We're all talked about it, but to put it simply. It's just not as fun now that I hit a huge crystal slope when I get something to 5 stars.
Can we all agree that the fewer Radiant Crystals make the game less fun?
No. Because without the Forge, F2P players would be forced to grind FSC to play more than an hour a day. Now you can explore for fun and stuff. I know, blasphemy, right? And the Forge came with Battle Sprites, and Alchemy Orbs, and free first revives, and new pickups...
The devs need money. It's either no crystals, or no game. However, I do agree on the fact that they could've done a more creative way of doing so.
It makes the game feel incomplete, as we're still waiting on the Gunner update in which Nick 'promised a "land filled with Radiants!" [citation needed]'. But I still have fun.
I still have lots of fun without radiant crystals. But I recently bought a Voltedge from the Auction House (yes, I overpay to avoid PvP), and I'd say it is the only Brandish I like to charge spam. The pretty and flashy cyan colors along with infinitely shocking anything I can afford to keep hitting is satisfying. Can't do it as quickly as I want to without it being level 10 though.
Other than this one reason, I'm managing the radiant drought nicely.
the game itself isn't less fun. you can still do everything you want. it's just objectivly bad that a thing needed in such high amounts drops so little (and costs so much to get).
then on the subjective plane, it depends if you want to heat weapons: the champions out there will find the game less fun because before it was way simplier to get weapons stronger; people like me that are expanding their arsenal don't find useful to upgrade to 5*; ect.
I like to think they won't lower the prices because then the people who DID buy Radiants with CE would feel scammed out of their money instead of thankful.
Surprised the first couple of posts here are No. This is an easy Yes for me.
Considering how shinings weren't that rare in the past, it only took a day or less to fully heat a 4 star weapon. Now you have the awful decision to make--whether to advance to 5 star and deal with less damage output until Level 7 (while sacrificing the CTR Med bonus you got with your max level 4 star weapon) or not progress at all.
I had plenty of fun making a variety of new weapons but with radiant scarcity now I have to limit myself to heating only essential gear, not ones for fun.
Devs get money regardless of whether you buy radiants or not. Supply depot promos have triggered so much CE purchase influx that it wouldn't compare to how much people spend on radiants.
Regardless of what their reasoning for changing radiant drops, the end result is that it's simply frustrating and annoying to the endgame player.
You decide between endless grinding for handfuls of Radiants or spend absurd amounts of CE for crystals when you know they're not worth it. As the player, you lose either way.
Well, some people always feel "scammed" when prices drop. I bought an Iron Wolf set for 150k. Now it's like half that price.
EDIT: Oh great, I fudged up the Subject. I put 1 too many zeroes.
Doing D1-29 runs for money to buy crystals is annoying.
Nah.
I leaped over this because people were throwing rotten tomatoes and laughing at me for spamming the living daylights out of fsc before the drought.
Well who's laughing now
I do feel a smidgen of pity for the little-er people. But then again, it's always been rough for the beginners since 2 years ago.
OOO's problem seems to be doing things in the opposite fashion as most companies out there.
They should have started out with a lower drop rate for everything, and increased it to the optimal drop rate, rather than have a super high drop rate at the start and cut it steeply. Not too well thought out...oh well.
dibsville, cause whoever crafted a mad bomber doesn't feel scammed. and GF. and shards.
Well, think of it this way:
Spiral Knights had a facebook-game-style energy model that was probably making a steady amount of income purely by its nature (if you want to play more, someone's gotta pay). And on top of this, people were paying real money for things like elevator passes and promos (guys, nothing wrong with promos).
Now, for some business reason undisclosed (maybe new players were quitting after running out of energy for the first time - or retention for newer players was low), they decided to do away with the entire energy-to-play system, meaning they now need to find a new large motivation for players to pay.
Someone higher up probably thought "well, instead of the energy-to-play paywall, item crafting was a pretty significant reason for people to pay for energy", so in the same update, they introduced Fire Crystals, purchasable by Energy. But was it selling? Were people buying Radiant Fire Crystals?
Oh wait, the drop rate was too high, so let's see if people are willing to pay for them if we really squeeze.
> set RFC droprate lower.
Are people buying them?
