Forums › English Language Forums › Technical › Technical Issues

Suche

Open GL 1 or 2?

3 Antworten [Letzter Beitrag]
Mi, 03/23/2011 - 19:10
BehindCurtai
Legacy Username

While tracking down an issue (ha!) with firefox 4 and PPC machines, I found this:

Unfortunately, PPC Tiger does not support OpenGL 2 at al (the really irritating part is that Intel Tiger does have OpenGL 2, and OpenGL 2 came out in 2004!).

Does SK have anything in it that wants OGL 2? Might this be why a G4 mac is so much worse than a microsoft windows system?

EDIT: REAL ICCKY:

Mozilla requires non-power-of-two texture sizes, which require OpenGL 2.

Does this mean that a 1024x512 display would have hardware acceleration, while anything else would not?

Mi, 03/23/2011 - 20:11
#1
Bild des Benutzers Dogrock
Dogrock
The minimum GPU specs feature

The minimum GPU specs feature cards that support up to OpenGL 1.3, So I'd say that's where the bar is. However, I bet only checking "Compatibility Mode" forces OpenGL 1.3, otherwise the game probably wants to use more advanced features.

Do, 03/24/2011 - 09:33
#2
BehindCurtai
Legacy Username
If OpenGL version 1 is based

If OpenGL version 1 is based around powers-of-2 for drawing screen size, then full hardware support would basically require a 1024x512 drawing pad. Add to that whatever bordering pixel space the game uses in addition, and that would then become the ideal sized window resolution to use.

I've used a microsoft windows machine with a 420 "Geoforce 4", that apparently has nothing in common with any other geoforce 4 card, yet it runs SK just fine. So software fallback in the driver is, to some extent, expected; that, plus apparently better drivers for microsoft windows than for apple mac seems to be an issue at the low end.

Compatibility mode turned off the GLSL shaders, at least; not sure what else they do. (Software shaders ... well, they do work :-).

Sa, 03/26/2011 - 11:40
#3
BehindCurtai
Legacy Username
And yet

And yet more.

http://www.idevgames.com/forums/printthread.php?tid=3814&page=2

The last generation of G4 iBooks have 9550s.

10.4.8 also introduces the extensions that were missing from 10.4.7 but merged into 2.0 -- ARB_draw_buffers and ARB_texture_non_power_of_two. Radeon 9550+ and GeForce 6600+ cards report that they support both.

However, the Radeons are effectively lying. They do *not* support non-power-of-two textures with mipmapping in hardware. If you enable mipmapping for an NPOT texture on a Radeon, you will fall back to software rendering.

===
Does Spiral Knights use textures (not viewports :-) that are not powers of two in size?

The 9550 is a "mobility" card. My other machine is a 9300 discrete, and it ... yea, apparently another site also says that it claims support for this and does not have it in hardware.

So:
1. Does SK use non powers of two?
2. Can compatibility mode force powers of two?

Powered by Drupal, einem Open-Source Content-Management-System.