Literally every single thing done in Spiral Knights involves gambling.
Playing levels:
-Opening treasure boxes for rarities
-Whether there will be treasure boxes and whether those boxes are green or red
-Whether a rare mob will spawn
-Whether that rare mob will drop its item
-That prize wheel (thanks Bapp!)
Crafting gear:
-Unique Variants randomly occur
-Unique Variants can be bought. Randomly?
-Recipes can be found randomly from basil (though HoH has diminished this point greatly)
-Forging gear can fail or reward you with a prize box
Purchasing anything from OOO:
-Prize boxes
-Flash sales
-Most gear shops are largely random (though these are useless to begin with)
-Featured auctions are "random"
-Regular items in the supply depot go on "sale"
Playing lockdown/blast network:
-King Krogmo is at the ready
Partaking in any event:
-Involves finding rare drops
----Black kats for pages AND black kat cowl
----Devilites for fiend materials for ID passes
----Rare rooms (cake/punkin king/devilite rooms)
----Rare trinket drops after HELL ON EARTH: Winterfest Edition!
-Often involves prize boxes/crafting
Sometimes these are kind of innocent and even pleasant, they can add flavor to the game. Am I opposed to danger rooms, or even hunting for black kats? Not entirely. They can be good ways to integrate the content into the game. But we're not talking about one event, or just one facet of the game... we're talking about every single thing you do while playing the game. Sometimes I feel like its being shoved down my throat-- especially with things like the black kat cowl, rare trinkets, forging and having that .0025 chance of something that I actually care about coming from a box.
What do you guys make of it all?
Have you played an MMO before? Nearly every MMO relies on some element of chance. People don't keep doing raids in World of Warcraft to get the same item over and over, they're hoping the item they want will drop AND that they'll be lucky enough to get it. That's the most prominent example I can think of anyway.
I don't particularly like the tone of this article but it explains it much better than I could:
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-tryin...
Most games rely on some element of chance or gambling, too. Even shooters like Borderlands! I like that Spiral Knights has at least a balance of skill and chance, so you're not just "pressing the lever," you're actually being tested on your ability to press the lever. Conversely, having to try more than once for something is also a good way to keep you playing -- if you can get everything you wanted on your first try then there'd be no need to keep playing since you'd already have it all. D: