance to inflict Freeze status and not removing the current status for duration of 7 seconds. (apply to shield bash mechanic). Umm about Fang of Vog, It is SK LOGIC so I guess it doesn't matter. >.>
Rollback: Give chance that the cooldown will be skip. (10% per bar) The spell duration will be increase if the same spell is casted twice at same time.
[insert name]: Increase duration. (1 second per bar)
[insert name]: Increase the chance of inflicting freeze status.
The focus augment is getting repetitive. (and the duration >.>) So I decide to change it while giving this sprite more unique, since it can avoid universal cooldown if rollback was applied. That mean you can cast 2 different spell at the same time.
Blessed Armor
50 seconds cooldown.
Increase the resistance of getting every type of status while giving a Defense Up boost. 10 seconds duration. (apply to shield)
Rollback: Give chance that the cooldown will be skip. (10% per bar)
[insert name]: Increase duration. (1 second per bar)
[insert name]: Increase resistance of getting status.
I think this is okay when consider about the rollback augment. Idk if Defense Up already give a resistance bonus.
Dilation
60 seconds cooldown.
When got attacked by close-combat fighter, 10% chance to teleport at the enemy back while ignoring the damage received. 10 seconds duration.
Rollback: Give chance that the cooldown will be skip. (10% per bar)
[insert name]: Increase duration. (1 second per bar)
[insert name]: Increase the chance. (10% per bar)
It is indeed a broken spell and can be abusable, I might replace this ability with something else.
Thanks for reading and please give feedback.
everything