Hunting Blade vs. Wild Hunting Blade

With the argument of Faust vs Gran Faust being a thing, I don't see why Hunting Blade vs Wild Hunting Blade shouldn't be a thing.
To get straight to the point, here's the damage values per hit of both Hunting Blade and Wild Hunting Blade in Stratum 6 (Depths 24-28):
Hunting Blade
Normal Hit - 98-92
Normal Phantasm Sword - 58-59
Against Beasts Hit - 132-114
Against Beasts Phantasm Sword - 68-68
Wild Hunting Blade
Normal Hit - 108-108
Normal Phantasm Sword - 62-67
Against Beasts Hit - 141-141
Against Beasts Phantasm Sword - 66-73
Now the damage values may look in Wild Hunting Blade's favor, on average doing ~19 more damage against neutral enemies and ~19.5 more damage on average against Beasts, but there's one thing to think about in this duel; the phantasm they both have. Hunting Blade has the regular Cutter phantasmal sword while Wild Hunting Blade has a unique phantasmal Wolver that comes out and bites the target. Because of this one feature, not only is the Hunting Blade faster than the Wild Hunting Blade, but it is also more accurate.
So, given the two weapons, is ~19 extra damage per hit (counting both hits on the regular attack, if they can even connect) worth the loss of accuracy and speed?

- While I can not verify the numbers, the numbers are consistent with how the damage values work for most other weapons; e.g. the scaling for 4* weapons stop at the end of stratum five, but enemies still gain defense per depth all through stratum six.
- The beast bonus was simply to point out the deviation of damage against beasts as well. Really, I should have just said that they both have a "Beast High bonus" so Wild Hunting Blade doesn't actually have a bigger bonus than Hunting Blade, but I wanted to add numbers.
- I apologize for this, I was just trying to give a visual for those people who may or may not have experience with a Cutter, though I suppose I should have just referred to the attacks as the wiki does. As for the charge hit, I didn't include it mostly because that assumes a five-hit combo which may or may not come in to play often, and the damage values for a single hit of a combo seem mostly irrelevant, simply because on average the "charge" 9th hit has around the same extra damage for Wild Hunting Blade as the "high" and "low" hits (around 20 on average). I'll add the charge damage to the OP if you'd like.
- I'm actually not sure; I'd like confirmation on this as I don't have the means to test it properly, but throughout the years all signs have pointed to Wild Hunting Blade being slightly slower than any other Cutter line because of the phantasmal wolvers; whether it adds up is probably the key factor here, but the delayed hits seem noticeable enough.
- I'm not so sure-- I believe Wild Hunting Blade's wolvers have extra knockback over the phantasmal swords that other Cutters have, effectively hitting enemies out of the combo; this would probably be hard to emulate but may or may not be noticeable when you're actually in combat where it counts.
- I was actually under the assumption that Hunting Blade follows suit to Dread Venom Striker, with Wild Hunting Blade being the odd one out of the entire recipe line.
I'd love to back this up with some data but I don't have the means to do so right now; if someone else could, that would be great. I'm actually quite interested in this myself, which is why I made the thread, but I wanted to add my starting suspicions first for people to build on.

1. While I can not verify the numbers, the numbers are consistent with how the damage values work for most other weapons; e.g. the scaling for 4* weapons stop at the end of stratum five, but enemies still gain defense per depth all through stratum six.
There's some strong evidence that 4-star weapons gain damage up through Stratum 6. Anyway, it doesn't explain why WHB would be 108-108. I can verify that it's 108 at depth 24. But at depth 28?
Your responses to points 2, 3, and 5 are reasonable, though I'd still like to see better study of point 5.
4. I'm actually not sure; I'd like confirmation on this as I don't have the means to test it properly, but throughout the years all signs have pointed to Wild Hunting Blade being slightly slower than any other Cutter line because of the phantasmal wolvers; whether it adds up is probably the key factor here, but the delayed hits seem noticeable enough.
You are right that WHB is slightly slower than DVS in both regular and charge attacks; see data here. You could be right about the reason.
6. I was actually under the assumption that Hunting Blade follows suit to Dread Venom Striker, with Wild Hunting Blade being the odd one out of the entire recipe line.
Perhaps you could test whether HB charges interrupt like WHB charges. Interruption seems to depend on damage, so this might be an apples-to-oranges comparison. But ultimately if WHB interrupts better than HB for any reason, then that's something to consider in the overall judgment of the two swords.

1. More specifically, the scaling after stratum five drops drastically, to the point where enemy defense goes up more than the damage dealt near the end; this is pretty consistent throughout most if not all 4* weapons.
And I'd love to test everything, but again, as of right now I don't have the means to (maybe in a few days). If someone else possibly could, that would be fantastic. >_<

I can confirm the damage numbers.
I'm currently taking damage numbers of all weapons to fill the remaining entries on the wiki.
These were taken or reconfirmed after the Gunner update.
Hunting Blade numbers match up to those on the wiki.
There are a few exceptions to the "4* keep gaining in damage after S5", Hunting Blade is one of them (Cold Iron Carver is another one)
Although I don't care about the result anyway, if I'm going to use an underrated weapon I'm going to use the one that makes wolver noises.

