Just to make sure, wearing Volcanic Demo Helm, Chaos Cloak, 2 Elite Boom Modules, and sprite perk Bomb Focus (to replace heating on 5* bombs due to lack of radiants) should give me CTR max and damage max, correct? I wanted to make sure that I didn't make some sort of mistake adding them up lol.
Bomber/CTR quick question, 4* vs 5* bomb damage
Well, I will be. :D I have the volc helm and a couple elite boom modules that I bought, but I'm still heating a Miracle Cloak and my sprite. The plan is to have DBB, Shiver, and my Electron Vortex CTR med along with a utility sword for FSC. I have a Twisted Spine Cone, a Spike Shower recipe, and a level 10 Freezing Atomizer, and just bought a CTR med Brandish, so I'm moving along. :) Now I have to decide on which Brandish, so time to go back and read all those posts lol.
Oh, and I need to be better at playing without taking damage. /me drains Zeddy of bomber skills.
That'll do the job just great, hope you have fun with that set! Wish you luck on getting your DBB recipe for Basil price. :)
If I may, I'd suggest you'd get either Combuster or Voltedge for that brandish of yours, eliminating Glacius since Shiver would freeze more reliably. If you plan to use the sword charges regularly, Combuster would be ideal in shoving enemies away from you while Voltedge would be ideal in keeping enemies clumped together. For bombing, I'd go with the latter, but Combuster more devastating otherwise.
But keep on practicing though, you'll do wonderful!
Thanks for the sword advice! Yeah, Glacius would be rather redundant with shiver, and I'd have the elec vortex for clumping and shock, so Combuster does sound like the best option.
Easy "all around" (cuz theres no shadow or piercing bomber .... why.)
-Lvl 10 Bomb
-Chaos/Mad + Volcanic
-Trinket Damage mid
-Pet Bomb damage mid
(only need 150 enery every month thats pretty much nothing)
Thats it : MAX damage and CTR and if you have some wierd UVS you can go for the mercury one.
If/when they bring radiants back to higher levels of dropping, then I can get the natural CTR med on 5* bombs. It's just that for now, you kinda have to get all 6 CTR increases from armor/trinkets/uvs/sprite. And of course, swift steps II might be nice, it would be an option if there were more CTR options.
There are plenty.
Dark Briar Barrage is one of the most powerful crowd damage weapons there is in the game and there's also Scintillating Sun Shards, which is easy to max vs Fiends in addition to inflicting great stun. There's also I think it's called Dadly Splanter Bong. There are like three off them on Cradle.
As for shadow bombs, it's roughly the same situation. Dark Retribution is possibly the most powerful Shadow weapon there is (Acheron is arguably better, probably depends on the enemy). There's also Shocking Salt Bomb which has great shock and is pretty good vs slimes. Then there's Dadly Dork Mattress Bong. Zeddy has one and then there's another one somewhere on Cradle.
Vortex is best accompanied by Volt Edge, not Combuster btw. Also, one silly thing, since it's a strong fire from Combuster, you can't shiver it back with minor freeze.
@Krakob: Oops, correcting again... :D Dasmir meant armor for bombers that protects against shadow or pierce, not bombs.
@Dasmir: I suppose the Black Kat Hat and whichever of the Kat Cowls gives bomber perks would count, but those are rare.
@Poopsie: Good point about the Voltedge, I'll have to consider whether I want to do a LOT more BN, it took long enough to get the 150 to upgrade the 4* electron bomb that I bought. Even if I bought a 3* shock brandish, it would still be 250 krogmos to get. Also, the shiver would be for when I wanted to freeze enemies instead of using a Glacius, not to use on enemies that I'm using a Combuster on very likely.
I have a DR (great to combo with my maskeraith's quills), but no shard bombs beyond 3* yet.
I suppose another question would be, I know that swords and guns at 5* don't reach the power of a 4* weapon until about level 7 or 8, is it the same with bombs? That is, if I upgrade from a Master Blast Bomb at level 10 to a Nitronome and can't heat up the Nitro, will it do less damage? Same for other "damage" bombs like the DBB? I can still cover max CTR, but max damage added is separate from the damage increase from heating a weapon.
Since BN is really quiet, you could organize with other 3 friends doing random team. Drops at least 14 bombs each match so the system assumes you not offline, then try to get the same number / draw. Everyone will get 140 cr (-60 cr from entry fee), 2 krogmo tokens and whatever reward you bribed to Krogmo King.
