Gambling Elements in Spiral Knights

38 Antworten [Letzter Beitrag]
Bild des Benutzers Fehzor
Fehzor

Literally every single thing done in Spiral Knights involves gambling.

Playing levels:
-Opening treasure boxes for rarities
-Whether there will be treasure boxes and whether those boxes are green or red
-Whether a rare mob will spawn
-Whether that rare mob will drop its item
-That prize wheel (thanks Bapp!)

Crafting gear:
-Unique Variants randomly occur
-Unique Variants can be bought. Randomly?
-Recipes can be found randomly from basil (though HoH has diminished this point greatly)
-Forging gear can fail or reward you with a prize box

Purchasing anything from OOO:
-Prize boxes
-Flash sales
-Most gear shops are largely random (though these are useless to begin with)
-Featured auctions are "random"
-Regular items in the supply depot go on "sale"

Playing lockdown/blast network:
-King Krogmo is at the ready

Partaking in any event:
-Involves finding rare drops
----Black kats for pages AND black kat cowl
----Devilites for fiend materials for ID passes
----Rare rooms (cake/punkin king/devilite rooms)
----Rare trinket drops after HELL ON EARTH: Winterfest Edition!
-Often involves prize boxes/crafting

Sometimes these are kind of innocent and even pleasant, they can add flavor to the game. Am I opposed to danger rooms, or even hunting for black kats? Not entirely. They can be good ways to integrate the content into the game. But we're not talking about one event, or just one facet of the game... we're talking about every single thing you do while playing the game. Sometimes I feel like its being shoved down my throat-- especially with things like the black kat cowl, rare trinkets, forging and having that .0025 chance of something that I actually care about coming from a box.

What do you guys make of it all?

Bild des Benutzers Addy
Addy
Have you played an MMO

Have you played an MMO before? Nearly every MMO relies on some element of chance. People don't keep doing raids in World of Warcraft to get the same item over and over, they're hoping the item they want will drop AND that they'll be lucky enough to get it. That's the most prominent example I can think of anyway.
I don't particularly like the tone of this article but it explains it much better than I could:
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-tryin...

Most games rely on some element of chance or gambling, too. Even shooters like Borderlands! I like that Spiral Knights has at least a balance of skill and chance, so you're not just "pressing the lever," you're actually being tested on your ability to press the lever. Conversely, having to try more than once for something is also a good way to keep you playing -- if you can get everything you wanted on your first try then there'd be no need to keep playing since you'd already have it all. D:

Bild des Benutzers Skepticraven
Skepticraven

Most MMOs even include damage as a random element.
I'm glad this game does not.

Bild des Benutzers Bopp
Bopp
yes, worrisome

Yes, there are many randomized elements, as in most games. Not all random elements resemble gambling enough to merit that label.

But this game does have many straight-up gambling elements, such as paying money for promotional boxes. These are basically lottery tickets for virtual goods. It worries me because some people have tendency toward gambling addiction, and this game (as much as I love it) may be exploiting them.

You didn't mention my favorite example: the prize wheel. It doesn't even make sense in the game. I'm racing through a terrifying dungeon inside a mysterious planet, and I fight my way through vicious monsters to the exit, and...suddenly I'm at a slot machine getting a prize?!

Bild des Benutzers Krakob
Krakob

Doesn't gambling require payment? There's plenty of RNG in the game but most of it requires little to no effort (status infliction, the prize wheel, etc.)

Bild des Benutzers Midnight-Dj
Midnight-Dj
:/

"Hurr durr, OH NO, this is the third time I got a fiend low on my acheron, this game must be broken!!! Let's implement a new system where we can control what UVs we get while OOO can't get any profit!"

"Hurr durr, OH NO, I missed the BK event, the apocrea event and the tortodrone, let's make them all year around so everyone who is too lazy or too scared to partake can have chance to get the items that others spent hard labour to get!"

"hurr durr, OH NO, I got insulted on forum, let's make a complain button where I can pour all my bad days at the GMs who are already working their butts off trying to maintain this game!"

Complains, complains and more comlains, if you hate the aspect of gambeling in this game, then don't punch your weapons, stay tuned to forum for any event and flash sale announcement, don't buy the prize boxes with your hard earn cash in RL.

And you know what else is a gamble? Your life, that is RIGHT, your real life.

Bild des Benutzers Skepticraven
Skepticraven
@Krakob ↑

"Partaking in any event:
-Involves finding rare drops
----Black kats for pages AND black kat cowl
----Devilites for fiend materials for ID passes
----Rare rooms (cake/punkin king/devilite rooms)
----Rare trinket drops after HELL ON EARTH: Winterfest Edition!
"

OP considers time a payment method.

Bild des Benutzers Krakob
Krakob

Time is money, I guess.

Bild des Benutzers Autofire
Autofire
You are experiencing a PICNIC ERROR!

Addy's link does put an interesting light to the subject...