Are they motivating users to convert and start paying moneys, and are people using that energy to level up their gear?
I can't answer those two because well, I'm not the one with tracking data. I'm also a F2P user (though I was really REALLY about to pay now that I have a time-forgiving job and wanted to drop my thanks for the good times), but as a never-have-paid player, I'm also more thrifty and realize that RFC price vs requirement vs collection time (with current drop rate) is a huge ripoff in comparison to the 800CE + 25kcr requirement that we used to have, and refuse to pay for RFC [still have about 2.5 more items' worth of RFC left in my inventory].
If low RFC droprate is doing something positive for the game monetarily, they'll keep it. If it's doing something negative, they'll definitely change it and pursue a different avenue for income.
Can we all agree that the fewer Radiant Crystals make the game less fun?
You're having less fun because you can't murder everything faster?
M'kay.
Well, I for one will definitely not spend IRL money on radiants, I feel like OOO is trying to hold us over a barrel and squeeze money out of us. Sure, they need money, it's a business, but they don't seem to have much sense about the economics of keeping the player base happy, expanding said player base, and retention of it.
As an aspiring bomber, the lack of radiants and the need for CTR for bombs, as well as the strange leveling up of weapons that don't regain their old damage levels at the next star level until heat level 7 or so, is keeping me from being able to get the gear I need as a bomber. Bombing already has a lot of difficulty to it--it can give great rewards, but is harder to learn to do well and has more risks than guns or swords. Having all of my bombs with less of a radius means I have to be even closer to enemies while bombing.
And don't get me started on the lag 3-5 second freezing of my screen when I do FSC or OCH, or any place with more than a dozen enemies or so...
But expanding my arsenal is not, and I love to do that. Seeing as I just don't care for offensive armors, I need a variety of defensive and niche armors and weapons. I still have fun, but I liked running the arcade a lot. Before the drought, I was running the arcade for shinings, and was getting many of them. I would have been down for fire crystals having an overall lower drop rate, but forcing them into two levels and shadow lairs just feels wrong.
Spiral Knights is fun, but a central part of it which is crafting gear is less. I craft a lot of gear, and although getting radiants makes me much happier than before, I still find the grind terrible. I pay money to the developers because I love their game, but I refuse to spend any energy on radiants.
I can now focus on actually getting more stuff, not getting better of the same stuff.
Anyways,
Modified Rank Mission Campaign
The Rank Mission campaign is going to be receiving an update that continues the story of the Artifact and introduces a new primary antagonist for the Spiral Knights. The framework for this story will allow us to further expand Rank Missions post-Vanguard.
Obviosly, these missions will:
a) Have rads rewards.
b) Have rads in them, If they are post vanguard, they will be post vanaduke, hence post d28.
c) A and B are sufficent.
Oh right, I think most of us forgot about those implementations. Gotta say, I'm liking the idea of a challenge map. But that's derailing off a cliff.
And Fangel's right; this sudden lockdown of a weapon star tier is helping me in making a small army of level 10 4* items I never had the time to get before. Quite fun, experimenting with a Winmillion.
The crystal depth loot change is not part of the forge patch. Radiant Crystals were fine to begin with. Forge is fine.
Dibsville and Sandwich-Potato. Please restate how you feel regarding the one change.
Ya so getting those 5* items takes a bit. Grind vana, make money, buy CE, and get yer radiants. If you want it enough, you'll get it. Or you can be like some of us crazy people and donate a few bux to the game to show your support. Both viable options!
The game is pretty fun either way. I made a LD vid demonstrating how you can still be successful using 4* gear... it's only around a 15% difference in damage between 4* and 5* weapons. Most of the armors you can craft to 5* just for the additional bonuses they give, and when you get good enough the defense on the 5* armors won't matter as you should be able to dodge mostly everything in clockworks.
Less fun? not really! Don't fall in to the instant gratification trap! Anything good is worth working for!
Yep it is less fun for most people to be honest..
But hey, making another similar thread that has been discussed to death is also make forum less fun. Am I right?
