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Just a possibility...

28 replies [Last post]
Fri, 02/07/2014 - 15:15
Avenger-Of-Troy's picture
Avenger-Of-Troy

This has been brought up by other people, and it is the fact that cradle has no gravity changes. By the time someone is at d29, or "The Core" the gravity is exactly the same as in Haven. This leads to my main point, that d29 is NOT the core of cradle, but perhaps the combined cores of other planets that were sucked into cradle. Looking out from haven (The arcade) you can see spires, with cogs inside of them. Inside these cogs are the levels of the clockworks, and they shift as our clockworks do. At the bottom of each pillar though, is a room with a "core" inside of it, but not being the actual core of cradle. This would explain the gravity problems, as 29 floors of a building going straight down would not affect the gravity.

Can't wait to see what comments this brings up.

Fri, 02/07/2014 - 15:32
#1
Straight-Line

Lagging affects gravity.XD

Sat, 02/08/2014 - 07:38
#2
Avenger-Of-Troy's picture
Avenger-Of-Troy
@Straight-Line

Quite irrelevant.... or is it?

Though, I don't lag and still the gravity is...
w
"EDIT" Shadow key affect the rotation: By messing it up.

Sat, 02/08/2014 - 07:45
#3
Klipik-Forum's picture
Klipik-Forum

Perhaps Cradle is too small for there to be much of a difference? Or the core's apparent massive energy is disrupting the gravity. Either way it can't be that each gate has a different core, because our "Core Lobby" has the same people in it no matter which gate you go down.

Sat, 02/08/2014 - 09:00
#4
Avenger-Of-Troy's picture
Avenger-Of-Troy
Core Lobby?

What "Core Lobby"? D29?
Of course it has the same people. Cradle has time loops. The same explanation of how we fight vana over an' over

Sat, 02/08/2014 - 09:32
#5
Kathrine-Dragon's picture
Kathrine-Dragon

Wasn't there a lobby somewhere saying that each skybox had its own gravity and some levels were upside down on the bottom of other levels? They studied the clockworks sky and maps I think. It was rather intriguing.

Sat, 02/08/2014 - 22:41
#6
Hexzyle's picture
Hexzyle
@Kathrine-Dragon

That's a very good point. In the Skydome Trays, the Skydomes remain in the same orientation. But in the levels themselves, the Skydome seems to "rotate" around the platform you are on. Seems to prove the existence of artificial gravity.

Sun, 02/09/2014 - 04:36
#7
Avenger-Of-Troy's picture
Avenger-Of-Troy
True,

but with all the cogs and spires seen revolving around cradle, it is almost impossible for it to be only 29 "depths" in size.

Sun, 02/09/2014 - 12:19
#8
Hexzyle's picture
Hexzyle

Why is it almost impossible?

Sun, 02/09/2014 - 13:25
#9
Avenger-Of-Troy's picture
Avenger-Of-Troy
Because the darkness...

Because the darkness beyond is much larger then the 29 "depths".

Also, how so would this gravity work, the same way earth revolves around the sun, and the moon revolves around earth, and the solar system revolves around the central black hole of the galaxy?

Sun, 02/09/2014 - 13:30
#10
Kathrine-Dragon's picture
Kathrine-Dragon
@Avenger-Of-Troy

Also note that Cradle is round, and thus the skyboxes most likely rotate around the Core. This means that the darkness you peer into could possibly be past the Core and to the other side of the world. And then again I do disagree that the darkness seems much larger. Besides, we haven't even opened what we think is the Core yet. It could actually not be the Core, but a barrier between us and the next stratum before the actual Core. Oh, and you aren't in Kansas anymore so gravity just doesn't have to work the same way. This is sci-fi/fantasy so virtual gravity is very possible.

Sun, 02/09/2014 - 13:43
#11
Avenger-Of-Troy's picture
Avenger-Of-Troy
True...

I guess there is always that law of video games doing whatever they want to physics. If so, then my argument is completely invalid.