Interestingly enough, SK used to be much less of a game that was intended to be addicting. You had limited mist energy so you couldn't play all day. Yes, that system had it's drawbacks, but still...

Time is money, technically. But so is relaxation. If I overworked all my employees (if I was a boss), their output and quality would drop dramatically. If someone finds gaming relaxing, then why not? what? Sure, there could be better ways of relaxing, but it's all up to the individual.

At the same time, I don't like how much big industries are taking this apart. I would personally like most of the bigger industries to kinda go away. It's better when games are made the old fashion way: By people who love making games, and want to show others the world which they dreamed up and then worked hard to create, and not a multi-million corporation who wants to become a multi-billion corporation.

The key to things is self-control. Work hard at your studies or put a real-life goal to fulfill. Let me close this medium-sized post by saying: Eat to live, not live to eat. (Or play, drink, sleep, etc.)

Bild des Benutzers Gianor
Gianor
This isn't really a gamble.

Gambling involves giving up a possession on hopes that you will get an item of more value than the item you wagered. The only gambles in this game would be opening prize boxes, lockboxes, or punch's UV's, anything else is sheer gain, and is not essentially gambling.

Bild des Benutzers Elrick
Elrick
It's always the same thing.

It's always the same thing. It's easier to copy a casino model to make money than creating new content and fun game mechanics. This game as been in milking mode with minimal support for years now.

Bild des Benutzers Autofire
Autofire
You are experiencing a PICNIC ERROR!

Elrick, that's a bit true. But also a bit false.

It really depends. Apocorean was truly new, and there wasn't really gambling. Unless you say opening tombstones is a gamble, but I deny that for various reasons. Whereas Blackkat is really up to luck. (Though I just realized why: Blackkats are cursed with bad luck. So, naturally, fighting them will make them use that bad luck against you...in a way.)

The problem is that so much of it is events rather than solid content. (Anything that stays is a new mechanic, which is a bad thing.) Indeed, all MMOs are gambles though. The thing about MMOs is that you have to keep players playing because an MMO without players is a bad MMO. MMOs rely on player bases much more heavily than other genres purely because of this. This is why you see indie games and other small games focusing much less on chance features. (And I would even include Minecraft in this; sure world generation is random, but I don't see a way around that.)

EDIT: Also, I never purchase anything with a chance to get me something good via real money. I don't like gambling and I hope OOO stops trying to make me gamble with real money.

Bild des Benutzers Addy
Addy
Autofire: If you dislike the

Autofire: If you dislike the gambling aspect of it, buy a box with real money, sell said box, and use the crowns/energy made from the sale to buy the item you're after. It's what I usually do.

Bild des Benutzers Autofire
Autofire
You are experiencing a PICNIC ERROR!

Never thought of doing that...

Why do I feel silly? :I

Bild des Benutzers Fehzor
Fehzor

"Yeah well pretty much every MMO does this, so we're lucky that OOO doesn't come to our door and beat us up like some kind of loan shark."
If all the other MMOs jumped of a bridge should SK do so too? But really, why should we limit ourselves based on the failings of other games? Just because every other MMO has to be over-reliant on chance and milk the players doesn't mean we have to. Is that really what you want from this game, or any game in general? (No, Poker Night At The Inventory doesn't count)

"It isn't strictly gambling according to the dictionary, so its ok to eat children's tears and kill their parents."
Its all in the same vein as gambling in that we are rewarded randomly as per Addy's first link, so I'm going to call it gambling for lack of a better word. "Random chance" comes close, but doesn't quite describe the skinner box shenanigans.

"I knew it! Fehzor is jealous of my obsidian kat shield! Gah! I hate her! She should just leave or wait for the event! Stupid complainers!"
I have all of the event promotional items and seriously want to discuss this. I'm not angry about the events at all, and even stated in the OP that I was fine with most of them, barring the black kat hat and solstice rings.

Bild des Benutzers Addy
Addy
If all the other MMOs jumped

If all the other MMOs jumped of a bridge should SK do so too? But really, why should we limit ourselves based on the failings of other games?

--

I'm not sure you read my entire post. :s

Bild des Benutzers Fehzor
Fehzor

No, I did.

Its 2 am and I feel god awful, so I have no idea where I am or who I just slept with. I'm going to go to bed now.

Bild des Benutzers Addy
Addy
Then I'm not sure you should

Then I'm not sure you should be posting right now? It seems pretty counter-intuitive to any actual discussion. I actually answered the questions you posed in my original post. But to elaborate, I guess:

I don't believe that Spiral Knights is "over-reliant" on chance, and in fact this game is more skill-based than chance. Yes, rolling a perfect UV is all down to chance, but that's also not mandatory to succeed. Other games, to stick with the ones I referenced, WoW and Borderlands, REQUIRE you to continue rolling over and over and over until you get necessary gear to advance, especially in higher-level playing. (I'm completely unable to continue solo in Borderlands without a particular loadout, skill is somewhat necessary but I know that it'll be much, much easier with a particular item, and I have had several friends in WoW who couldn't do a particular raid until they finished grinding out some of the others for the proper equipment to do the next one.) In Spiral Knights, all you need to do is just get any 5* equipment and then you can access literally anything. (Barring Shadow Lairs, but 1800 CE is not that hard to come up with.) There aren't any missions that require you to get a UV.

