The Mad Doc's Laboratory presents: Inert Fire Crystals!

What's an Inert Fire Crystal, you ask?
Simple! See, a Fire Crystal takes a long time to gather heat on its own. These crystals that are still in the process of gathering heat appeared mostly in the wilderness around Haven, and when the Knights landed, they took a lot of samples for study. Once they started to develop a method of putting heat into these Inert Fire Crystals, Kozma bought out a whole lot of the ones still on the market. Now she's cashing in, big time! They have a tendency to shine in light, but being Inert, they still have no light of their own.
Inert Fire Crystals of varying quality are found rarely from Treasure Blocks, normally at a few higher depths (altitude wise) than their less inert counterparts. They can someties be retrieved after a failed Forge attempt. But the biggest source of these Inert crystals are from Kozma, who sells them at 1/4 the price of the usable Fire Crystals of the same level.
The star levels are as follows:
0*: Opaque Inert Crystal
1*: Thick Inert Crystal
2*: Glittering Inert Crystal
3*: Reflective Inert Crystal
4*: Shiny Inert Crystal
5*: Dazzling Inert Crystal
So how to make these Inert Fire Crystals into usable Fire Crystals? Simple! Plop a stack in the new "Fire Crystal" slot on your Equipment. There, one crystal at a time will gain heat from doing stages in the 'Works.
However, you can only heat one Crystal at a time. HQ had some Biotechs try to heat more than one. It ended with a lot of severe burns. And I mean a LOT of severe burns. While those brave, selfless souls sustain even more severe burns trying to figure out the method of heating more than one Inert Fire Crystal, you'll just have to stick with one so you can fight properly.
Replacing the Fire Crystals in the stack causes any heat currently in the Crystals to vanish. When a crystal is heated, it automatically removes one Inert Fire Crystal from the stack, and adds an equal-levelled Fire Crystal to your inventory; you cannot heat more than one Crystal at a time. While the typical level might be up in the air as to providing the necessary heat for your Fire Crystals, levels like Firestorm Citadel, Danger Missions or Arenas should be enough.
Now what purpose do these crystals serve? Simple: by putting in some effort and a smaller amount of energy, you get cheaper item heating. Meanwhile, OOO still makes money because the majority of the Inert Crystals will be bought from the Supply Depot at 175 E per stack of 50. Win-win!

I still wanna see Fire Crystal deposits like the mineral deposits we already have. Have them drop fire crystals based on what stratum you're in, and can spawn in place of a regular mineral deposit.

I was going to say add a new amp that lets you heat more inert crystals at a time, but Autofire already beat me too it :P

yeah, basically making excess heat collectible and usable. innovation and energy conservation ftw! +1
would they drop as normal loot in the arcade/missions though?

Thanks for the feedback!
@Akuryo: I mentioned that they would drop as loot from Treasure Blocks, although more rarely than standard Fire Crystals (the heat is packed in there tighter, causing a quicker absorption of heat, and thus, justifying the higher likelihood of standard Fire Crystals). When they DO drop, they'll generally have the star level of Fire Crystals found 2 or 3 depths lower (so you'll find Dazzling Inert Crystals on Depths 26 from time to time... wink wink).

Will it be like at the end of a level the inert crystal will be heated with the animation and once it's over another will replace and have the heating animation until it's done or will it heat during the actual level as you gather it?

@Mad: The same way as it's done now; this way, it requires a minimum amount of new programming from Three Rings, requiring only a new equipment slot.

Can you add a 30-day upgrade that lets you heat 2 inerts at the same time?
Good idea. And in addition, make it so that Heat Amps allow you to heat 2 crystals (of the same type) at a time.