Related topics
Give Cold Iron Vanquisher the ability to kill Zombies even while under Grim Totems, by Glacies.
New thoughts on armor and class balance, by Fehzor.
In the above topic regarding CIV, Glacies suggests a special ability for it. In the topic, Tedme argues this:
"A special ability doesn't work. No other weapon has something like that, a, to put it in game terms, truly unique UV. In other words, it would unbalance everything in having one weapon with a special power. One could go through and give every weapon one, but this would be something OOO would never do, nor add to the game if someone else did. Sorry."
To this I say "Nuts to that!" In this topic, I will make suggestions for special abilities for various gear. Probably weapons mostly. I would also like for other people with ideas for special abilities to post theirs. Today we'll start with:
Brandish
Brandish special ability will be being a Brandish. It's effectively a nerf, but an interesting one that should make Brandish more fun to use.
While wielding a Brandish, a series of orbs appears over the player, right above where the charge bar usually is. These orbs can be empty or filled in with a glowing, orange hue. They start out filled. A 2* brandish has 4 of them, and this upgrades 6 at 3*, 8 and 4*, and finally to 10 orbs at 5*. When the player swings their weapon, two orbs get drained and the weapon inflicts the elemental part of its damage in addition to the normal part. If there is not enough orbs to drain, the weapon will only inflict the normal part of its damage. The sword itself will also not glow when it's not charged enough to do its swing.
The charge attack will drain 2 orbs for the swing and 1 orb for each explosion. Having less than 5 orbs left for the explosions will simply spawn less explosions. For instance, unleashing a brandish charge with 3 orbs will only spawn 1 explosions in addition to the swing. Unleashing the charge with only 1 orbs will only do the swing with the normal part of the damage.
The orbs charge at a rate of approximately 1 orb every 2 seconds. This is affected by charge time reduction and charge speed can be increased up to 24% at max. Brandish orbs are capable of recharging even if the sword is not currently wielded, but this happens at half speed. As such, it can be benificial to wield multiple Brandishes.
It's possible the change will be accompanied by a slight Brandish buff, but I haven't yet decided how much or in which manner.
Can we place armor suggestions here too?
By the way, many weapons already do have somewhat "special" mechanics, expanding on that shouldn't be such a big deal.