You know, hiding the mining achievements on Steam doesn't actually remove them from the tally. Instead of fixing the situation, you just made it so that the game can't be completed 100%. As someone who was a few hundred short of the last bloomin' mining achievement when you broke the system, I'm left a bit miffed. I spent literal months farming minerals just to get the rug pulled from under me.
Achievement handling
I'm irritated about this change as well, and I don't understand why they removed them versus just giving them a slightly different way to acquire them. Instead of dropping minerals into a gate, they could have changed it to "minerals brought to evevator" it's in the same spirit and just as difficult. I'm not gonna look for it, but I seem to remember OOO saying they would make them achievable again. . . removing is just uncreative.
They can fix this on Steam by asking Steam to remove or mark them as unavailable. This changes the max achievements to 56, allowing Steam to mark the game as "perfect." Torchlight 2 did this, as well as Team Fortress 2.
Now they went and removed "Walk it off" too, instead they could have just changed it's requirement, like reviving a teammate with a Spark of Life. It's too late OOO, people know about those achievements and still want to get them, even if it is a silly completionist thing. Sweeping them under a rug wont change anything.
Because there's another achievement for reviving your party member. Besides, walk it off is associated with barely revving your team, which a SoL does not do.
Sadly, I appreciate these changes simply because it's not all that uncommon for developers to do *nothing* about broken achievements, and thus I'm just happy with whatever I can get. Given achievements on Steam don't have the same impact as on Xbox Live, developers often just don't care at all.
Our goals:
- obsolete achievements should stick around for players that earned them.
- players who haven't achieved them shouldn't see them--- unless inspecting another player.
We've achieved (ha) this in-game.
On Steam it seems our only two choices are to delete the achievement or to mark it as "hidden". So we marked it as hidden, but unfortunately the achievement is still included in the overall count. I don't think there's a third option unless it's something someone at valve can do that we can't do.
"Now they went and removed "Walk it off" too, instead they could have just changed it's requirement, like reviving a teammate with a Spark of Life. It's too late OOO, people know about those achievements and still want to get them, even if it is a silly completionist thing. Sweeping them under a rug wont change anything."
You do realise this Achievement has been impossible since the Sprite Update came out a long time ago, much longer than the silly Miner achievements being impossible, which can still be added back to the game should they re-introduce the Arcade gates.
I'm glad to see I'm not the only one extremely, EXTREMELY frustrated with this whole mess on achievements. I have contacted support twice now and my responses have been pleasant but basically "we're looking into it". Instead of "hiding" the achievement on Steam why can't you simply change the WORDING and the TRIGGER that sets off these achievements by asking Steam/Valve nicely to change it???
The ONE word on the mining achievements you need to change would be "DEPOSIT" to "COLLECT". Any player who logs in and has "collected" at any point the amount needed to unlock a specific goal amount would receive "completion" of said achievement. It's the EXACT same achievement -- you still have to run HUNDREDS of hours to get the 10,000 needed for the final achievement, just without depositing them into the arcade (for which those who did got paid... although minimally... in crowns for doing).
Otherwise, a 2nd suggestion would simply be to reinstate the achievement BACK into SK and have us "DEPOSIT" them into the Arcade for some other reason BESIDES impacting supposed level creation like before. Using them on sprites is rather... um... pointless... at least after you've completed your sprite. So give them another purpose and make them "DEPOSITABLE" again if you need to.
I must say I HATE games that have broken achievements. With going on nearly 2,000 hours spent in SK I'm very frustrated and disheartened by this sad turn of events. I would love to see more action taken by the OOO team on the players behalf.
There are many games (example: Killing Floor) that CONTINUE to ADD new achievements for players to go after. SK has been dormant of any new achievements since the last snowball one was added a couple years back. If you can ADD new achievements, I'm sure you can "re-word" them through Steam/Valve and/or fix them in-game and reinstate them in some CREATIVE way... (ask the players for more suggestions like the 2 I just gave you -- I'm sure there's a neat way to fix them).
Please hear us and fix this -- I really don't think it would be that hard to do.
Thank you for your time.
