Each level pays out different materials.
If level A pays out 3K per level and level B pays out 2K per level, then players of level A should be brought toward paying around 500 crowns for my materials that I found on level B. Otherwise, they'd have wasted their time farming level A, and at that point, playing level B and keeping the material becomes the better deal. If level B paid out more, then players should be more inclined toward playing that over it-- to the point where everything is balanced.
So shouldn't materials equalize all levels, while factoring in pretty much everything else? (That is, if no one can fight candlestick keep levels, those would pay out more to the few that choose to farm them?)
EDIT: Changed the title to clarify that this is NOT a suggestion in any way, though I'm cool with discussing those things here.
I don't think all levels should have similar payouts. I think there should be more levels that have similar or more payout to levels such as FSC and JK.
But wait....isn't that technically what you are suggesting anyway.......I probably mean new levels =)
Edit: It's a good idea. But I can't understand it........sort of. My head hurts.