I'm not certain that anything mandatory to succeed or progress in this game even slightly touches on chance? It seems to me that it boils down to skill and perseverance. Even if you don't find your Orbs of Alchemy, you can ALWAYS buy them. You never get stuck on a chance like a lot of others I've played have done.

As mentioned, I think that some element of chance is necessary for a game like this. Any game where I can just GRAB everything is over rather quickly. I can beat Banjo-Kazooie in under eight hours with 100% completion, because there's no chance element; once you know where something is or how to get it, bam, it's yours. Mega Man is one of my favorite series of all time, but you can only put so many hours into it before you realize you're not gaining anything. At least with repeating missions in Spiral Knights, I'm earning money that I can put toward a new item or costume or my guild. There's always some overall net gain.

The only stuff I leave up to chance are the extremely occasional boxes that I purchase (this promo has been unusual for me, I usually just sell the boxes), and crafting UVs. And even if I don't get a UV it's not like my weapon or armor is going to be useless. People can beat Vanaduke in Proto gear, I definitely don't need CTR Max on my Blitz Needle. Having a magic button combination to obtain CTR Max on my Blitz would also take all of the fun out of working to get one. ;) AND! When you finally get a lucky roll, it feels pretty amazing. I particularly enjoy the feeling of an unexpected surprise, like the time I crafted a Shock Max Mercurial Helm. My heart physically skipped a beat and I felt proud. Can't get that without an element of chance, either, though I guess that's more anecdotal.

tl;dr, chance isn't necessary to progress in-game, I personally feel that Spiral Knights does a dang good job with their chance elements being largely non-essential to gameplay, and you generally have another option to get the chance-related things you might want anyway

tl;dr2, I am not very good at being succinct.

Bild des Benutzers Mystrian
Mystrian

To me, spiral knights would be categorized as "Roguelike"

Bild des Benutzers Seiran
Seiran

Addy, become my replacement in May. :V

With the introduction of the forge system, you kind of do need to 'gamble' to advance - heating gear to upgrade is a necessary part of progression, whereas gear 'necessity' in Borderlands is something you can overcome with skill (well, if you skip it, it's basically like trying to run FSC with proto weapons - things just take way too long).

-----

As for gambling, generally, I only categorize something as 'gambling' if there's money input from your side, and the results are mostly based on chance.

- Coliseum doesn't count, because you throw money in, but you have significant impact on whether you gain money back.
- Punch counts, because you throw money in, and you cannot impact whether you get a reward.

As for things like the Black Kat event... yeah, there's a very slim chance for success, but you only (...!!) lose time/effort. I guess it's gambling if you pick the right definition for it, but not under mine :x

Bild des Benutzers Addy
Addy
Your replacement? Where are

Your replacement? Where are you going? ;-; WHERE AM I GOING?

I did forget about forging, however I always always ALWAYS forge at 100% so even still, it doesn't HAVE to be a gamble. ;3 So with that in mind, it is tentatively gambling, you're right about that.

I also wouldn't call the Kat Event gambling because you're not spending anything but time/effort for a chance at something, and even if you don't get the Book of Rituals, you do get Ancient Pages. Rarely does anything in this game result as a pure "loss," which is really nice. (I think the only option for a loss is rolling at Punch, or spending a lot of money on a box, only to open it and get an undesired prize. But both of these things are purely optional.)

Mystrian has a cool point about roguelikes, I would never have considered this to be one but in loose terms, it kind of is. That might be why I've stuck with it for so long, considering it's one of my favorite genres of all time. :D

Bild des Benutzers Fehzor
Fehzor

If the part of gambling that reinforces the behavior is presented to the player in any sort of exchange that has to do with random chance- i.e. the food pellet as per Addy's article- doesn't that make it related to gambling all the same regardless of whether it actually is gambling by the books? If I am constantly exposed to that pattern of reward, doesn't that prime me to want that kind of reward, and prepare me to get into it?

Bild des Benutzers Welux
Welux
Eh.

I wouldn't even say the promo boxes are much of a gamble, since as Addy said, you can simply sell the box and make a decent profit off of it, a better profit if you were to buy crowns with energy anyways. But i personally don't mind it, its not exactly forced upon you, its all completely optional to spend your hard earned crowns/monies, most of the stuff are just re-skins or costumes. Besides the shield that came out with the equinox event, which was kind of ridiculous.