PS -- If I were a new player to this game (through Steam) and was told it had broken achievements I would opt out of playing it. What's the point in having achievements in a game if you can't get them all??? So, moral of the story -- don't have broken achievements -- it turns off a lot of possible players (besides myself).
I'm a bit bummed about these achievements, too, as real life kept me from successfully collecting up the necessary minerals despite playing since the beginning. I usually played solo, when I could, haha. ;_;
Maybe there's hope with a later update. I do like the idea of converting "deposit" to "collect," though that might reset our counters.
@ Gyre-of-Guile:
"On Steam it seems our only two choices are to delete the achievement or to mark it as "hidden". So we marked it as hidden, but unfortunately the achievement is still included in the overall count."
Um, the point of marking an achievement as "hidden" is not to hide a "broken" achievement. The point of marking an achievement as "hidden" is to make an achievement more like an Easter-egg hunt -- something fun for the players to "figure out" how to achieve. Marking your "broken" achievements as "hidden" is actually misleading... when a new player looks on Steam's Global Achievements Stats page for Spiral Knights it now looks like there are hidden achievements. With further research that player will find out that instead of being "fun-to-find" they are actually "impossible/broken/unattainable" achievements.
Please switch them back on in Steam and get rid of the "hidden" confusion. Also, refer to the above suggestions on how to *fix* them in-game so they can still trigger.
Thank you.
"You do realize this Achievement has been impossible since the Sprite Update came out a long time ago."
Whats makes you think I wasn't aware of that? I know it's been impossible for a long time, but that isn't what we are discussing.
I've also been corrected, I forgot about the "Helping Hand" achievement, but that's not important, what I was getting at is that they could have instead thought up a new way to unlock it that is in the spirit of the achievements original challenge.
Either fix them so they work again or delete them entirely. Compared to the other things you guys down at OOO do, this should be simple.
Hey hey hey, what about the rest of us who did earn the achievements? Would the rest of you players leave us hanging? Collecting all those minerals for the Mining achievements took lots of time and patience, and you would have that just...vanish? And only because some of you got jealous because you were too lazy to complete the achievements while they were still around? Heck, I coulda saved those minerals for the sprite update!! I'd like to at least earn some recognition for that.
Removing the achievement would be no more fair than leaving it there. The devs reached a fine compromise, IMO.
I remember when the complaints about achievements first appeared, there was mention from a dev or gm that they were going to rework the achievements. As someone who does have them all, I got excited, interpreting this as they were going to remove the un-achievable ones and replace them with new ones for everyone to complete, giving all players new random goals to strive to accomplish. I guess if others with all the achievement really feel they're entitled to something if this were to happen, maybe they could receive an artifact to make them feel all warm and tingly inside that has no repercussions on any other aspect of game play.
I do agree that this is the best solution. However, hidden achievements do indeed appear to not be intended for obsolete achievements. In my opinion, the best option would be if Valve were to add an obsolete option for achievements but that's something not under OOO's control.
OOO gives a super rare costume mining Bomb head mask to all those who have the achievement unlocked. Then they simply wipe the achievement from the face of this planet.
What about new players? There's no excuse that can be applied to them, so it's unfortunate that because someone joined now rather than some time in the past, these achievements are permanently unattainable.
"Hey hey hey, what about the rest of us who did earn the achievements? Would the rest of you players leave us hanging? Collecting all those minerals for the Mining achievements took lots of time and patience, and you would have that just...vanish?"
That's EXACTLY what happen to those who can't earn achievements now : they have been collecting minerals with the promise of a fix to the broken achievements for ... NOTHING ! Cause achivements disapeared yuhu!
If it's impossible for OOO to count the mineral you COLLECT through all your runs (what I can understand perfectly). Then, why not SIMPLY change the trigger to count how much mineral you WEAR in your inventory ??? With the Trigger : once you SAVED 1/100/500/2.500/10.000 minerals in your INVENTORY you unlock the mining achievement. So yes, the "bad" point is that it means you have to save minerals instead of spend them in pet food. BUT that's fair enough regarding the achievement difficulty. AND this DON'T change anything for people who have already unlocked the achivements (they saved the minerals to deposit into doors) and it allows new players to unlock it.
