Feedback on IMF/FSC the second...

6 respuestas [Último envío]
Imagen de Danizpsycho
Danizpsycho

IMF - well, I couldn't run it well at all on normal server, so from the start this was a challenge on my framerate, though not as bad as what IMF was, surprisingly. The difficulty wasn't too much more than normal IMF, except mad bomber set meant I was on fire and electrocuted, A LOT. I prefer this to IMF T2 personally, and the twins look much cooler, but still not something I'd do alot.

FSC - Wow, just, WOW. Cursing zombies was a nightmare, especially when half my bombs were out of order, or I'd get cursed as I bring one up to charge, and get killed in the process. The levels are definately more engaging, and involve a bit more teamwork, not to mention the awesome(yet evil, god damn that was unexpected) difficulty ramp. Dissapointed that trojans were replaced with slag guards personally, but that's because I can't sit in a corner and watch the trojans tap away at my shield, but it's making me play a lot differently now, the new zombies having that shield on their back. (Psst, I hate it...)
I think if we didn't have over... a lot of mist, our team wouldn't have made it past the armory, or at least not cheaply anyway. However we did kind of abuse the unlimited energy, purposely killing ourselves between major stages to give us a fighting (read: struggling) chance against the seeming onslaught of curse breath, curse breath, Cootie being unable to do anything because fallen armor made her useless.

Overall, this new challenge should really give veteran, and skilled players a chance to prove that they can do it, however the token rewards (double that of normal) isn't really what i was hoping for, getting a blackened crest or whatever in half as many runs isn't really much use when you have it all already.

Imagen de Mrgreedy
Mrgreedy
Impressed

Okay, so I did this solo and i can say I'd never make it pass the first lvl in game. I would give up first before spending that much ce.

IMF - Fire and Shock are a deadly match, didn't realize what I was getting into and did this run with the wrong armor setup. Used Skolver + Barbarous Thorn Shield. Died many times getting to twins. Only real thing I hated was the respawning pup in the last area right before the twins. I can see this easy overcome with 4 people but with only 1 its suicide. Twins weren't that much harder and seem to fall faster than normal. I oops and died twice because I forgot to look out for those annoying robo pups. I also kept catching the corner by the switch.

FSC - Awesome redesign. Curse zombies are on a new lvl, love them. A question about curse, sometimes when i atk when I'm cursed it hurts me and other times it doesn't. Slag guards - Kinda disappointed they're not dropping hearts. I also noticed DA trick #1 doesn't work and like the new and improved pup room. Only made it to the end of the 3 floor before the testing server stopped. Also on the first floor you could skip the last button fight as the gate was down.

Imagen de Vanillateddy
Vanillateddy
Bombed up.

I also agree with you in the bomber section i played in mad bomber suit too with a varied arrange of bombs. It was hell being curse on fire shocked and all that stuff.. but it did help my team do alot of damage by freezeing all the slag (curse) walkers because they were even more hell with the shield on the back because i would attack them with a divine avenger and notice i wasnt doing anything... until i realized they have shields on thier backs...

I do however realy like how the Bro's. got a change of look. but i couldnt help but say its way to laggy... ide jump all around all over the place even on low graphics.. i realy cant stand not knowing what im doing... i do like how they had fire bombs and regular and the new lasers were pretty awsome too. but like i said the levels leading up to the Bro's was hell. it was awsome because it was realy hard (though i did find glitches where i could continue to walk through the rockets.) but it was hell because of the lag. Jumping from point to point and whatnot. i know theyve got alot of grief about the levels but when its almost unplayable it makes it unsatifying...

But i realy liked it, it will realy provide a big challenge to those that want one.

Expecialy the spinning fire balls, shock balls, and curse balls.

im also realy glad to see curse but maby its to much curse :3.

Imagen de Poul
Poul
Lazy to make another post and

Lazy to make another post and its related.

Yes, more tokens = NO, thank you. Veterans likely has all that gear already from that tokens. (hope they implement new gear from them)

The same boss (but more difficult and in another color) seems a bit cheap, sorry I could't find another adjetive. It's not exciting, challeging yes, but vanaduke lost it's epicness from long time ago after being defeated over and over and over (and over) again.

The new zombies looks nice sadly they behave exactly as the another zombies before.

Not my intention to be rude but really OOO you are failing at design new stuff and innovate as you did with this game.

Imagen de Dogrock
Dogrock
Remember guys: Please note

Remember guys:

Please note that these boss stratums are not the complete experience, but are what we are currently seeking to test at this time.

Also note that depths may look incorrect. Again, you are only seeing a portion of a bigger picture with this test.

Imagen de Bluemach
Bluemach
I totally agree with poul. I

I totally agree with poul. I hope that they do have something more interesting in store for this huge update.

By looking at what the developers have said maybe something new is coming...

"Please note that these boss stratums are not the complete experience,
but are what we are currently seeking to test at this time."

"Also note that depths may look incorrect. Again, you are only seeing a
portion of a bigger picture with this test."

“To avoid any potential confusion, please note that the two boss stratums you will be testing will be much more challenging versions of existing boss stratums. There is more to this content than what you will see over the course of this test."

"The big picture will be revealed at a later date. Thank you for testing."

Hopefully the big picture will include something we have never seen before and will explain why these levels in the clockworks have been cursed/modified? (for the story)

Imagen de Sherperd
Sherperd
Honestly, For the time you

Honestly, For the time you spend and doing the Ultimate FSC and the crowns you get, it isn't worth it! I hope they'll fix that and maybe we'll do the ultimate FSC.

Curse status: At the beginning it seems quite ok because you got plenty of space to move around. But when it's about being in little tiny spaces... Once you get cursed it's done, you're going to rezz... So IMO, that's way too unbalanced. The fast that i played with news too Doesn't help... i need to play it with good players though.