So I read this post about the obvious relation between split and single damage type weapons against monsters weak/strong vs a type. I was wondering how much of a difference does it make actually make?
Divine Avenger Hit 1
D. Wk. Neu Str Bonus Penalty
19 229 184 115 24% 38%
20 249 200 125 25% 38%
21 266 213 133 25% 38%
22 288 231 144 25% 38%
24 311 241 152 29% 37%
25 312 235 150 33% 36%
26 321 238 153 35% 36%
27 324 236 153 37% 35%
28 328 234 153 40% 35%
Divine Avenger Hit 2
D. Wk. Neu Str Bonus Penalty
19 292 247 151 18% 39%
20 314 265 152 18% 43%
21 340 287 176 18% 39%
22 368 311 190 18% 39%
24 404 338 208 20% 38%
25 411 342 210 20% 39%
26 422 349 215 21% 38%
27 433 356 220 22% 38%
28 445 363 225 23% 38%
Divine Avenger Charge
D. Wk. Neu Str Bonus Penalty
19 434 389 232 12% 40%
20 473 424 253 12% 40%
21 513 460 275 12% 40%
22 554 497 297 11% 40%
24 611 545 327 12% 40%
25 625 556 334 12% 40%
26 648 575 345 13% 40%
27 667 590 355 13% 40%
28 682 600 362 14% 40%
Acheron Hit 1 and 2
D. Wk. Neu Str Bonus Penalty
19 197 150 96. 31% 36%
20 215 163 104 32% 36%
21 233 176 113 32% 36%
22 251 189 121 33% 36%
24 270 198 xxx 36%
25 275 199 xxx 38%
26 279 198 xxx 41%
27 283 198 xxx 43%
28 292 203 xxx 44%
Acheron Hit 3
D. Wk. Neu Str Bonus Penalty
19 253 209 129 21% 38%
20 277 228 141 21% 38%
21 301 248 153 21% 38%
22 325 268 165 21% 38%
24 356 291 xxx 22%
25 365 293 xxx 25%
26 374 301 xxx 24%
27 381 300 xxx 27%
28 382 292 xxx 31%
(I don't have enough Acheron Charge data yet. Also, missing Stratum 6 vs Fiend/Undead for obvious reasons.)
Final Flourish Hit 1 and 2
D. Wk. Neu St Bonus Penalty
19 193 148 31 30% 79%
20 208 159 33 31% 79%
21 222 169 36 31% 79%
22 236 180 38 31% 79%
24 258 193 42 34% 78%
25 265 195 43 36% 78%
26 272 197 45 38% 77%
27 278 200 46 39% 77%
Final Flourish Hit 3
D. Wk. Neu St Bonus Penalty
19 229 184 36 24% 80%
20 246 197 39 25% 80%
21 264 210 42 26% 80%
22 282 224 45 26% 80%
24 307 241 49 27% 80%
25 315 245 51 29% 79%
26 323 250 52 29% 79%
27 331 254 53 30% 79%
Final Flourish Charge
D. Wk. Neu St Bonus Penalty
19 312 267 53 17% 80%
20 336 287 53 17% 82%
21 360 307 57 17% 81%
22 384 327 61 17% 81%
24 420 342 68 23% 80%
25 432 362 70 19% 81%
26 444 382 72 16% 81%
27 456 402 74 13% 82%
(Don't have flourish data at D28.)
Ash Elemental Blast
D. Wk. Neu St Bonus Penalty
19 158 113 26 40% 77%
20 170 121 28 40% 77%
21 184 131 30 40% 77%
22 198 141 33 40% 77%
24 215 150 36 43% 76%
25 222 152 37 46% 76%
26 228 155 38 47% 75%
27 234 156 39 50% 75%
28 240 153 41 57% 73%
The penalty amounts seem to be in line with what would be expected if damage was half normal/half special. DA, Acheron mostly be 40% penalty against strong defense. The Flourish/Ash has ~80% penalty against strong defense.
The bonuses don't make much sense though. Subsequent hits have lower bonuses and the charge attack is particularly low compared to what is expected. Even weirder is that the Flourish, a "pure" piercing weapon, has a marginally better bonus compared to the DA/Acheron. I would think the bonus would be double since all the damage is concentrated against the monster's weakness.
Can anyone make some sense of this?
Thanks for doing this. These tables definitely help and can be applied to other things like the slow vs. med sword debate, especially when you add in UV's.
I'm also confused about the diminished return on the final blow of the weapons, since there is an inherent risk of finishing your combo sometimes (cf with 2hit-shield cancel on a medium sword). My initial thought was that it was a balance issue, where the devs probably didn't want to 2-hit everything to death, but a quick test on a random zombie on d19 proved otherwise, with HP's that exceeded 2 hits, and sometimes even the 3 hit. As to the flourish, I think it's kind've weird too, considering the huge penalty associated with it.
And for what it's worth, a glacius is equivalent to an acheron in terms of absolute damage (ie. I was getting the same numbers).