But honestly, i sometimes buy the boxes and open them, just because its kind of enjoyable for me. It may be weird to some but i'm sure others do it too, it's more along the lines that i enjoy the mystery of opening a box. I just sit there thinking "what am ah gonna get?"And either satisfaction or disappointment comes along, which isn't always the case, since i can just sell the item i don't want for a reasonable amount.

Heck, look at TF2! They make a fortune off of keys and boxes of items, it's half of the fun of the dang game for some!

I dunno. Basically, as i see it, its not forced on the player, while there are minor gambles, the ones that actually requires something that you took time to get (energy, crowns) are optional. I'm indifferent about it, i wouldn't be bother if it were in the game or not, the whole thing is a matter of personal tastes and preferences.

Bild des Benutzers Holy-Nightmare
Holy-Nightmare
True to my name I am but a dream...

You forgot to mention the charge attacks of the Fang of Vog, Faust, and Gran Faust. (and to some extent the sealed sword charge)

Bild des Benutzers Mayaura
Mayaura

I’m not sure, Fezhor, if you really believe that argument you are making in the original post, or if you are just trying to discuss something of interest. Also you didn’t define gambling, which further muddies the attempt to debate it. It really depends on how you define “gambling”.

Narrowly defined, gambling involves playing some sort of game for money such as cards or dice or a roulette wheel, or some kind of bet you will either win or lose. When you lose, you get nothing back. Since there is no situation in spiral Knights where you take a chance with your money and get nothing back, there is no gambling in Spiral Knights.

Broadly defined, gambling is a constant and unavoidable part of life. Making decision that involve calculating the risk versus the reward occur frequently, for example, passing up an open parking space in the hopes that you will find one closer to the store entrance even though one is not immediately visible. We mainly gamble with our time, but time is money.

You stated in the Original Post - Sometimes these are kind of innocent and even pleasant, they can add flavor to the game. You also admitted that They can be good ways to integrate the content into the game.

But you exaggerate your case in two ways (and thus reveal its weakness) when you say But we're not talking about one event, or just one facet of the game... we're talking about every single thing you do while playing the game. No, clearly were are not talking about just one event, or just one facet of the game – that’s your first exaggeration. But neither is it in every single thing you do .

Technically speaking, any game of chance that involves anything of monetary value is gambling, so, Yes, there is some gambling in this game, but games such as Spiral Knights make entertaining use of some randomness in things such as prize boxes or drops from monsters or forging in a way that adds enjoyment to the game without really adding any significant risk of loss for the player.

Spiral Knights is mainly a game of skill with elements of chance that adds to the enjoyment. There are some gambling-like aspects to the game, but many games use some form of randomization for fun. So, while playing a game of chance for some kind of stakes such as a better Unique Variant fits the broader definition of gambling, it’s also part of what makes a game fun. Getting a mystery prize in a game or from a gumball machine involves chance, but no one would seriously argue that it is gambling in the traditional sense.

Bild des Benutzers Draycos
Draycos
Stepping out of the shadows, for a moment..

@Mawashimono

"Randomness enhances the gameplay! You don't ever lose anything if you luck out."

I'm going to take this piece by piece, because I strongly think against this.

-Forging really shouldn't have a chance system that incentivizes guarantees. Instead, you should be given Forge Boxes by collecting a variety of gear, rewarding players who expand their Arsenal, while only giving the option for '100% chance' forging. Nobody in their right mind wants to take a 20% chance, since you get absolutely nothing if you're unlucky. The concept of losing your Crystals while getting nothing for it is most definitely a "loss for the player".

-Prize Boxes can give you something you'd love to have (in my case, Dragon Wings), something you didn't really want but are okay with having/trading away (Moustaches, Vertical Vents, Auras, Halos, wings that don't have 'dragon' in them, etc.), or something that you didn't want at all- and probably can't sell, because nobody else wants it either! (Barrel Bellies, Maid Headbands, etc. etc.) There's a clear way to "lose" no matter how you got the box. Even if it was just some time that you spent, you're not gonna get it back if you get something you don't want.

-Item drops being randomized could be totally circumvented (though maybe not efficiently). While there's definitely set chances for everyone, not everyone is as lucky or unlucky. Someone could have everything they need in minutes, and someone else would have to resort to shelling out some crowns to buy from someone who wasn't so unlucky. Generally, it's not so bad, but when you have something like the Katastrophe where a Book of Dark Rituals drops at an absurdly low chance from an absurdly rare enemy, the only fun you have grinding for it is the joy of finding it, knowing that you don't have to keep waiting and wasting time. I don't know how many times people made threads on that stupid book, but nearly everyone who complained wanted a way to get it guaranteed (at, say, 400 pages). Some people went upwards of 600+ pages (myself included) because they just weren't lucky.

-And now, the thing everyone knows I hate oh so much: Unique Variants, their current state in the game and the system they're locked behind. Only the second part is relevant, though.

