So far this is what I've found out about them:
- The fire/ice/poison/etc traps don't come with the "cycle" setting in the editor. Perhaps there is a way to send a signal to them somehow(?) but I'm not aware. ON THE OTHER HAND, the ones labelled Meta/Damage/* or Meta/Status/* do. All traps who share the cycle A will activate at the same time and these cycles follow an activation order A -> A2 -> B -> B2. That is the "set" mentioned in the wiki.
- You can change the cycle status by sending a signal to it with the corresponding cycle name. Send a signal named "UP" and that trap will remain active indefinitely because it's Cycle will be modified to UP.
- The Meta/Damage/* or Meta/Status/* tiles are random for me. I dont know how they made the ones in the lockdown example map "advanced signals" to always manifest as a spike trap. If someone find out why they are like that let me know.