Note: this is part of a new series of levels that I will post. If you have level ideas, please post them, I might use them. Most, but not all of, the details for each level will be posted. However, if you (The Spiral Knights Team) would like to use them, feel free to change anything. These ideas are more for use in brainstorming, than in-game, but they could work for either. With that said, please enjoy!
Level Name:
Midnightmaelstrom Tower
Variety Names:
Thunderstorm
City Fire
Cold Hazard
Venom Control
Description:
Most of the Almirian cities were taken by Vanaduke's curse, the citizens forced to forever wander the streets even after death. These strange cities, however, seem to be locked in eternal peace. A fake night sky hangs over slowing crumbling ruins. But still, enemies lurk. Beasts and Gremlins roam free, attacking any that get too close to the whitewashed castle walls.
Variety Details:
Thunderstorm, City Fire, Cold Hazard, and Venom Control:
All of the levels have the same basic layout, but are just different status themes. For the layout, the knights begin outside of a massive castle, soon entering in. During the level, they climb upwards, further and further towards the center of the tower, at which is the lift, on the highest tower. Gremlin and Beast monsters run unchallenged, as well as a handful of constructs. An arena room is right before the lift down, with three waves, ending with an Almirian Royal Guard. As a final note, these levels only appear in Tier 2 and 3.
So, tell me what you think, giving me ideas, share your own, or just bump this thread below!
Bump?