I'll sum this up in a single phrase: progress locked behind luck. You can't guarantee what Variant you'll get, you can only lock in what you've already got. You could spend 20k crowns getting that CTR High you wanted on your favorite bomb, or you could spend 500k and end with Beast Low. There is no guarantee, ever.

Do you understand why that isn't fun? Looking back to what I said about the BoDR- the only fun you have gambling your resources away is when you finally get what you were looking for. It only took you 360k for that ASI Medium, after all!

Unfortunately, if you want to play this game competitively or feel as impactful as someone who's been playing longer than you have in a tough mission, you don't just need to be good. You have to be stupidly lucky. Briefly touching on that first part I said I'd pass over- bombs are incredibly reliant on CTR, status resistance gives immunity to haze bombs at certain levels, ASI makes mistakes so much less painful, etc. etc..

That doesn't add to the enjoyment of the game. It creates a wall between players that have a lot of spare money or time and the players that don't, a pretty sizable one, too. I don't know anyone who finds that fun- except maybe the people who love having an unfair advantage, or are afraid that their bonuses might be less special if the broken system of chance was ever changed- even if it should change.

Looking at Warframe again, there are people who will defend mechanics that make you nearly permanently invincible, or practically instagib every enemy in the room. That's a pretty extreme example, but it's one.

Bild des Benutzers Fehzor
Fehzor

No, I don't at all mean to say that the game is terrible at all because of its random chance, but that I do think that it goes a bit too far when all the cool things that you could possibly want have less than a 1% chance of dropping. I also do think the game is geared to milk us via gambling elements as listed above, and that this is relatively questionable given the tone and child-friendly nature of the game.*

But more on track, think of the black kat cowl. Was that a "fun" item? I didn't have fun finding one. I did at first, for the first few hours of grinding kats, because I felt like I was going somewhere. But after that, it wasn't fun at all- it was a lot of work just so that I could get the one "good item" and try it out. If I didn't want to do the event? Well too bad, I'd get to wait for the next event, or the one after, or the one after that.

People like Zeddy ground the kats straight through the event, and didn't get anything, while a few others got a ton of items. That isn't fun at all. That really really blows for everyone but the girl who gets to lean back and say "Yeah, I found 5 black kat cowl books in half an hour, how about you? Oh, you've been grinding for 2 weeks? Well good luck." And that's really where I'd draw the line.

As for the "real life is chance based" argument-- I get that my whole life is a gamble/chance based, but when I'm looking for a parking space it isn't because someone engineered the world in such a way as to get me into gambling on prize boxes as much as possible. Instead, the parking space is "random" because it was based on who came before me/who left and thus follows a pattern that works well enough that we haven't replaced it. Most things outside of casinos and MMOs are like that, believe it or not.

*No, the "13+" rule isn't because of how brutal and violent and gambling conducive SK is, its because of the whole COPPA legislation dealio. There are a multitude of children playing the game at any point, and COPPA is a massive joke until something awful happens-- if you don't believe me, go join a few random parties and drop the "Say, how old are you guys???" question. People will literally tell you that they are under the age limit.

Bild des Benutzers Mayaura
Mayaura
@ Draycos Thank you for that

@ Draycos

Thank you for that well-written and well-thought response and for its overall tone.

I’ll try to respond a bit.

Let’s start with those two sentences in quotation marks, which seem to imply that you are quoting me when in fact you were paraphrasing my words, and in the second sentence, really mis-representing my argument since I said nothing like that.

By forging, you mean the heat leveling up process, right? I don’t know why anyone would use the less than 100% version. They should just remove the other two options. To use them (70%, 20% ?) is just gambling of the stupidest kind, but gambling easily avoided by using the 100% option.

Using Punch is a kind gamble, but not one you never have to make use of. Adding a Unique Variant to your gear is entirely optional, and you still get something for your money.

You said

You can't guarantee what Variant you'll get, you can only lock in what you've already got. You could spend 20k crowns getting that CTR High you wanted on your favorite bomb, or you could spend 500k and end with Beast Low. There is no guarantee, ever.

That’s true, but also wrong in two ways. First, as I said, you don’t need to do it. Second, you can guarantee your UV by simply buying it in the AH r from another player, which is what I do – no gamble, no risk, 100% guaranteed to get the UV you want.

As for Prize Boxes. Remember, these were added as an additional bonus incentive to buy energy. The transaction remains the same – someone pays real world cash for in-game energy (wealth). Prize boxes are just an additional reward during promotions.

I didn’t do Katastrophe at all pretty much for the reasons you stated – it can be a frustrating grind and not at all fun. If I want one of the rewards from such events, I’ll buy it directly from a player. That’s not gambling, though. That’s just an example of the randomization of the game that some players do not enjoy.

You certainly don't have to be “stupid lucky” to progress. Playing earns wealth, but buying it earns it faster, which is what allows the game and company behind it to continue to exist. If you begrudge them that, then you’ll soon have no game to complain about at all.

