Before any of you say I don't know what the [BLOOP] I'm talking about, please have a look at this and this as proof that I was around during the old UI and before a comma separated crown numbers properly.
I've been reading the posts in this thread and everyone makes it sound like modern SK is far worse than it was before. I would like to get a better picture of what you all mean. Granted, my 6-8 month quit upon joining did make a huge impact on the experience for me as I missed out on quite a lot, but I would like to know how modern SK compares back to 2011 or maybe beta I can name quite a few, but I do believe there is some if not a lot more that I'm missing.
I can name a few things from experience such as:
- No Auction House
- Arcade had purpose
- No missions
- No accessories or battlesprites
- The old heat system
etc.
I'm sorry if I sound oblivious or "brainwashed" by OOOs things, but I find almost nothing wrong here, but am aware of some things that are wrong (Zombie hitboxes, Trojan hitboxes), but that doesn't mean I go around complaining about the most intimate things such as balance or input and stuff (Though that bug where you put your shield up like half a second before something hits you and you still take damage really annoys me).
But yeah. How exactly did 2011 compare to now? I want all the full details (yes, even the most microscopic things). Were there more challenges back then? I recall the jelly green giant, but yeah. What?
I would like nothing that relates to the UIs since complaints about those are just meaningless, and I took literally 10 secs to adjust to the new one without a hitch. It's cosmetic. Not game-breaking. Why's it so hard for you to do the same? That's like accidentally changing a hat or misc on one of your guys in TF2 and never playing that character ever again.
EDIT: title typo vanquished
I never liked the OLD OR NEW UI. Yeah you saw this text right, I really really really don't like BOTH UIs. One was too plain and the other used excessive unoriginal gradients.