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The way level rotates changed?

17 replies [Last post]
Sat, 11/09/2013 - 13:40
Mininalice's picture
Mininalice

I did not find another thread about this, dunno if I should post as a bug, so bare with me please..

I mainly now stick to arcade whenever I feel like playing for a bit and sometimes I take my time waiting for level to change on some depths when there's an arena or I just want to skip compounds or whatever.
Since I've started playing, the levels always rotated against the arrows on the gate map, but since the arcade redux, when there's 4 or 5 levels on the same depth, the level changing keeps moving only between two levels, like right now.
The first times I saw this happening I though I wasn't paying attention and moved along giving up waiting, but since I was writing a letter to a friend's niece who needs it for a school project, I took the time to wait and pay some attention.
I'm at the Dark Sun gate and after finishing the arena at depth 11, it was showing as the jelly clockworks level, I knew it was a long wait for the next arena but then it suddently moved to the lichen's lair (which would be the next level FOLLOWING the arrows) so I though "what the heck" and waited to see if I wasn't paying attention or what was going on.
Since I started paying attention, it moved about 3-4 times from lichen's lair to jelly's clockworks skipping all other levels each change... It's like there's only those two levels rotating.
Can someone explain what in the seven seas is going on?

Sat, 11/09/2013 - 13:54
#1
Skepticraven's picture
Skepticraven
I submitted a bug report

I noticed this when the gate came out (~1 day ago). I have a feeling the gate preview is bugged - showing an additional arena when there isnt one. I havent gone to other D11 variants (I was also at the arena) to check this.

Sat, 11/09/2013 - 14:42
#2
Kathrine-Dragon's picture
Kathrine-Dragon

"bare with me please"
No thanks, I'll keep my clothes on.

Sat, 11/09/2013 - 16:45
#3
Hero-Of-Cheese's picture
Hero-Of-Cheese
Gobble up all that cheese

The same thing happened to me. I waited with a group and it never came.

Sat, 11/09/2013 - 21:07
#4
Minum's picture
Minum
Both depths are rotating

Keep in mind that the depth you are on is also still rotating. The depth you are on and the next depth may rotate at different speeds as well. Due to this, it can appear that the following level is rotating backwards, and if the speeds are similar, it may appear to bounce back and forth between two choices on the next depth. If you wait long enough, it may eventually cycle out to a different choice, but it will be a very long wait indeed.

Sat, 11/09/2013 - 22:48
#5
Gradiosive-Cate's picture
Gradiosive-Cate
I thought it was ...

Yeah, the same thing happened to me.
With the newest gate ( whatever it is, it has 4 arenas at tier 2)
I was waiting for the arena at d17 but the elevator kept switching between other two Clockswork and Devilite Office type.
I've waited for 45 min, nope, no arena found.
.__.

Sat, 11/09/2013 - 22:55
#6
Blue-Flood's picture
Blue-Flood

From what I understand, two things rotate. The level rotation, and the path you take... so there is a chance you can have it keep switching back and forth between two even if there are 5 options. I don't have anything to back this up.. just from doing constant clockworks levels as opposed to the Vana grind.

Sat, 11/09/2013 - 23:22
#7
Zuluknight's picture
Zuluknight
I came across this too waited

I came across this too waited for allmost an hour but it just kept rotating the same 2 levels skipping the arena i wanted to play.

Sun, 11/10/2013 - 08:31
#8
Skepticraven's picture
Skepticraven
Emerald Clover

The new gate has the same mechanic.
I was unable to wait for the arena from devilish drudgery (which was one wait from the wolver den, despite being 2 spots away from the compound which I avoided).

Sun, 11/10/2013 - 21:49
#9
Heroshian's picture
Heroshian

At Minum/Blueflood
Yes, two things rotate, however only one things rotation is relevant. SK uses fixed slot rotation, not relative slot rotation, so the fact the depth you are on is rotating (often in the opposite direction) is actually irrelevant.

Sun, 11/10/2013 - 22:36
#10
Wavara's picture
Wavara
@Heroshian

You sure?

Sun, 11/10/2013 - 23:01
#11
Blue-Flood's picture
Blue-Flood

Wow that's actually some neat insight. I'm not going to sit there and stare at the clockworks rotation screen for an hour, but i'll be sure to watch the level rotation here and there to see if i can confirm the above forum link

Mon, 11/11/2013 - 10:15
#12
Skepticraven's picture
Skepticraven
@Wavara

That's not how they are currently working. It is skipping select levels (not speeding past them, as the link suggests). This may have existed before, but people normally only wait for arenas. Also, the observed depths that seemed strange are counter-rotating. Lastly, the new one that I recently posted is cycling through 3 of the 4 possible depths - inferring either one is intentionally skipped or is simply not there.

Mon, 11/11/2013 - 11:05
#13
Mininalice's picture
Mininalice
Hmm..

English isn't my main language so correct me if I'm wrong but from what I understood from that post: the direction the gears moves and its speed doesn't explain why it would skip several levels on the next depth several times in a row. That day I waited close to 2 hours and the next level always changed from the jelly's clockwork to lichen's lair and vice-versa.
I started playing around June 2011 and always played with the same friend or solo cause I know most people won't wait for arenas and such. And on those two years I played mostly arcade (spent a few months addicted to Lockdown but my lag made me rage quit it - flame at will, don't feel like playing it anymore). Those months aside, I've never seen a gate skip 3 levels at once over and over again, only after the arcade redux.
I have Beans to confirm that sometimes we would wait 40 minutes or more waiting for arenas or another level and such thing never happened. Sometimes the sequence of levels would change (like the gear moved, making the 1st level go to last) but the next level would be the same and that's it. That just meant we would have to wait a bit longer for the level to change again. We even have our own theories on levels rotation and such, but, well, I'm a nublet and probably wrong.

PS: I remember Blue at LD, try dodging from his bullets when you mainly play with 1 bar, nowai Batman.

Mon, 11/11/2013 - 11:25
#14
Paweu's picture
Paweu
Definitely bugged, I don't

Definitely bugged, I don't mind waiting through the rotation so I know the drill and I can assure you that it never happened to me before OOO applied the anti-sloom fix.

Mon, 11/11/2013 - 11:46
#15
Skepticraven's picture
Skepticraven
@Mininalice

the direction the gears moves and its speed doesn't explain why it would skip several levels on the next depth several times in a row.

Exactly that. We didnt know on the initial observation (because it could be moving forward then backwards since there were only 3 depths, and it swapped between two). However, with an arena being skipped on a 4 depth rotation, its definitely skipping, not rotating the wrong direction.

Mon, 11/11/2013 - 15:31
#16
Wavara's picture
Wavara

I was responding to Heroshian statement that "only one things rotation is relevant.". I know some gates are bugged.

Tue, 11/12/2013 - 03:40
#17
Heroshian's picture
Heroshian

Actually, since the interval of time is static, both theories are equally valid and share mutual evidence. All you end up with is different speeds of rotation for the depths (since one is an independent value and the other a relative value)

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