@ Fezhor

I get what you are saying. Yes, the game is, in order to make a profit, geared to milk us in some ways, and you feel that there is an over-reliance on “gambling” to achieve this, which is inappropriate for a game that targets teens.

I won’t argue against that, but teaching patience, delayed gratification, allocation of resources, and navigation of risk vs. reward decisions has its upsides too.

Bild des Benutzers Bopp
Bopp
the issue

The issue is not stuff like "rational people will avoid gambling on the forge". The issue is whether Three Rings has purposely designed gambling elements into the game, to exploit gambling-addicted people, who do not act rationally in their own self-interest because they are sick.

Again, I think that it's unreasonable to label all random phenomena gambling. Risking fire on a Fang of Vog charge is not gambling to me.

But whenever someone exchanges real money for a chance at prizes, that's clearly gambling. If someone does this occasionally, that's fine with me. If someone spends thousands of dollars per month on such stuff, then that worries me. Also, if you've ever seen a slot machine, then you will recognize similarities to the prize wheel, the "mission complete" music, etc. These psychological cues have all been worked out by the gambling industry.

Bild des Benutzers Seiran
Seiran
yer

@Bopp:

The great and terrible thing to note is that a lot of that is how modern f2p gaming has grown the most and thrives- through lessons learned from the gambling industry. When f2p devs (well, the higher ups) find such people, they rejoice at catching "whales" who they can farm lots of money from. Thankfully, spiral knights is much tamer in that regard in comparison to other f2p games and is actually rather enjoyable to play.

That aside, games becoming more about exploiting people rather than giving them something enjoyable is partly why I left the game industry in the first place.

Bild des Benutzers Draycos
Draycos

The problem with just "buying" UVs off the Auction House is that you have to pay ridiculous amounts.

If you play the game competitively, or you want to be able to contribute as much as the decked-out Knight next to you, you're stuck with one of two things- either you gamble, or you pay the equivalent of a full set of 5* gear and perhaps even more.

There is no "you don't have to" because of how much an impact it makes.

Let's look at CTR to show what I mean. Looking at the wiki, each point of CTR is about 7.5%; a UV that turns a Medium into a Maximum leaves you with 30% less charge time than someone with standard gear. For every three charges you use, the other guy has four. That's nothing to laugh at- and that's just assuming it's a single UV! ASI is also a really big mess, with each point cutting down on about 3.6~4%... That's about 20~25% total

As for paraphrasing and not actually quoting you, I do that a lot. It denotes what part of the message I'm talking about next, and I hate typing [strong][/strong] all the time. I like saving [em][/em] for emphasis.

Concerning prize boxes, you're selectively using one type of promotion for this. There are multiple kinds:

-Buy CE, get box
-Buy box with real money
-Buy box with CE
-Trade tokens from an event for box

But, just looking at the type that you're talking about- I think a lot of people buy CE for the box. They don't care much about the CE, they want the promotional costumes. Effectively, whether it's reasonable or not, the CE is the addition, not the box.

I don't begrudge OOO for having to put some grindwalls in the game to encourage players to do more than just run missions all the time.

I begrudge them for making 'endgame' be one of four options- gamble, grind FSC for 300 hours, empty your wallet, or stay worse-equipped, never being able to reasonably compete with the "pros".

Bild des Benutzers Mayaura
Mayaura
@ Draycos

You seem to have some strong feelings that give you a certain perspective on the game, but please bear in mind that those feelings are subjective. Other players like me may not feel driven by a “competitive” desire to “contribute” equally or better in every mission. Even though you may feel compelled to obtain the High CTR or whatever because you feel the impact is so large, a player who doesn’t feel that same compulsion certainly doesn’t have to get them or can get them in time as they play.

Buying UVs in the auction house or directly through the Bazaar section of forums or trade chat may seem “ridiculous” to you, but again, that’s just a subjective opinion about the price. In my opinion, the prices are reasonable for the product, and it’s much more cost-efficient than trying to buy the UV you want from Punch. (i.e. gambling).

Concerning the prize boxes you mention, your own argument works against you here since prize boxes contain no gear that enables you to become more competitive. They contain mostly costumes and accessories. They are an entirely optional cosmetic to the game.

As for trading tokens from an event for box, here SK has actually gone out of its way to prevent gambling since tokens cannot be traded or bought.

The other boxes are like buying a cream filled pastry that has been packaged with a collectible Pokemon card. Are you buying it because you want to eat the pastry or because you want to collect the card? The answer will depend on the consumer and will often be a little bit of both. So, yes, some people may be buying the energy to get the box, but I’d still say it’s only gambling if you risk get nothing for your money, which is not the case here.

I confess to playing a bit of Devil’s Advocate here because I’m not a gambler myself in real life or in this game. I’ve seen gambling addictions destroy lives and I certainly wouldn’t want this game to be some kind of “gateway” into real life gambling. I just don’t see that it is.

