Many of you complain about OOO not explaining themselves on updates and/or changes. If not that, you surely must be one that complains about balance. Or perhaps a lack of content... even delayed content. I'm sure this covers the majority of you, if not all.
But let's peer into the view point of OOO. Let's pretend we are the Devs and have a complaining community such as what it is now.
We (imagining that we are devs) are planning some updates for our game. We're really excited about it and we hope that the community loves it just as much as we do. We're really happy that a lot of people are enthusiastic about it and are anticipating its arrival, but we are a little disheartened by the ones that shoot some negative comments about it. We try to rev people up a bit, try to uplift their spirits and get people more and more excited. The day finally comes are we are able to release the content and the updates. Imagine how anxious we are to see our player base discover the new stuff that awaits them! After all, we are game developers... we make games because we love games. It's our passion, not just a job that serves to bring home the bread.
Then the responses come flooding in. Negative comments, players hating, threats to quit the game. What a killjoy... We try to please our community... we do give them things they ask for when we can (when they don't ruin the visions we have for the game and are noteworthy enough)... but they always have something negative to say. We're down because of this. Each time we get excited about new content, the community dishes out a bigger killjoy than the previous. It makes us a little sad to see our community respond like this... it makes us not as enthusiastic as before. We try to uplift their spirits with goodies they might enjoy, but either it's not enough or it's too much. We've got a lot on our plate. Keeping the community satisfied and occupied while coming up with progressive ideas for the game and tweaking them to perfection isn't a simple task for our small team. But the community doesn't like how we do either of those things... and honestly, it makes us grow weary. I mean we love our game alright, but the people that are supposed to keep us going are only tearing us down. We're growing a bit bitter towards them and pleasing a stubborn community is just a bit too complicated. What are we to do? Well, I guess we could always try to avoid those negatives... But we're losing some of our enthusiasm towards the game and it's community. It's not quite as fun for us as it was before.
Now, back to who we really are. We the community have grown bitter of our Devs. We feel like they aren't listening to us. We all want different things. We all want the Devs to focus on something in particular. We all have our own opinion of what they should prioritize. We all want more than what they are giving us. As the players of this game, we do have the right to have a game we want to play... otherwise we won't play it. Something in us really likes Spiral Knights, otherwise we wouldn't voice our opinions so fervently.. or at all. We want to continue to like Spiral Knights too, that's why we complain when we don't like something about it. But sometimes we see things as a money grab or a lack of effort and that disappoints us... maybe even makes us angry. We're bitter towards OOO and their Spiral Knights' Devs. Individually, we don't have much of an impact... but as a community, we speak volumes. Without realizing it, we are contributing to the problem. And a cycle is made again and again:
Players aren't happy with multiple things -> OOO can't please everyone -> Community complains for a lack of content -> OOO gets disheartened and it shows in the quality of their updates -> Negativity in the community spreads -> OOO grows weary and tries to please the community with a promo -> The community complains because there's too many promos -> OOO comes up with new stuff and tries to uplift the community with anticipation -> The community fires negative comments about the new stuff before and after it is released -> OOO wonders why they are trying to please such a divided audience...
You should get the idea.
The point I'm trying to make is that each side is creating a reaction that continues their own action. This cycle is making it downward spiral for everyone. I'm not sure how many are aware of it, but hopefully I've made some of you aware that weren't previously. Do with this knowledge what you want.
But I think there is something we can agree on:
They have posted way too many big promises in the past and never met the their OWN expectations, not ours.
They fooled us with way too many hoaxes in the past (dihydrogen monoxide confirmed, what?) and backfired, which most of them are unneccessary.
They turned a blind eye on the binding and the RSS update, is it for the better? According to Draycos, binding stops ppl from buying to the end game, so? They are still doing it now days, it is just that now, OOO gets the profit, not the veteran players (which explains why they rage)
They own feeling of sadness is their own personal choice, not ours, they can feel happy if they choose to.(and of course ignore us if they choose to too)
Nothing is perfect, and since I am a harsh critique, I am going to always pick holes on their seemingly perfect (not) work.
This is a F2P game, when the players give you money, then that means you, as the devs, should improve the game for them, it is logical. Why would you pay money for a F2P game unless you want somekind of benefit from it? Even WoW is slowly merging into a F2P game, it is the future.
If I was ever a dev, I would post actively on forum and tell the player what we are up to, and pull out daily polls to see who like and who dislike the changes and update the game accordingly, and if the poll is trying to make the game earn less money, I could always say that sadly this update cannot be done as it threatens XXX part of the player base, or establish a compromise and see what the ppl feels. And also, it doesn't kill anyone to mail all players in game to join the poll, ultimately it is up to them do decide whether or not they want their voice to be heard,