/think I'm glad I was able to get master miner 3 months after I started, back in 2011...
Can I make a suggestion? Reinstate customizable gates.. as a guild feature. Seriously, think about it. You can even use already existing doors to keep random folk from messing with them should the guild prefer to keep the hall open to visitors.
Does a specific achievement HAVE to link to a Steam equivalent? You could just leave the legacy spam in the in-game tab where it doesn't do harm and remove the Steam one. That still leaves me sore about that 600 I was short of getting the last one and thus leaving the tab incomplete but eh, I'd take it.
@ Thinslayer: lazy? so all new players who enter the game after the dev's broke the achievements are simply lazy because they didn't play the game back when the achievements were available? ouch. Besides that, I can think of NUMEROUS reasons that a player, even if they started playing back at the introduction of Spiral Knights, would have not completed the 10K mineral achieve. Please open your mind. There are many creative ways to fix this issue that doesn't 1) delete the achievement completely nor 2) leave it broken so that 100% is unattainable. Also, for every mineral you dropped into the arcade you were paid, yes maybe only 3 or 4 crowns per each, but you did get your "reward" as you knew at that time what they were "worth". Also, let the dev's defend themselves -- I'd like to hear their voice(s) as they won't call players lazy. Thanks.
@Quartiq: an artifact is a great solution in my opinion (or a unique badge or piece of armor (or set)). Also, I have always wished there were more & new achievements to get in Spiral Knights (in Killing Floor, every time a new map is inducted they add 4 new achievements specific to that map), but it seems like the main focus of SK for the past couple years has been... lame accessories. New *FUN* non-exclusive, non-grinding content and achievements is what SK needs in order to attract new players (among other things). Cause it seems like SK is dying...
@Nyu-Chan: I'm open to this as I have more than enough minerals in my inventory at this time to trigger all achievements. They could also simply add a new, creative reason for us to "deposit" minerals again. Wouldn't be hard.
Let's keep finding solutions to something that can be easily fixed. Hear our voices!
It seems to me that the simplest solution would be for OOO to simply add an NPC to buy minerals from the players.
For years, there was an NPC (Wegner?) who stood in the Arcade and directed players to deposit minerals. Simply put him/her back and put him in charge of buying minerals off of players.
- It would allow all players to get the mining achievements
- It would give some (though not much) immediate monetary value to the minerals we collect -- something that could really help the newer players
- It would allow the "deposit" of minerals without tying them to gate creation
Personally, I'm not seeing any real downside to this suggestion. It's quick and it's simple. Perhaps I should go put this in the Suggestions forum, actually...
@ Crimson-Cat's idea:
Love it. Simple. Quick. Clean. Easy. Great idea!
Wow. Totally stumbled into this thread from a completely foreign angle.
Maybe I've been disconnected from many of these "modern gamer" hooks for too long (never owned an xbox/ps3, only use Steam to buy/download games and don't really know/care about all the other features), but achievements just... aren't a big deal to me?
As a player in SK, you don't get anything from achievements (they have no playable value). It's a friggin badge from the makers of the game. And not in the Pokemon Badge sense - these don't block your actual progress through the game. And by progress, I mean ability to access all the content.
If the game had 3 achievements: get to haven, get tier 2 clearance, get tier 3 clearance, would you think you've 100%'d the game? If achievements are "progress" to you... I'm sorry, but lol @ that. I make my own goals. The big deal here just blows my mind lol.
Yeah, yeah, I can understand disappointment if you were actually trying to reach the miner achievement and suddenly got the entire functionality ripped out, but the game's been in a very long transformation for a while now. But it's crazy! People in my circle of friends have made fun of things unrelated to gameplay like xbox achievements for a long time and I didn't believe there were actually people who took achievements seriously enough to judge games based off of them!
Ah well. I guess people have their tastes. I'm a junkie for advanced techniques in games, myself. I don't really belong in this thread, but it's always interesting to see a different view of things lol.