Bild des Benutzers Seiran
Seiran

@Mawashimono:
The other boxes are like buying a cream filled pastry that has been packaged with a collectible Pokemon card. Are you buying it because you want to eat the pastry or because you want to collect the card? The answer will depend on the consumer and will often be a little bit of both. So, yes, some people may be buying the energy to get the box, but I’d still say it’s only gambling if you risk getting [sic] nothing for your money, which is not the case here.

Ah... I think that's where the issue lies.

For clarity's sake, I'll use this as my definition of gambling:

it’s only gambling if you risk getting nothing for your money

Let's modify the example a bit, so that we know the pastry has been packaged with a Pokemon Card, but only a few of them have a (gasp) limited-edition holographic card!

This introduces a third kind of consumer - someone who purchases the pastries only to get the holographic card. To them, the pastry has no value, and the other cards have no value.

In that mindset, they are risking getting "nothing" for their money.

Objectively, it's not gambling, as you put it. But it's those consumers who discard the value of the overall package and spend a lot for their rare item that treat it as gambling, and despite the fact that they still do get "something else" for their bid, they're engaging the exact behavior/mindset of a gambler.

Is that an inherent issue of the company packaging in the rare 'extra' prize, or is it more of an issue of the person who gets overcome by the desire of the extra prize?

Bild des Benutzers Midnight-Dj
Midnight-Dj
@draycos

Hmm, since when did CTR become the only thing that improves your damage out put and be competitive?

OOO gave you the option to not to be competitive, and if you want to be competitive, just stay out of LD and play Dota2 or LoL, I am sure the players in those games are looking forward to see you rant about the class imbalances. Ha, let's be honest, compare to those bastards, I am a saint.

And I am pretty sure damage output isn't the only thing you can contribute to the team, what about the bombing crowd control? The gun fire cover? There is more than one way to contribute other than spamming your CTR VH combuster, i am sure you should know this by now. C42 shivering to spamming DBB in HoI, blitzing in FSC to gunning turrents in narrow corners. I am never a swordman my self and I still feel accomplished by fufilling these auxiliary roles that you and many others will never take.

And as for gambling, again, if you can't handle the consequences of a failure, then don't gamble in SK at all, or in any game. And even if you do stay worse equiped, you can always find other means to improve your gear performance (add trinkets, use special weapons and what not). I never spend a single buck on SK and after 800 hours of in game time, I managed to stay comfortably in the End game. Sure I may not have crazy triple max UV chaos or CTR VH combuster, but I am happy and having fun. Spending 400 hours in FSC is alot better than hearing trash talk from Drakdog or contri in one LD game.

"Suffering, a man's anguish against his own incompetence."

Bild des Benutzers Addy
Addy
I'm with Mawashimono with

I'm with Mawashimono with regards to buying from the AH rather than rolling, I'm generally quite unlucky with rolling and such so I'll just wait, save up for what I want, and buy it, rather than risking losing even more money in the process trying to get it. This safer route might even make me spend more, because in theory, I could get it with ONE roll from Punch, OR it might take me 100. Either way, safe route's the route for me.

with regards to "competitive" play

I'm a filthy casual when it comes to most games. :c Though even at high-level UVs n' such, you are never forced to roll on Punch for UVs or forge at anything less than 100%. You can grind out the extra Radiants to be safe, or you can buy your desired UVs. Safety takes longer, risk saves time if you're lucky. Skill is still the #1 most important thing, yeah the guy next to you might in theory be able to send off more charged attacks than you because he got lucky on rolling, but unless he's also a more skilled player than you, there's still a great chance you can out-damage them, or at the very least, out-live them.

Bild des Benutzers Seiran
Seiran

@Midnight-Dj.Draycos:
He's not talking about LD at all, strangely enough.

It's fueled more by some kind of jealousy at gear stats. Which is weird because I have stopped rolling for UVs with the inclusion of pet perks, since combined with trinkets and armor sets, they can give me the max stats I want. You can make up for any lack of ASI/damage with trinkets, which are comparatively cheaper than rolling, apply to ALL weapons of that type, and easy to budget for.

And for PVP, that's skill-based as well, as much as the uninformed would like to say otherwise.

Bild des Benutzers Klipik-Forum
Klipik-Forum

I think you're mistaking gambling with RNG.

Bild des Benutzers Fehzor
Fehzor

@Seiran

I'm not sure if you're talking about me or someone else, but if you are I'm more concerned with the fact that these things require gambling to begin with. In that regard, Draycos does bring up a good point-- lockdown does seem to help to fuel people's desire for UVs and other "high tier" items.

Do I think punch is a good place for gambling? Probably not, as he does come across to me as being ripe for abuse. I'd rather him just sell me the variants I want. Is Punch unbearable? Not really so much. He's really an alright dude when it comes to it and I think that I can live with him because he at least has the upside of making variants more interesting and mystical.

