This type of handguns would fire 1 rocket on medium range exploding upon hitting an obstacle, enemy or after the range is over. Weapons might look like Rocket Puppy heads hold directly on arm, without handle, like Gremlin Mortafire. Charge-only weapon(1 exception). Damage would be halved damage of Blaster series. Each launcher gets 20% chance to ignite enemies with minor fire. WARNING! Friendly Fire on! Weapon projectiles deal 1/3 of damage to Knights!
Proposed development:
Legend: er-explosion radius, fd-flight distance, d-default value(er=1/2 blocks, fd=5 blocks)
2*: Rocket Launcher(er=d fd=d)
3*: (er=d fd=d+2); (er=d+2 fd=d); (er=d+1 fd=d+1)
4*: (er=d fd=d+4); (er=d+4 fd=d); (er=d+1 fd=d+3); (er=d+3 fd=d+1); (er=d+2 fd=d+2)
5*: (er=d+6; fd=d); (er=d; fd=d+6); (er=d+1; fd=d+5); (er=d+2; fd=d+4); (er=d+4; fd=d+2); (er=d+5; fd=d+1); (er=d+3; fd=d+3); (er=d+2; fd=d+3; special ability - homing missiles); (er=d+3; fd=d+2; special ability - homing missiles); (er=d+1; fd=d+1; special ability - unrequired charge to fire(but still snailly slow); upon charge launches a rocket upwards that targets enemies)
And one more:
5* Blitz Rocket/Machine Launcher - basically like Blitz Needle, but fires (er=d+1 fd=d+1) rockets. Uncraftable.
And THIS IS NOT PULSAR! Got it?
Post your thoughts. (+ need names for that stuff!)
Probably..Not a good idea...