I would like to see a link to these promises you guys are talking about though. Maybe I wasn't active during that time, but I can at least show proof of things like developer intent to 'fix' the Magnus line/Iron Slug and bring those in when they're relevant. As an outsider, it looks like you're just agreeing and claiming they were going to reinstate the achievements they removed when they could have said something different after all.
____
@Gyre-Of-Guile:
It does seem a bit that hiding the achievements was a bit of a misuse. But... assuming that SK has achievements on its own side and just mirrors them to match the Steam achievements, is it plausible to keep the achievements in SK, but delete them completely from Steam? In a sense, that does what "hiding" the achievements on Steam does. I can understand why you guys didn't delete them though, since it's a bit of a malleable issue.
I'm not going to suggest trying to make them re-obtainable because honestly, SK's been moving in a direction away from those features and trying to grandfather them for the sake of just making them available is a weird way to spend designer time for something that doesn't even affect the rest of the game lol.
@Sieran: thanks for your thoughts! I must say it does sound like you've been out of the gaming-arena a rather long time... this isn't the only game, nor the only forum, where gamers are frustrated and upset that there are either bugged or broken achievements. Gaming is different for everyone, but there are a LOT of gamers, especially due to Steam achievements, that want to get 100%.
Here's a link to a Steam Group called "100% Achievements Group" -- dedicated to discussions about getting 100% (which ones are fun, are easy, are hard, are worth it, etc) and keeps a detailed list of all the "broken" games hosted through Steam.
http://steamcommunity.com/groups/100pAG
link specifically to broken games list:
http://steamcommunity.com/groups/100pAG/discussions/1/828935672459065954/
and yes, Spiral Knights is unfortunately on that list...
"I must say it does sound like you've been out of the gaming-arena a rather long time"
I'm here all days, and I don't care about a couple of broken Achievements. Talks the one who never finished SA2B/Heroes due to trying to get A-ranks in all the missions before fighting the Final Boss.
"is unfortunately on that list..."
You make it sound like if that were something terrible, as if the game were to be banned from the Internet for that.
If you like getting 100% on a game, I can recommend you this one to keep you entertained.
@Headhonchoburnside (mainly):
The miner achievements are obsolete, not broken.
They aren't coming back. The game has changed. We're not going to drive game features by thinking about how we can make old achievements relevant again. Talk about putting the cart before the horse.
If you didn't achieve them: too bad. So sorry.
You also didn't win the 1987 Super Bowl.
The only unfortunate thing, as I remarked, is that the achievements are "hidden" (instead of truly obsolete) on Steam. I would like to fix that, but it seems that the only other option would be to remove those achievements from steam completely. People who got them could still see them in-game... As time goes on, that may be preferable, but I guess I'm hoping that there is (or will be) another option for us on Steam.
i've never had the liberty of talking to all the devs before
but i can already tell i like this one
This thread is exactly why we don't have nice things in this game since the silly # of forum players love to moan about things that won't even improve the game. I swear the forum community is like that guy we all know who keeps trying to figure out why his girlfriend left him 3 years ago....hey dude it might be because you just kept pointing out pointless things she didnt care about.
It's official.
Snazzy avatar + awesome personality. New awesome dev.
I like the idea of giving the old players SOME recognition of being here 'back when you lazy lassies wouldn't have them fancy shmancy orbs. No, we had to put in ENERGY to make our 5* items. You kids just have dozens of those orbs laying about."
I support removing the achievements from Steam completely, as long as they're not removed in-game.
Dibs, do you go around quoting everything you like in italics?
The way I see it, as a person who has all of the achievements already, there are three options:
1) OOO's development team can contact Valve about adding an 'obsolete' option for achievements, as has been suggested.
2) The achievements can be removed from Steam, but not in-game.
3) The new people can suck it up and realize that you don't have to play SK through Steam. Surprised? There's a download for it right here on this site.
