So to start off with in before all the flaming. I know that most people play this game for the laugh, and because it is really casual. But when that's said i've also seen a great deal of people stop playing this game because of either the lack of content or because they got tired of doing the same FSC run over and over.
My suggestion is to add a more competetive element to game, and no im not talking about improving Lockdown, i don't really think the PvP element suits this game as good as it suits other games.
So my idea is to improve the Clockworks so that you can add competition into the gameplay, most games or sports are fun because you can compete, so i don't see why you shouldn't atleast be able to do so in this game.
The way it could be done would be with brackets of racing the clockworks. Let me eleborate.
You would sign for a "new modified clockwork*" in the brackets; 2v2, 3v3 or 4v4. I wouldn't suggest 1v1 because that might turn the game into a unsocial concept which would be bad i think. Eitherway, you gather your friends, guildmates, etc. and sign for the bracket that suits your team. The quality of your gear decides if you get a t1, t2 or t3 queue. Once your opponents are found you will then race to compete who completes the clockworks first. As mentioned before the clockwork for competetive runs would have to be modified with more "Danger room" alike scenarios so that you can't just skip everything. The winning team is the first team to complete the last level (preferable a boss). The winning team would get a reward (a worthy reward, not just a few crowns like LD). The loosing team would still have gained alot of crowns from their run, but far from what the winning team has gotten.
Also a ranking "rating" system could also be added for people to fill their ever longing desire to be on the top (sarcasm). But it might be a good idea with the ranking/rating system, but mostly because it would be easier to group up people with other people of their skill level. This way "lesser" players wouldn't get bored because they got stomped over and over, and the more "superior" players wouldn't keep seeing this new system as "farm" and more like an actual competition.
I know the downside of this idea, looking with "Three Rings" eyes that even more crowns would inflate the market. But not nearly as much as the Elevator Pass has.
Anyways any critisism is welcome, as long as you explain why e.g. "Bad idea" aint welcome. I know that more people have seen friends stop playing because of the trivial game content you end up with when you have reached your goal of the gear you want.
Sherperd has thought about another competetive content idea, similar to survival mode in L4D just with 2 teams fighting. I really like the idea and if people are fixated on this new idea, then please do check out his post aswel http://forums.spiralknights.com/en/node/36323 .
Not a bad idea, seems it could be fun. I also don't know about crowns, but maybe another kind of token different from Krogmo Coins could fit here. I made a similar suggestion in http://forums.spiralknights.com/es/node/32466 but it is more a "8 players in 2 teams" thingy. Maybe it could fit too as another different event, so to not have only one kind of PvPvE mode as we have now Blast Network and Lockdown.