Sun, 02/09/2014 - 14:44
#12
Espeonage's picture
Espeonage
play ball

As mentioned, each level does have isolated gravity. It was observed -and confirmed by Nick- before that those spheres which arcade towers consist of house the levels of the clockworks that we play in. In the old login screen, and clockwork tunnel-like level backgrounds, you can spectate how the mechanisms of Cradle move and transfer the level spheres. This is why some levels feature a revolving skybox. At other times it takes you to other areas under Cradle, like clockwork tunnels, compounds, etc.

Sun, 02/09/2014 - 15:46
#13
Avenger-Of-Troy's picture
Avenger-Of-Troy
I was not here

I was not here during that log in screen, so I would not know. But the core could still be the core of one of the many planets sucked in... or multiple cores combined.

Sun, 02/09/2014 - 17:25
#14
Dibsville's picture
Dibsville

Hey there.

Ever heard of the Shroud of Apocrea?

It went to Depth 30.

Though it's debatable whether this was even on Cradle or not.

Mon, 02/10/2014 - 01:01
#15
Hexzyle's picture
Hexzyle

Because the darkness beyond is much larger then the 29 "depths".

How is the darkness "larger" than the 29 depths? I really want to hear your reasoning on this one.

Also, how so would this gravity work, the same way earth revolves around the sun, and the moon revolves around earth, and the solar system revolves around the central black hole of the galaxy?

Uh, no, I just said Artificial Gravity.

Mon, 02/10/2014 - 16:26
#16
Avenger-Of-Troy's picture
Avenger-Of-Troy
@Dibsville

Ah, this helps my point a lot. Thank you! Shroud goes further down then our "core" (quotes means d29). If Shroud is on cradle then it means there is more than just the "core". This mean that there is stuff... below, (or as the devs have gotten you thinking, inside).

@Hexzyle
What I mean by "larger" is that you can see the individual cogs rotating in the pillars (in the arcade). Remember that first level, on the ride to the rescue camp? If you took your time and looked down, at the endless gears rotating, 29 of these cogs, stacked on top of each other (each equidistant from the other) it would not even be able to reach the bottom of the visible area.

I really want to hear your reasoning on this one. right back at ya.

Mon, 02/10/2014 - 19:57
#17
Espeonage's picture
Espeonage
@above

If I may pitch in; that is only under the scenario where each cog permanently represents the location of a level (in terms of relative distance to top or bottom), which, as things have been, isn't the case. Aside from some levels touring other locations outside of the spheres and other gremlin-constructed facilities, not all Gate towers necessarily reach the same distance down. In fact, in an old design of the gates, not all of them even reached what is the current maximum. Some only had as little as 20 floors, or didn't have a Tier 3 at all, and type of gate/# of floors were decided on the quantities of minerals put in for constructing the gate.
Basically, when you reach the bottom lobby overlooking the Core, you've simply reached the bottom of the shaft, as there aren't any levels to venture between where that particular tower ends and said lobby.

Mon, 02/10/2014 - 23:13
#18
Hexzyle's picture
Hexzyle

Ah I see, you're making that assumption under the premise that each cog is a depth, and they are stacked almost directly ontop of eachother.
I wrote an article about the size of a depth here. Although there are a few depths in the skybox you see at different elevations, the total height from top of the skybox to bottom is only approximately 1.5 depths.

Tue, 02/11/2014 - 04:13
#19
Avenger-Of-Troy's picture
Avenger-Of-Troy
@Hexyle

Ah, but you must remember that my argument in this thread is pure theory and lore (with a few facts to back it up).
I see you typing The core depth is obviously not a Skydome. Why is that? Maybe you are disproving my facts, but you aren't disproving my theories.... Also, I never said directly. But you can see the big cogs, can't you? (not talking 'bout any of the smaller ones). They are equidistant, am I wrong to say this? Also, the stops such as moorcraft, and emberlight? Aren't those in the shaft as well? The, well as you say 25 (or 26 'cause I count the "core", or 24, if you don't count emberlight or moorcraft).

@Espy
Ah, but that was in the olden days, as you said yourself. By then, cradle has amassed more around the core!

Also the way the clockworks shifts, is cranes around each depth, transfering the cogs in and out of the main tube.