I dunno. I've been working on getting all the craftable gear in the game ever since I started playing. I find the lack of Radiants annoying as the non-levelled 5 star stuff just gathers dust at the bottom of my Arsenal chest (Doesn't make sense? I care not!). I wouldn't mind buying Radiants with Energy if they weren't so freaking expensive, especially if you consider the amount we need to fully level a 5 star piece. inb4 "ermagherd you like the game but you don't support it? booo!". I do like the game and I do support it by buying Energy every now and then, when I can. I just don't use said Energy on Fire Crystals.
That said, I find it more annoying to find Elite Orbs of Alchemy to craft the few 4 star items I'm currently missing :P
Simple: Don't buy anything with real money. I love the game but their decisions have truly been off-putting.
Grinchlin was pointless since I can't level up the new gear.
Gunner update better come this month with radiants or this game is in trouble.
"Shinings are too rare! Radiants are too common." ~ Everyone when Fire Crystals were released
"Shinings are too common! Radiants are too rare!" ~ Everyone when OOO adjusts the rates for future updates.
To be fair, they did make a drastic change in radiant drop location by moving it from d18 to d27 when the more obvious answer would be to just start radiant drops from d24.
Sorrys for being late guys! <3 Responses for EVERY SINGLE POST! Or at least the ones that I can argue with.
@Sandwhich Potato
You have an adorable name and I like it. I would certainly agree that the things you listed make the game quite a bit better, but the developers are excluding a large bit of content by making radiants so rare- all of the end game missions are going to be a lot harder on the players that want to get to them, and I don't see many of them getting through C42 in their 4* armors. I would take this over what the game was before, but I'm done with my gear and newer players aren't. If I was newer, I probably wouldn't want to bother with Spiral Knights once I got to 4*.
@Seiran, Thunder and Samurot
Like you said, retention is king. The players, or at least the unattached ones that are 4*-5*, are being blocked by a paywall. If they see me coming in with my fully made 5* gear, they know that I didn't have to really work for it. I didn't have to farm all those shadow lairs- and I'll always be better than them in terms of gear. Thats the kind of thing that'd make me want to leave.
Like Thunder said, the game itself hasn't changed at all, but does the concept of a paywall hinder those looking to complete the game in a reasonable amount of time? If the community is to be seen as a form of content, and the community is being hampered by this, is the game changed?
Even if it does make them money- is it right for the game? Could a better model be found? As the OP states, it certainly (in my opinion) doesn't make the game any more fun for the players.
@Dibsville
Indeed you have your 5* armors and weapons, but you cannot use them until they are heated properly- especially bombs and defensive items, which require the heat more than others. Further- "Cannot kill things faster!" is invalid when things like grinchlin assault come out. 5* items are needed for things like that- even if you've got some serious skill in game, not having valid 5* gear hurts you and your chances greatly.
@Avenger of Troy
Even if that is the developers plan, a smoother transition would be necessary to maintain the community, which is/should be an integral part of the game itself. The drop rates should change at the next release of content. Even telling the players that this is what was going down would be a nicer "fix"- the link tells us of something that might be a fix, but could be next to nothing. Not doing so will make players leave the game, which is unhealthy.
@Blue Flood
I don't want or need any more 5* weapons or armor. I want a larger player base. To see the game flourish, you know. How do I work towards that? I really don't think making a youtube video or promoting the game would help much, when there is a pay wall preventing players from using 3/4 of the 5* gear in a reasonable fashion. Nor is it really my job to make the game flourish-- as nice as that would be.
@WhimSicality
Or you know, the developers could just make the rates reasonable, where shinning crystals are found after "normal" T3 content, and radiant crystals are found after "dangerous" content, like FSC, danger missions, the gauntlet, you know. Or they could just start them at D25, or they could do it any other way... you know.
So! This is clear to what Fehzor said in the other thread! Players once complained that radiants are too common, shinies too rare. And NOW, OOO tries to appease the community by changing it! THEY thought we would be happier. But no....You guys had to be drunk! Now you complain about how radiants are more rare and shinies more common! *laughs* CIRCLE of LIFE! *chokes* *laughs*
And the problem is once again surfaced. OOO only appeals to brief complaints, because that's all they ever do, rather than well elaborated and proposed plans, and/or certain positive ideas. QUANTITY overpowers QUALITY, this isn't what the forums are supposed to be about.
