I was just talking about "coin sinkers" in the Spanish board, and compared about how much of a energy sinker are Shadow Lairs, so I said, half-joking: "well, we may need some sort of area that sinked crowns". This took me to look "outside Clockworks" and well, thought that maybe we should take the opposite to the vast surface of Cradle. Why and where would that be? Just in the entrance of Haven, in the Plaza! Have you looked at the patroling there? In the south edge there is a guard with some barricades and flares... so, I thought that maybe if Knights could help defend our place, we would be much more safe. Though, not everyone would enter, because that would mean disturbing the surface, and Strangers may not like that. Also, I think we need more PvP modes, but with a different flavor... Well, enough rambling, now for my idea!
Defense patrol would be a competitive 4vs4 PvE event where brave teams of Knights fight possible dangers that would attack Haven if left untouched. These modes rely on both cooperation and competition, as whoever team does a better job in the task commanded would get a prize, while the other team would just leave with the satisfaction of having helped make a Haven a safer place. Entering would require a good enough amount of crowns, as these operations can't be done in big scale and demand is quite high to do them! And as they are outside Clockworks, you wouldn't get Crowns or heat there.
Where would you make those missions? Defense patrol missions would take place at both vast open areas or closed places around Haven, depending on what you would have to do. They would be similar to known levels but a bit more challenging. Of course, they would feature different difficulty depending on your Loadout, and your pairings would also be determined by that. Missions could include, for example:
- Wolver assault! > A forest like area, similar to a Wolver Den but with more open areas. -These pests try to attack Haven from there! Charge with your team and eliminate the Alpha Wolvers that command them!
a) Priority is eliminating the Alpha Wolvers in the scenario. Claiming them award a higher quantity of points and would stop normal Wolver spawn at some points in the mission.
b) Would feature bells from the Wildwoods, having left there for these patrol purposes and extermination. Stunning efectively Wolvers with them would award bonus points, multiplied if more at the same time are stunned.
- Gremlin attack! > Area would begin forest like, and little by little would turn more mechanized, to end Clockwork like place. - A squad of Gremlins has been spotted while they were spying us! You must follow their trail, eliminate all oposition and claim their base, all in one fell swoop!
a) Gremlin menders award bonus points.
b) Once in the Clockwork like area, after clearing some closed places where you are forced to fight, bonus points would be awarded to the team that claimed more kills there.
How would a winning team be decided? Claim kills and do the most damage, while NOT hurting the other team! To claim a monster kill, you must be the one to do more damage, not the one who gives the last shot. Also, exceed damage is discarded. Hurting the other team, as yes, there would be friendly fire if received from the other team, would mean that some points would be extracted from the aggressor and go to the victim. An exception to friendly fire would be bombs, to not make them absolutely useless and unfair for bombers.
In case of wipe of both teams after a 10 second count, mission would be deemed as a failure, and as there is no winner, no tokens would be given to the team that would have more points at the moment. What is more, as having to take charge of responsibility, the team that was losing at the moment would get a warning from the guard, or whoever would host the event, and if 3 warnings were issued to someone, he wouldnt be able to play Defense patrol in a week as he would be deemed not a good choice to be sent to defend Haven and to "train a little bit more".
Now, for prizes... These events may need a different Token as a prize, as well as prizes. Either different recipes, or maybe a exchange of Krogmo coins-New token. If I could ask more, I would ask for Accesories, as their price went down and don't fit the Silver Key value. After all, you just defended Haven, so what better prize maybe than looking nice and special, you Haven defender!
Well, that is it for now. I had to let this out, dunno. If you like it, well, if not, at least I entertained myself writing that idea! xD
i have two gripes about this. first, it almost sounds like things are set up like a typical clockworks level. second, pvp takes place in krogmo's colliseum, therefore for pvp to be outside that context just doesnt fit very well. i think it would probably be more fun holding off droves of oncoming enemies like turret defense. the idea of FF sounds lame tho, and if the penalty isnt big enough, why not just kill off the other team so they cant do any damage? FF shouldnt be part of this imo. instead you could just spawn mirrored smaller levels like a race course (its a colliseum event after all!) so they will not interfere with each other at all and connect them at the end for the "finale", where the first team to reach it gets to start inflicting damage earlier. i think that having such specific races causes problems of a lack of variety of weapon usage. everyone that does LD t3 knows the place is flooded with piercing weapons and gran fausts. also, i feel like any new pvps should give a little love to gunners if possible.