Let's talk difficulty! :)
The difficulty system is flawed; elite mode just has artificial difficulty. This isn't me whining, ranting, or complaining; it's me... rambling. Elite mode seems hard, but at the end of the day, it's still easy, just with actual decent loot, and more frustration to less experienced players. It doesn't make it easier for monsters to hit players, it just makes them deal more damage. Now, with that said, this raising of stats is an important part of making a game more difficult, but by itself, it just fails.
Want a good example of difficulty used right? Here it is: the tier system.
The tier system makes each tier actually more difficult than the last. Not just by raising stats, but giving monsters better powers.
Tier 1: A wolver can dash.
Tier 2: The Alpha Wolver can teleport.
Tier 3: ALL wolvers can teleport.
It also gives monsters more attacks. Not just more damage, but with a different tactic in it.
Tier 1: Gun Puppies shoot single bullets slowly.
Tier 2: Gun Puppies shoot groups of three bullets at a faster rate.
Tier 3: Gun Puppies shoot a spread of 5 bullets.
Not only do monster deal more damage with their attacks in higher tiers, it's easier for monsters to hit players with their attacks. This is real difficulty.
"NO, this is spar-!"
-Pery
PS To the Devs: You guys don't need to make a whole update about this now, but at least consider what I wrote when ya'll make more cool content.
When difficulties were added to the game (2013-07-30) there was a lot of discussion of this. For example, players suggested that elite wolvers should have the old AI (where they track their targets during attacks).
It would be nice if the difficulties were qualitatively different, not just quantitatively different. But this takes much more effort from the developers.
And a minor correction: Don't Tier-1 gun puppies actually have a very high rate of firing?