Hm, I'll have to see who I know that plays BN regularly. I tried offering to pay people to draw the game before, didn't work. :/
Here some things
Worth upgrade you 4* bombs to *5 ? No, unless you have extra CTR and you can afford get them to level 7-8.
Shards bombs what is the deal ? i have those and they are very lackluster the damage is REALLY MEH even if you manage to get a mob between 2 clusters, ALSO INVINCI TICKS RUINS ALL THE FUN.
So for damage bombs just go Nitro, Iron tech, DBB and DR *AoA works too*
Support All the Haze line, Vortex line and Big angry bomb (You will find is more useful for the insane knockback and stun than the dmg also has poor dps)
only for *fun*: Shards and you need to be zeddy to have fun
I play BN, but only on weekends, since I have a better internet connection at my dad's house. I'll be happy to help you out.
@Dasmir: I can cover the extra CTR using the bomb focus perk from my sprite so that I still have CTR max despite unheated bombs, my question is if the bombs that do most of their damage by the explosions, like the blast and briar lines, do more damage as 4* level 10 bombs versus 5* level one, and if that damage is worth not getting the extra radius amount from the 5* version. It wouldn't matter for mist bombs since their damage comes mostly from the status effects.
TL;DR: If I have max CTR still, should I upgrade blast bombs?
@Hero: Thanks! I won't have much time this weekend due to finals being next week, but I may be able to the Sunday after that in the later afternoon. My IGN is Hareth.
You need the *5 in level 7-8 to have the same damage as a lvl 10 *4, at level 10*5 the weapon should do 25% more damage than the 4* version.
Mm, so I can have either more damage or a larger radius for the bomb, that's annoying. I don't really have any way to get radiants either, they cost too much to buy, Shadow Lairs are not feasible due to their difficulty, and OCH lags me too badly to be able to use that well.
People keep throwing around level 7-8 for damage, but I haven't seen any data to back it up. Could someone please point to any actual data? That is what is needed for informed choice. If it is anything like the damage increase to elemental brandishes, level 8 will still do less base damage.
I don't think the Lancer Knightz data includes comparing 4* to 5* bombs. Oh Zeddy, where are you...
Although if it takes at least level 5 or more of a 5* weapon, I'd think that it's not worth it to upgrade. But erg, bomb radius increase is a lot more important to a bomber than one more explosion from a brandish charge, that's were the question is. More damage or more radius? Bombers are getting it stuck to them even more than anyone else with this lack of radiants. :(
I haven't really done much research on this, as I haven't previously seen the point. A 4* item's going to be 5* eventually because why not?
If you're really curious, there are wiki numbers up. Here's Nitronome, here's Master Blaster Bomb.
Here's what I can tell you, though.
At depth 1, 2* Calibur has a raw damage of 40. Each time it's upgraded, damage increase by 7.5%. So it goes:
40
40 * 107.5% = 43
43 * 107.5% = 46.225
46.225 * 107.5% = 49.691875
So 5* Leviathan Blade has 7.5% more damage than 4* Ascended Calibur. Since Nitronome's damage is directly tied to Levi's damage (in fact, they used to be exactly equal), this should probably also hold true for the Blast Bomb line.
I remember testing Deadly Shard Shard bomb vs Heavy Shard Bomb in the training hall, and taking note that the difference in damage was 2 points of damage at depth 23, so shard bombs don't appear to grow as rapidly as blast bombs?
Also, I can tell you that at depth 23, 5* weapons will be missing 25% of their damage, but they won't be missing any of it at depth 1.
I think it's more about whether it's better to hold at 4* level 10 rather than 5* level 0 until radiants are made more accessible. I wasn't sure if the difference in damage for the nitronome and DBB lines between 4* full heated and 5* unheated would be enough that they would be more useful with a smaller radius and more damage (more likely to knockdown/interrupt?), or less damage and more radius.
So I guess that means that it's still better to upgrade the blast bombs to 5* when I can as long as I still have CTR max, rather than wait until I can get radiants to level tham up with.
Volcanic Demo Helm is +2 CTR.
Chaos Cloak is +2 CTR and +2 DMG.
2x Elite Boom Modules are +4 DMG (Maxed DMG).
Bomb Focus II is +2 CTR (Maxed CTR).
You're set. :)