I feel its just curious to see and know what sizes many game maps are, short or long. For my observation, I've wondered what's the longest game map size yet.
Before, many past games had rather short maps that were formerly deemed long, likely because the tech they had couldn't make it so to make them long, which takes less than minutes to clear. However, as time went on, clever technical trickery and smart thinking in game hardware programming and game coding underneath tight tech limits brought out longer games. Those people that made them knew aces up their sleeve. Admirable.
Thanks to game tech's advancements, those past size limits have been risen rapidly, allowing for more longer stages to be made.
When Sonic 3's two halves got out, they brought out long stages that were deemed the longest yet, as I've really loved, but time to time, that has changed. Sonic Advance 2's Egg Utopia Zone had map sizes etched in the range of 30,000, horizontally, that is.
If you're thinking otherwise, yeah, its all technical stuff hard to comprehend, but don't worry. I'm laying it simply as I can.
I mean, for that time being, I couldn't think of any game map size in that size range. Well, actually, those sizes weren't brought up until now.
Shortly, though, Sonic's DS games were made, and they brought out some more longer stages than Egg Utopia's. Dead Line Zone's maps were that close. The longest map size yet was Sonic Colors DS' Act 2 of Asteroid Coaster, ranged at a whooping horizontal size of 44,256 pixels wide, thus far! I got astounded seeing a map at that size.
If anyone can claim otherwise a game map can surpass that, I'd be extremely gaping my eyes open wide in shock.
Of course, can't count out vertical sizes, but that may and can count towards longest stage sizes yet, too.
Still, I can surely keep thinking any game could have longer map sizes than that, but I'm not too worried. There's bound to be those chronicled soon.
I've kinda more or less handled long stages before, but you never know if more show up to push farther handling them.
Who else has?