I really don't want to see the achievements reworked, no matter how close they are to the original. For people like me who actually scoured the gates and patiently waited for Dark Matters to go for 3cr and the others for 4cr, depositing 10,000 minerals took a while. Plus, we had to (usually) pay 10 energy per depth back then. I feel like an achievement for just collecting 10,000 of them today would be too easy in comparison. It is just collecting them, and plus, elevators are free now. I might feel like it was more fair if it went... Collect: 1; 1,000; 5,000; 15,000; 25,000. But still, I'm more partial to it staying the same, so we who got the achievements really feel like we got them. Besides, Master Miner in particular is one of the last achievements many players in SK get.
@Headhonchoburnside
I really feel like you should direct your fire at something more game-changing and important... like weapon balance or making the arcade more popular... not something as minor as these miner (and other) achievements.
@Gyre-Of-Guile
"Snazzy avatar + awesome personality. New awesome dev."
And on the that not why can't geological survey prestige minerals count toward depositing minerals? If they did that would be one solution that would render the achievement obsolete and unattainable.
And on that note are moonstone and valestone ever going to have a purpose again, there not much incentive to getting them unless you want to make sure you have all the minerals need for the geological survey which doesn't come around to often.
And on the that not why can't geological survey prestige minerals count toward depositing minerals? If they did that would be one solution that would render the achievement obsolete and unattainable.
Deposit per geological survey = 40 minerals
Deposits required = 10,000 minerals / 40 minerals = 250 deposits
How frequent are Geological Surveys? I can't say I know but I'm gonna go ahead and guess that there's one every 4 days.
250 deposits * 4 days = 1,000 days
That's a lot of time. A lot. It's longer than I have played this game and I'm pretty sure I've played this game for longer than most people on these forums.
"Talk about putting the cart before the horse."
"If you didn't achieve them: too bad. So sorry.
You also didn't win the 1987 Super Bowl."
Seriously!? That is how you speak to the players!?!
This is some of the most (urine*) poor customer service I have seen in a long time!
We players are your customers! When any business treats their customers poorly, they leave! If enough people leave then it doesn't matter how you plan to drive your game features. A game without players ceases to exist. And there are plenty of other games available online.
Honestly, all that needed to be said was that the miner achievements were obsolete and would not be coming back. Throw in a few apologies and a few "we understand how frustrating this must be" and that could have resolved this nicely. Achievement hunters may not have been happy, but at least they would have a definitive answer to the future of these achievements. Instead, you've decided to add salt to the wounds with your childish response.
Different players play games for different reasons -- some play to defeat monster, some to clear dungeons, some to collect items, some just to hang with their friends and some do it for the achievements. It doesn't mean any one of those players is playing the game wrong. It just means they are playing it for what they happen to find enjoyable.
*edited by poster
There are plenty more developers who speak out much more vividly and will flat-out insult their playerbase, because that's the style of business they take. I found Gyre's comments to be worth a chuckle, but they were quick and to the point.
A quick, concise and undesirable answer will always trump a long, drawn out and unanswered question in my book.
As Gyre said, "The game has changed". We have no mist, free elevators, battle sprites, and currently no real good use for minerals. That doesn't make the game anything less. I appreciate the fact that Gyre replied to this thread rather than keeping quiet and keeping us in the dark.
In my own opinion, I believe that the best course of action would be removing the obsolete achievements from Steam and keeping them as legacy achievements in game. I've completed all the achievements, and will keep my bragging rights either way. The main negative I see from this is that we can't check the timestamps of when we achieved them. Whatever action is taken, I'll be able to keep enjoying the game. :)
(Also, plenty of games on Steam have achievements that are event-only. Usually the events cycle, but if you miss them, too bad.)
I'd talk down to the community too if I was in their shoes. Heck, I'd do it more often. (Even though it was more playful than insulting, but you know, it's the internet.)
What's this? Everybody's been ranting and raving how the game hasn't changed, but... It has!? I call blasphemy!
