There are plenty of enemies who are resistant to guns, by dodging or shielding against incoming fire. (Wolvers, Mechaknights, Fiends, Gremlins) I think Spiral Knights could use more (read: any) enemies who are similarly resistant to sword attacks, and which require ranged attacks to more effectively dispatch them. You'd still be able to kill these monsters with a sword, like you can still kill Wolvers by shooting them, it would just take longer, or hold some other incentive to step back and attack from range. Having monsters who were more "sword resistant" would greatly improve guns as a weapon choice without requiring damage tweaking or messing with reloading speeds. I mean more guns or gun tweaks could be great. But I think these type of monsters would add a lot to the the game.
Here's some ideas.
- Enemies that can parry or even counterattack sword swings, to block or even inflict damage upon players who attack too closely.
Example: A Flourish armed Mechaknight that can parry sword attacks, "blocking them" as most Mechaknights block bullets. A Wolver that bites immediately upon being struck.
- Enemies who have permanent status auras, or who flash auras when they take damage.
Example: A type of Zombie that flashes a curse aura upon being struck. A type of Jelly with a permanent Poison Aura. (Which apparently used to exist?)
- Enemies who just teleport close range attacks.
Example: A type of fiend who can just pop out of sword range when being attacked. Be great if it taunted somehow after dodging, like a "nyah nyah." :p
repost this in the "official equipment suggestion thread"