Part of the issue is that the weapons don't feel that much stronger when we upgrade them. So you 'upgrade' your weapon into a weaker one and then get hit by a paywall. Where's the reward there? I'd at least be okay with that grind/paywall if it didn't actually leave you character worse off after an exciting upgrade.
...but at the same time, do we actually want stronger weapons? I think it's okay, because difficulty shouldn't just come from health, but from behavior. Of course, there's also that issue with weapons and other players in Lockdown... and that's a whole other can of worms.
@Fehzor
"Even if it does make them money- is it right for the game?"
If it does make them money, then it means it's enough of a motivation and tolerable enough that people are willing to pay for it. I hope people are thrifty enough so that they pay for what they want to and not begrudgingly what they feel they 'have' to, then the things that are cool will make [more] money and the things that aren't won't.
I bet keys weren't as amazing sellers as "accessory" motivations, so they came up with prize boxes that didn't use keys and started using those as rewards. Note how for a while, they'd announce prize box promos with "NO KEY REQUIRED!".
No.
Making a far larger fortune buying Radiants from the Depot and reselling on the AH.
It would be better if they started dropping on Depth 24 rather than the last depth.
This shouldn't be an argument.
Since the radiant drought is intentional... Could OOO be trying to make the "dream loadouts" endgame content? The game is not much challenging and there is no endgame content, and OOO is not making money. Radiant drought could be the answer to all of those.
1- Endgame content
Well... It has been months since you became Vanguard, you crafted all the 5* items you like to use and- where to go now? Craft more Sudaruskas? Do all Shadow Lairs? Remember, you need to replay the content that you already went through in order to get them Sudas and do the SLs. Without spending a single cent, that is. Doing all of those would take one 100-170 hours. Then you ask yourself again, where to go now?
Solution: Make pre LVL7 5* weapons weaker than LVL10 4* weapons. Make heating near impossible. Watch 4.5* players try to get that ultimate endgame sword LVL10 Acheron in despair. All the SLs and the shiny 5* weapons they want to use effectively will keep them busy for quite a while! Another good thing is that some 5* weapons don't need much levelling to be effective, so players won't ragequit.
Flaw: 5* armor sets without heat can make a 4* weapon almost on par with a LVL10 5* weapon w/o bonuses. The solution could be to buff the 4* sets and nerf the 5* sets slightly. A full set of 4* armor could grant an additional buff (full Sunset=ASI +3) to the player or something more unique (full Miracle=2 hits before death when on sonic mode) , while 5* armors won't have +2 buffs and +4 resistances until LVL5.
2- Challenge
The game will of course be easy if you are spamming Dark Retribution and your friend is slaughtering those zombies who are strong to DR with his/her Acheron.
Solution: Now degrade all the 5* things on screen to 4*. You both are left with Miracle sets, there is no 4* variant of Dark Retribution and your friend has a Silent Nightblade which is not so hot against zombies. Now you only have your friend's Silent and your fists to fight the living dead. Shadow resistance? What shadow resistance? That would make a good zombie apocalypse scenario!
Flaws: That's artificial difficulty. There are pets to compensate. Still, it is not as comfortable as it is with Chaos set+OP 5* weapon+pet combo. Many players have the right to disagree, and many players don't. Seems fair.
3- Moneys
OOO is not selling CE. Devs are starving.
Solution: Nerf crystal droprate to the ground. Players who love the game and eager to get an arsenal of LVL10 5* stuff will of course pay for the crystals...
Flaw: ...but only for a fair price. Not when heating 5 pieces of 5* armor costs the same as a videogame. 6352 CE, that's how much it costs to guarantee LVL10 on a 5* item. You have to pay 100 dollars to heat 7 5* weapons to their fullest, and that's only if you are heating only weapons.
4- Balance
There is not much imbalance between 4* weapons. Not much.
TL; DR: Radiant drought is a good, easy, yet not flawless solution to the game's problems. It won't satisfy veterans and players who get bored of replaying content over and over. Looking forward to the Arcade redux.
Note: Radiant drought depresses me as well, my post only goes for new generations. I already said that it is not a good solution for veterans. My point is, radiant drought is/can be a good long term solution.
