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At the very least make greavers not get invincitinks

19 replies [Last post]
Thu, 12/05/2013 - 04:36
Zeddy's picture
Zeddy

When fighting greavers, it is essential that any hit I land on them actually lands on them.

Thu, 12/05/2013 - 05:20
#1
Mushy-Bucket's picture
Mushy-Bucket
---

There's a problem hitting them? Since when? :l

Thu, 12/05/2013 - 05:52
#2
Zeddy's picture
Zeddy

If you hit a greaver perfectly with two shard bombs in a row, the second bomb and any subsequent bombs won't do damage.

This also goes for status barriers and seraphinx' laser.

Thu, 12/05/2013 - 12:25
#3
Misty-Wellington's picture
Misty-Wellington
<insert witty comment here>

Sounds more like a problem with the bombs than the Greavers.

Thu, 12/05/2013 - 14:30
#4
Epicskunk's picture
Epicskunk
@Misty-Wellington

Even more like a bug.

Thu, 12/05/2013 - 14:49
#5
Mushy-Bucket's picture
Mushy-Bucket
---

Why were you trying to use shard bombs or sprite attacks on greavers to start with?
Final Flourish all the way.

Thu, 12/05/2013 - 16:02
#6
Sandwich-Potato's picture
Sandwich-Potato
@Mushy-Bucket

Cause he's Zeddy. And the difference between shard bombs and Final Flourishes is that he can only bring the former on shard-only runs.

Thu, 12/05/2013 - 16:51
#7
Mushy-Bucket's picture
Mushy-Bucket
---

True. I suppose I'd care more if it was the retro shards.... but yeah, I guess I was sorta short-sighted there.
And very true, he's Zeddy. That's the only reason we even needed.

Sat, 12/07/2013 - 03:46
#8
Blitzsonic's picture
Blitzsonic
@Zeddy

Are you sure that it's the greaver and not the bomb/sprite attack ?
I remember a post where Nick said that the laser has a hit limit to stop "a lot of damage"(which doesn't make a lot sense, since stationary attacks deal more damage in trade for movement speed)

Sat, 12/07/2013 - 04:51
#9
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

blitz, shards have a hit limit of 3 shards. if you hit more than 3 times with the shards, they just stop working. problem is, you can't interrupt anything, so you are rendering shards absolutely useless for, erm, how much time?

Sat, 12/07/2013 - 11:37
#10
The-Vindicar's picture
The-Vindicar
> I remember a post where

> I remember a post where Nick said that the laser has a hit limit to stop "a lot of damage"

So that was intentional. Raaaaage. >_<
Makes beam without Disintegrating Ulti nigh useless, good only for cracking mender bubbles while you're busy.

Sat, 12/07/2013 - 17:46
#11
Zeddy's picture
Zeddy
@Misty and Blitz

Invincitinks are a property of the attacks themselves. However, since they're intentional design decisions I am asking for an exception to it against greavers rather than having them removed entirely.

Ideally, they'd be removed entirely, but the limit really has to go vs greavers in order for the attacks to be halfway functional against them.

Sat, 12/07/2013 - 23:13
#12
Xtweeterx's picture
Xtweeterx

Are you sure you heard a "tink" sound? Becasue I don't want to have to get a video link.

Sun, 12/08/2013 - 01:17
#13
Zeddy's picture
Zeddy

Trust me. I'm intimately familiar with invincitinks at this point, so I'll recognize one when they happen.

Sun, 12/08/2013 - 05:24
#14
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

I have had some invicitrinks encounters in the past, it's a purple spark and a tink sound. just find a seraph and go to vana. actually, vana itself has invicitrinks when he moves between phases.

Sun, 12/08/2013 - 17:13
#15
Fehzor's picture
Fehzor

I'm pretty sure that this is perfectly intentional- the idea is to trick perfectly happy players into fighting an enemy- grievers, with a weapon that appears to succeed against them (stun+piercing damage+damage vs fiends: Very High). Then, as the players are having a good time, the game punishes them for being skilled and landing hits.

This is a common "gameplay mechanic" known as regret and is utilized by many "game developers".

Sun, 12/08/2013 - 21:24
#16
Draycos's picture
Draycos

If enemies have to become invincible because you played too well, they should at least flinch as normally. Currently, the gem-bombs of SK are outrageously broken; I agree.

Sun, 12/08/2013 - 22:31
#17
Poopsie's picture
Poopsie
...

just curious, did invicitinks cancel out when you do switch attack shard bomb?

Mon, 12/09/2013 - 04:50
#18
Zeddy's picture
Zeddy
@Poopsie

You got me hopeful there for a bit.

Unfortunately, switch-shooting shard bombs get invincitinks too. :<

Mon, 12/09/2013 - 23:17
#19
Father-Frost's picture
Father-Frost
Oh don't listen to me I'm the voice of reason.

+1 but OOO does want balance like the rest of us.

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