Tue, 02/11/2014 - 11:03
#20
Hexzyle's picture
Hexzyle

The core depth is obviously not a Skydome

"Depth 29" isn't the core, nor is it even in a Skydome. It's just a platform sitting above the core, so obviously that's not a two-kilometre depth. (Going by the definition of a Depth being the Skydome Tray and all its supporting mechanisms)

But you can see the big cogs, can't you? They are equidistant, am I wrong to say this?

You mean the Skydome Trays? And equidistant how? Equivalant in size? In horizontal separation? Vertical separation? And why is that relevant?

Also, the stops such as moorcraft, and emberlight? Aren't those in the shaft as well?

No, there's no walls. Look at the background next time you go there. It has all the clockworks in the background, and the platform is hanging over the clockworks just like Clockwork Tunnels. Clockworks Tunnels are mounted inside the Skydome slots (just without the Skydome "shell") Either that or somewhere else inside the Skydome Tray.
Terminals, on the other hand, are completely concealed.

Tue, 02/11/2014 - 16:26
#21
Avenger-Of-Troy's picture
Avenger-Of-Troy
@Hexzyle

Vertical separation, sorry for my being unclear. The length of one Skydome to the next, is the same as the lengs of that to the next, all the way down the line, right? If so, then that size multiplied by 29... I mean 25, is still not even close the length you can see, as you peer down into the depths of the clockworks (on your way to the rescue camp).

Also thanks for the clarity on moorcraft and emberlight.

I look forward to your response, and than to your response to my response of your response.

Tue, 02/11/2014 - 16:36
#22
Pipipipipi's picture
Pipipipipi
This is the true explanation

video game logic is bad

of course gravity is wonky

Tue, 02/11/2014 - 22:02
#23
Hexzyle's picture
Hexzyle

Vertical separation, sorry for my being unclear

You must be talking about the Skydome Trays on two separate shafts: no skybox shows two Skydome Trays on the same shaft (if you do find one that does I would be REALLY interested in measuring it)

Separate shafts are different gates entirely. Anyone can come to this conlusion due to the fact that there isn't any way to traverse that vast distance (at least not visibly, in the Skyboxes I've looked at. I'll have to look at one in particular again since you've brought up this) between the shafts: The Skydome Cranes don't even extend that far. When you go down the elevation from one Skydome, you are redirected back to the shaft, and then all the way down to the currently aligned Skydome in the Tray that's further down below. It's good that you've brought up the point that different shafts sit at different elevations, perhaps there's some design reason for that?

Wed, 02/12/2014 - 14:29
#24
Avenger-Of-Troy's picture
Avenger-Of-Troy
@Pipipipipi

Lol :)
That's a funny answer, but does not have much use in the thread.

@Hexzyle
I know the separate shafts are different gates. And, now I realize one critical error in my reasoning, of this size! I though that a skydome tray was MUCH smaller than it really is, and now i realize the truth. But this just leaves one last question... From Haven you can see into the arcade, the spires going up into the sky... What's holding that up? Wouldn't it be more efficient... unless all of cradle is in a shell?

The shell part is "Just a possibility" ;). But Hexzyle, you are correct. Also (Hexzyle) I would love to do a clockworks run with you, as I think a run with you would be Very interesting >:

Also, once you respond to this I will graveyard it.

Wed, 02/12/2014 - 18:41
#25
Hexzyle's picture
Hexzyle

But this just leaves one last question... From Haven you can see into the arcade, the spires going up into the sky

You mean those spires that show the gate construction?

Wed, 02/12/2014 - 19:27
#26
Pipipipipi's picture
Pipipipipi
The 4th wall shall be shattered!!!

As for my real answer, there could be some sort of device in our armor that negates the effects of the increased gravity

Thu, 02/13/2014 - 05:04
#27
Avenger-Of-Troy's picture
Avenger-Of-Troy
Maybe I won't graveyard this so fast...

No, in the background there are tubes with a cog around each one, they descend into the clockworks, and also they go up

Sat, 02/15/2014 - 19:32
#28
Hexzyle's picture
Hexzyle

I'll have to look at it myself and get back to you on that. (Haven't been ingame for a bit)

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