Those darn Fire crystal recipe should be changed and problem solve
I can't believe OOO take so long to actually fix this.
100X 4* fire crystal + 500 ce = 50 5* fire crystal
BOOM
You make money, we can finally go back to grinding decently. And everybody is happy. Simple EASY FIX that you did when we couldn't get our hands on Shinning...
*puts torch and fork down*
*look at OOO in the distance*
Or you could make 450 CE and run around Haven asking random guys to take you on a shadow lair.
"Further- "Cannot kill things faster!" is invalid when things like grinchlin assault come out. 5* items are needed for things like that- even if you've got some serious skill in game, not having valid 5* gear hurts you and your chances greatly."
See the initial question: "Can we all agree that the fewer Radiant Crystals make the game less fun?"
How does that have anything to do with how much fun you're having? :D
Yeah, it makes things harder, but it's still fun. Obviously, dying constantly is never too fun, but Grinchlin Assault was a good challenge, and it was fun to play (even through the constant deaths). It's also just one example, I meant 'killing things' on a bit of a broader scope than just one danger mission.
I hate the drought, I won't craft ANYTHING until it gets fixed. Radiants on D24+ plz.
Or you could make 450 CE and run around Haven asking random guys to take you on a shadow lair.
2 hours for 70 radiant is not profitable in any way whatsoever.... and doing SL with random is madness...
"I don't have spark anymore"
"ok well don't loot the rest of the depth, kthxbye"
*guy uses spark*
go figure.... and it doesn't adress the problem of newcomer being 5* lvl 1 trying to heat their stuff... I can do SL UFSC pretty easily, know a lot of people that can solo it w/o using spark... but that ain't the case for most people...
I won't craft ANYTHING until it gets fixed. Radiants on D24+ plz. I crafted all of the obsidian weapons, they are lvl 1 sitting in my arsenal... I am like you... but I'll craft them 5* so I know they are in my arsenal then forget it until they fix the radiant problem... I spent 1200 radiant on 2 items and a half.... I wanna up 3 (obsidian) + 2 from gun update so that's 5... 5 item lvl 1 in my arsenal that will get no use because the game model has become so bad, end-game player cannot actually pay to play in any way... yeah let me pay 100$ to get my stuff heated to lvl 10... when I paid 6$ to heat all my gear back then...
And yeah it drained the fun out of SK, it literally did
Edit: Yes I'm P2P, no shame in it, but the game model has become so bad, P2P AND F2P player cannot get anywhere, the ratio of $$ for current loot is pure garbage, never seen such drastic changes in a game before... they removed one of the most sold item in the game... Elevator passes, they made tons of money with it, I saw SK as a F2P that you could take a 6$ monthly fee to play as much as you want... now I can play as much as I want but I can't progress unless I either grind 10X harder or pay 10X more than before...
It denies me the chance to get 5* gear and stop dying a lot.
Yes: I'm forced to keep lvl 10 4* weapons because they're stronger than their lvl 1 5* counterparts. They have CTR Med and more dmg/def.
(exceptions: 5* wolver cause of the low increase to med or weapons that change drastically when they're upgraded to 5*)
No: I can enjoy SK much longer now and 4* is super easy to heat up now.
> How does that have anything to do with how much fun you're having? :D - do you feel like DYING on first arena? Or during quite frustruating freeze siege wheel sections? And dying is never fun
Farming for overpriced (700ce for 50. And that's barely enough for first 2-3 levels) items in not exactly safe areas on Elite (why do I have play on Elite to ACTUALLY GET STUFF?) in underpowered equipment is not a lot of fun, you know. Especially since game demands you to use non-renewable (Good luck getting those sparks on mass. Considering that I also kind of lost interest in SK, I have left 2 sparks) item and denies you loot (even if you killed damn thing yourself after it dealt killing blow to you) when you are down (Including boss tokens. Goddammit). Try for yourself running around in 6th Strata in Lvl.1 5*, especially with beauties like Levi, DBB, BTB, haze bombs, vortex bombs, Valiance, AP/Senteza/Obsidian whatever-gun. Yeah, it's fun. Not for me.
Also, pointless shout time!