I wouldn't care if all "broken" achievements are removed from steam, because otherwise new players won't be able to get 100% and everybody should be able to achieve that. :D
Atleast players, who got the achievement, can still see them ingame, if you only remove them from steam. :)
That would make more players happy than sad, because achievement hunters with 100% in Steam will still have 100% in steam, so it wouldn't make much of a difference. :)
Ps: I haven't gotten Master Miner, too, but only because I had to go to hospital and for me as an achievement hunter it was sad to see that i couldn't finish it, after I had left the hospital 2 weeks laters.. Also I have to say i wasn't very far away from achieveing it. :(
I like the cut of Gyre's jib. A wisecracking dev is always preferable to a stereotypical college professor one. Besides, it's certainly preferable to calling customer service for most things. Like Fangel said, it's a quick chuckle, and lightens the mood. And everything else Fangel said.
"I appreciate the fact that Gyre replied to this thread rather than keeping quiet and keeping us in the dark."
I appreciate a direct answer too. It is nice to know definitively that the achievements in question will not be coming back. However, that does not excuse the way in which it was given. There is a difference between direct and blunt with insults.
It's only a matter of time before someone makes a thread attempting to draw out answers from gms/devs.
All these responses from the higher ups usually have this effect. Time to play the waiting game.
Hey guys, I think too much is being made about the "tone" of my response.
First of all, I appreciate the suggestions and passion that everyone brings to the table. I can understand the frustrations from having the achievements be ignored for many months. Until recently we weren't sure what we were going to do with the unobtainable ones, and once we did I didn't communicate the plans to the game masters. So there has been a bit of confusion.
I had wanted to address some of the concerns but perhaps I should have left communication to those who are good at it. I can be blunt.
Also I was perhaps a little frustrated by the requests to redefine those old achievements. The comparison to the super bowl is apt: just because it's impossible for me to now win the 1987 super bowl doesn't mean we should take away the trophy from people who did win, or redefine it so that I can do something else and get a 1987 super bowl trophy. Think of the legacy achievements as history.
Rest assured that we are hard at work on new things, and there might be some new achievements coming in the months ahead. Fixing the broken and obsolete achievements wasn't even really on the schedule but I worked it in.
I didn't want to shut-down any discussion, but given our busy schedule it's best to look forward to new things rather than worry about how to make a historical achievement relevant again.
Headhonchoishere: Also, let the dev's defend themselves
Gyre-of-Guile: The miner achievements are obsolete, not broken.
They aren't coming back. The game has changed. We're not going to drive game features by thinking about how we can make old achievements relevant again.
---
Crimson-Cat: This is some of the most (urine*) poor customer service I have seen in a long time!
---
He kind of asked for it.
Also, Gyre-of-Guile is not a customer service rep, nor a community manager. He's an engineer in the game (and not a new one, either). They're like sailors. Stuck out of the sunlight for long periods of time, keeping the boat working, having to put up with a lot of crap when things don't go exactly as planned, and having to keep everything together when directions change.
All that considered, it was a fine honest answer to people making a big deal over nothing, as far as I'm concerned (and as an extra bonus to me, went along with what I thought as well bwahaha). One guy was going around trying to make a huge deal about how achievements were 'broken' when in reality, they were removed with little intention of going back. Instead of than letting that player-led confusion build up, he stepped in clarified it with some well-deserved snark. Regardless of the tone of response, removing the achievements was an undeniable reality and the one thing that had any tangible effect on whether or not these achievement-hunter types feel anything.
On the up-side, in today's patch, they fixed an achievement that was actually broken.
edit:
I was pleasantly ninja'd.
gg
Tbh I didn't know the recently fixed achievement was broken too.
But now this proves that it is possible for the achievements to be fixed. In what way? Well, even though the Bolted Vee Catastrophe proves that arsenals can be edited en masse, the mineral count of every single account couldn't be counted AND added with the deposit count of other players. Having something like a NPC or the "Use minerals to enter missions" suggestion that can add towards the count. It's possible and, seeing the GMs' bigger attraction to the player base, it can happen.
And as someone who worked long and hard on that achievement, I'd be disappointed if OOO were to remove that achievement entirely.
It's a bit of a dilemma for them but I think the current solution is good enough. They could hand out some artifacts to those who got them or something and remove them entirely from the achievements list to keep the game 100%-able on Steam.