Bild des Benutzers Draycos
Draycos

@Mawashimono

The reason I keep going back to bombs over and over again with the whole UV nonsense is because CTR makes or breaks bombs depending on how much you have of it. The DPS and utility difference is crazy.

About that "competitive" buzzword I keep throwing around like it's going out of style. It was a terrible choice of word; I was stuck between ignoring LD and including complaints about it in my posts and just sort of went with it anyway. Just speaking generally, here, I just don't like feeling gimped. In situations where I have to play seriously, like in Danger Missions, Shadow Lairs, and Holiday Hellmountains, you're expected to be able to pull your weight. Maybe I take the game too seriously, heck if I know, but the feeling is there.

I feel like the prices are unreasonable because you need to spend a huge amount of time for them if you're getting them just by playing the game.

Why are those prices so high? Well.. the people supplying those crazy UVs had to be lucky, too.

All I'm mad about is that it creates a divide that isn't exactly healthy or entertaining to get past. You don't have to get past it, sure, but you're going to be worse off for it.

The prize box argument is something else entirely. I never intended to claim that costumes affected the gameplay in any way, shape, or form. It's certainly not as important, but it was relevant. I just don't like how it has to be the players that make a guarantee, and that we get guarantees few and far between (via flash sales)- but that's just me.

Tokens for event boxes is "gambling time". Thankfully, they're just cosmetics.

For your metaphor.. I'm kind of confused as to why I brought up the kinds of promotions in the first place, because making it easier for people to want to pay won't solve the problems I'm actually concerned with. Forget this. Back to hating variants!

_______________________

Seiran makes a good point- like I said earlier, I admit arguing against it is counterintuitive to the whole "gambling sucks" thing I have going here.

_______________________

@Midnight-DJ (man, it's been a long time since I've wrote that in this kind of post)

I'm disappointed you think that I don't acknowledge "auxilary roles", what with all the times I've mentioned Vortex-series bombs. I'm also surprised that you don't see how UVs affect those as well. Perhaps not as much in some cases, but the effects are there!

CTR makes mist bombs more forgiving to miss (which is really difficult in the first place, but hey, worth a mention). It also makes Shivermist harder to break, Stagger Storm more consistent, and makes Voltaic Tempest and Ash of Agni proc more. UVs massively increase the damage output and safety of autoguns. Having a lot of CTR on a DBB makes each flinching blast come quicker, and having somewhere around Ultra means Greavers can never do anything to you. ASI makes your 'covering fire' that much spammier. Etc., etc...

A big problem is that for every need you fill through UVs, that's more room for you to use your perk for MSI/HP and penta-heart trinkets without being any worse off... In any other case, you'd be giving something up to take those perks.

_____________________

I once saw an image depicting a message on a vending machine. "My light is broken, but I still work."
Someone also commented on the image, saying "Change comes from within."

_____________________

I've been dodging talking about Lockdown for a while now, because I hate everything about that, too.

Speaking about myself, I don't have perfect UVs and only have enough to hit Max on traits that I really want. I never use trinkets/perks for HP, and instead rely on just being good enough not to need them. This is the part where I complain about UVs making the game too easy and making it impossible to balance realistically, and mentioning my original complaint about it creating a grindwall power difference between people who don't pay/grind and those who do. Still, even when all I'm aiming for is CTR Low or ASI Medium, I've probably spent enough crowns to make two full 5* sets.

So no, I'm not saying this out of jealousy. I can do pretty much everything I need to be able to outside of very rare situations, since I'm already as powerful as I need to be. I just don't want that wall to exist for everyone else.

But this is just PvE, where HP doesn't matter if you're good enough [most of the time].

Now I'll talk about Lockdown, after dodging it for several posts.

________________

The "wall" is very different between PvE and PvP.

In PvE, you just need enough to make your tools as effective as reasonably expected. Health is meaningless if you're good enough.

In PvP [assuming everyone is trying to win], though, you need everything possible, because everyone is trying to get an edge over everyone else. Unfortunately, you can't just "get good" to match other people, because if you attack slower, you might get counterattacked every time you attack. If you have half the HP because you don't use PH trinkets, then you have to make half as many mistakes just to be equal.

In a game like Lockdown which is mostly about reading people and making the best possible predictions instead of mechanical skill [this isn't as stupid as it sounds, people use third-party programs to S.C. as fast as possible and see recons' footsteps], you will predict wrong some of the time. When you take two hits to kill as opposed to four, and can't hit other people as easily or be as hard to hit, you're severely disadvantaged. There will be often be times where you're playing as well as, or even smarter than someone else, but lose because you're not maxed out.

Players who aren't decked out with the best kinds of gear with the best kinds of variants are effectively shut out of Lockdown unless they're extremely good.

In PvP, the "wall" is much bigger. In PvE, the "wall" isn't as big, but it's got different problems associated with it, problems that I care more about and are harder to fix/work around than PvP's.