> Yeah, it makes things harder, but it's still fun. - NO, IT'S NOT, IT'S FAKE DIFFUCULTY. Consider it that when you pull a kitchen knife, game pulls AK
> Obviously, dying constantly is never too fun - EXACTLY
> Grinchlin Assault was a good challenge - NO, IT'S NOT
> and it was fun to play - NO, IT'S NOT
> (even through the constant deaths) - EXACTLY. ESPECIALLY WITHOUT HEALTH REVIVES.
one, perspective. you seem to see radiands as the greatest problem ever because you need them. but you don't see that the game is enjoyable without them. you can do everything at lower difficulties, enjoy the game how you can and wait for the issue to be resolved (cause it's an objective issue). I had 3 sparks and I didn't use them ever, and while I couldn't stay alive in the second arena of grinchlin assault, it was still good because it was a unique challenge. I've quitted doing the mission because I knew that I wasn't ready for it.
> Obviously, dying constantly is never too fun - EXACTLY
> Grinchlin Assault was a good challenge - NO, IT'S NOT
> and it was fun to play - NO, IT'S NOT
> (even through the constant deaths) - EXACTLY. ESPECIALLY WITHOUT HEALTH REVIVES.
this is the thing. listen.
Grinchlin assault was a challenge. a optional challenge to get optional reskins. it was difficult, it contained unique puzzles and required strategies to beat. it was good because of this (except the final boss, apparently, cause one thing is careful planning and another is maniacal evil plans for destroying a battlepod). you shouldn't have blazed through it (you couldn't) and you could happily don't revive and aknowledge that it was too difficult for you. I did it at the second try.
I'd be satisfied if they just upped the amount of rads we got from the supply depot per purchase :c
50 isn't even enough level a 5* weapon up at certain levels... 800ce is quite a bit to pay for such a scarce amount ;~;
> you seem to see radiands as the greatest problem
Not just Radiants, but Battle Sprite update as a whole. See, I sinked in this game enough time (1226 hours, alert - russian language), and probably it's just because I tired out and sick, but basis of my complaint is that game not shifted it's paywalls for stars to heat (if it tried), but rather added more of them in the places they never been and never should've been. I mean, seriously? I still think it's a ascended bug (from test server days) they decided to exploit.
And why they make not enjoying the game as much as I want to? Because low level gear is underpowered and I prefer my gear to be at full power
And on point of Alchemy Orbs, if I touched Battle Sprite update, if they rare as hell, whats the point of adding them? To tease less lucky players? To frustruate people, who just wants their items? At this rate, I might as well do my crafting as I usually did back in a day - 10 free 1*/2 free 2*/100ce... oh, wait, scratch that, no mist, mate. Just orbs. And overpriced 1-2*. Days, when Brandishes were 800cr... those were the days...
And Grinchlin Assault maybe is a optional challenge. But all it was is In-Sync Trial-And-Error Screw-You Siege Wheels, few battle arenas with something to annoy you thrown in (like turrets that respawn, or battlepod that shoots rockets at you) and Battle Pod, fragile enough to explode after one massive assault from frustruated recently-revived team, nothing too spectacular (especially second floor, which was more like of Gauntlet).
The Grinchlin Assault challenge is ironic because it's mostly difficult without fully heated 5* gear.
Even if the event lasted 2 months, newly 5* players would have to spend a month alone grinding to get the money/crystals needed to heat up their 5* gear before they could take on Grinchlin Assault.
If you knew about the 5* problem in advance and stay with max heat 4*, sure that works--except you most likely have no idea how hard it is to get Radiants until you actually start looking for them. Then your problem is you regret having upgraded to 5* too soon, because now it is actually weaker than what you used to have. Yay.
700 ce for 50 cristals, really OOO ? and the grinding, god.....8-9 vana runs just to get one level NOPE just NOPE, if they want money, do something worth of my money, not just.....those bully techniques everyone company is doing nowadays
Even with 50 mist energy in the past, you can level up up to 7 weapons and armor simultaneously from lvl 1-5 through a single vana run... now it's 15x more expensive for less than 5% of efficiency when leveling up your gear.
I quite like the fact that I now have about 20 extra 5* weapons and armours than I would have without the drought, and I have plenty of Shinings to heat the new guns.