@Dibsville
The scaling drops off for both 4* and 5*.
In fact, S6's multiplier is roughly 1/2 S5's multiplier. (Quick example: Shield HP goes up 50hp per depth from D18-23, but 25 for D24-28).
Odd things happen with low damage weapons, because it gets into the non-linear range of armor.

The primary reason that Faust is noteworthy despite Gran Faust's superior damage is the ability to use the charge without self-curse, which means it's the best weapon around for spreading curse.
I can see why you're making these arguments but I feel like it would've been nice if you'd had more data to back it all up. Do you have a HB and WHB to compare with? I have DVS and WHB, so I can make some comparisons. In particular, I'm interested in testing the knockback.
Edit: tried knockback on scuttlebots, there's no difference. If anyone wants a video I recorded it but I can't be arsed editing in a proper side by side comparison if you all just take my word for it.

Flowchart, thanks for confirming some damage numbers. These things are tricky.
The primary reason that Faust is noteworthy despite Gran Faust's superior damage is the ability to use the charge without self-curse, which means it's the best weapon around for spreading curse.
Correct me if I'm wrong, but doesn't Faust also have a reasonable charge time? Gran Faust's charge time is extremely long --- about 50% longer than a typical sword's.

Good to know that the knockback is the same, that makes things much easier. There's a few things I'd like to look in to for strong comparisons, most notably:
- Is the delayed hit from Wild Hunting Blade slow enough to knock enemies out of the phantasmal wolver's range? Both with and without ASI increases.
- Speaking of range, do wolver's have more or less than the phantasmal blades?
- Is the radius of phantasmal wolver's bigger or smaller than the phantasmal blade? (basically, as an example, are the blades' radius comparable to a Brandish while the wolvers' radius is comparable to the second hit of a Flourish? Are wolver's radius more or less? etc)
- [Harder to test]: At higher ASIs, it may be much more noticeable that Hunting Blade is faster than Wild Hunting Blade; does this speed allow HB to out-DPS WHB? (not including hitting Maskeraith's quills, just for clarification)
- [Harder to test]: How much more/less hitstun do the phantasmal wolvers gain/lose in comparison to the phantasmal blades?
On the topic of Faust vs Gran Faust: Faust has the same charge time as a Brandish, while Gran Faust's charge time is almost twice as long as a Vortex bomb (in essence almost three times as long as most swords). Faust doing less self-curse is always a plus.

I think you're overcomplicating things, really. My experience with studying this game and working with code in general tells me that there's most probably no differences other than what's visual, the damage, and the speed. But to address your points:
- This could be possible so long as the delay between strike and ghost strike is longer than on other cutters, which I'd assume is correct given how attack speed scales with buffs and stuns. Nevertheless we could easily test with some video.
- Probably not. I doubt the wolvers are more than reskinned ghost strikes. Easily tested in GTH by striking with both weapons and trying to find a combination of position and aim where one blade hits but the other does not.
- ^
- Possibly, but it all depends on the depth. Considering the difference in speed is incredibly small and the difference in damage is somewhere around 10 I think it's not the case in most areas.
- The only additional interruption WHB has as far as I've found is on a strike in the middle of the charge, I believe the 3rd one. This is why WHB's charge is often considered more viable to use than DVS's.

Faust curse (Also, T3 Phantom Curse) is one point less strong than Gran Faust curse, resulting in you only needing a neat 4 points to reduce cursed weapon to 1 instead of the awkward 5 points. The damage scaling for damage caused by curse is only roughly 10% every 2 points of resistance, so the difference in strength of curse between Faust and Gran Faust is relatively negligible.
First, I think that the damage table might have some typos in it. You have a lot of entries where the sword does more damage at depth 24 than at depth 28. Have you verified those numbers? I doubt them.
Second, there is not much point in talking about the beast bonus. It's just a damage+3, like anywhere else.
Third, some readers might be confused by your terminology, which disagrees with the wiki. You're talking about regular attacks only. What you call "normal hit" the wiki calls "high". What you call "normal phastasm sword" the wiki calls "low". And you've left out the "charge" damage, even though it appears in the last stroke of the regular attack. The regular attack goes high-low-high-low-high-low-high-low-charge-low.
Fourth, to get to the point of your post, does the phantasmal wolver slow down the combo a lot? How much?
Fifth, I have heard about accuracy/range problems in the past. But when I've gone to test them, I could not reproduce them. Are you sure about them?
Sixth, there are subtle differences in speed and interruption between WHB and DVS. I wonder whether there are any subtle differences between WHB and HB. If so, they would have to be taken into account in your final judgment.
In summary, I would find this thread very interesting if you backed up your suspicions with some more data. :)