PC Gamer gives Spiral Knights a score of 51
He makes some valid points about CE, honestly, I believe the price and cost to ride the elevators is a little too high. Personally, I would like to see energy costs in general cut in half. 5 Energy per elevator makes a big difference for the free players. Difference of potentially 20 floors vs just 10 a day. Crafting I would venture to say is fine in terms of CE, as it encourages leveling gear more, and revives are fine since in groups you don't even have to pay half the time.
Though I take his review with a little hesitance as it is true he did not review enough of the game given this fact. In my opinion, if your going to review a game fully, you need to foot a bit of the bill to describe the game play before you hang up due to the cost limit. I want a review, not a guy who gets hung up on the cost to review it. I'm sure PC gamer can foot a 20 dollar charge to fully review the game.
and yet other games, like Vindictus, who use the same gameplay / dungeon model, have managed to adopt a system where the content truly is free to play, and non-restrictive. They've managed to generate more than enough revenue by way of other aspects of customization.
Makes me wonder why SK can't do the same, and make this game a truly free to play, open-arms inviting experience.
After a second read-through. I'd say the review is dead-on.
It does a great job explaining the core mechanics of the game, and is precise and to the point in addressing the very reason why my list of 50 friends, many of whom I recruited, is habitually empty and why so few have stuck around.
He makes some valid points about CE, honestly,
And this phrase just invalidated your post.

I thought this was a thread about a review, but it's just another CE thread.
That aside, he's a reviewer. Paying for games is obviously something he isn't used to.
Most of the time the Publishers will stick a fat wad of $$$$ inside the review copy so he gives it a good score.
Hell, most reviewers don't even play games, they just write up a couple pages based off of the blurb on the back of the box.
So 51 isn't that bad a score from a cheapskate who takes bribes. But still pretty bad considering he gave DNF an 80.

Ok, admitting I never read PC gamer and that I don't want to pay to subscribe, I'd give that review a 51/100 mark for good mentions of the game but lack of effort and time investment from the reviewer...
The on-site comments (from culture, Quizzical, etc.) are great though :-D

Wow... seriously? PCgamer is really going downhill. That review was horrible.
This game, should be at least a 75. To me, its a 90.
All they talked about was the business model, and even then they failed to mention you can buy CE with crowns...
Many of the people who try Spiral Knights on Steam don't stay very long. Just over two out of five players never bother to finish the tutorial levels. However, even if we ignore the players who quit before the game even starts, there's still a massive dropout rate.
Only 59.6% of Steam players reach Haven. Of that group, only ~51.5% of them ever deposit even a single a mineral into a gate. (30.7/59.6) Not even a third of Steam players who've reached Haven have ever seen Moorcraft Manor (and nearly half of the Steam players have have seen the Manor don't have the clearance to enter it).
Obviously there is a ridiculous amount of white-knighting going on in this thread.
I love the game. I leveled one full set without ever dropping a dime, and felt the game was worth my investment, so I bought I starter pack to put together a second set just to vary the playstyle.
That said, lets be real, people.
You can and in most cases do see 90% of the content, top to bottom, within a single bar of mist energy.
I know, I know. Say what you will about the boss stages. I love them too. But at the end of the day, even those stages share a lot in common with any other depth you'll visit. Snarbolax and Jelly King are essentially standard depth levels, albeit a "theme", with the boss being the single, solitary exception. FSC and Ironclaw add some much-needed spice to the variety of the game.
You can't discredit an honest review that seems to grasp the game's core mechanics, because they didn't experience boss-depths or a specific fight. That would be like discrediting a poor review of a restaurant because the reviewer didn't try their hot sauce.
I'll say it again. The business model is flawed. Many other games have done it better.
You'll still catch me logged in but I've got tough love for OOO. No sycophancy here.
The business model is not flawed (it's obviously bringing in money) although you could debate how well OOO has implemented it.
While I think it takes a few more runs than that, you are right, the lack of content is still a big issue and something that I could see it losing points for.
Am I reading a different review than others? What grasping of the core mechanics? He failed at all aspects of the game except that it allows newbies to fall on their face it they don't pay attention.
Some of this stuff will probably have been said, but I'm too lazy to read it all.
But reading the comments for the article are hilarious. And what I don't understand with this "review" is that it says it reviews Spiral Knights, but he drills the Energy part of the game like crazy. That's just one part of the game. Yeah, it can be a bit much at time, but OOO wants to make money with this, and to do so they have to make it easyish to play without paying, but not extremely easy, because then they would lose a lot of money.
His experience of this game is basically the hurdle you have to get past to really enjoy the game, he doesn't understand the game at all...

"Only 59.6% of Steam players reach Haven."
I'll bet you the reason the other 40.4% quit isn't because they drained their mist energy tank.
All games with a free trial have very high dropout rates. A large part of the reason for it is that there are quite a few people out there who like to briefly dabble in everything, but rarely play any particular game for long. Another part is that some people cannot and will not pay anything, so they'll quit and switch to a different game when they run into a spot where they need to pay. If you can get 10% of the people who pick up a game to pay for it, that's doing well.
"You can't discredit an honest review that seems to grasp the game's core mechanics, because they didn't experience boss-depths or a specific fight."
Where is this review that seems to grasp the game's core mechanics? Because the fundamental problem with the PC Gamer review is that it doesn't. Exactly none of the game's core mechanics are described in sufficient detail for the description to be useful. Much of the review is so vague as to be completely useless even if it were factually accurate, and then it's factually wrong, on top of that.
He understands and explains the lore/story of how you got there / why you are essentially playing the game.
He points out that the game's content is a series of layered dungeons.
He mentions dungeon themes and highlights arenas/danger rooms as exceptions to the standard dungeon crawl.
He discusses the simplistic nature of combat, 4 player parties, how completing dungeons continues to feed the dungeon evolution (IE minerals), and that all buffs gained inside them are temporary.
He mentions that leveling is done by way of gear alone. And how crafting is highlighted as the primary way of advancing your character. Yes you can buy items "but it's much more sensible to make them."
Amazingly, there is not much more to the game than that. You can argue semantics, but this is a damn simple game — anyone who played a classic NES/Genesis console can pretty much sit down and play with a near-full understanding from day one.
Frankly, it wouldn't be hard to rework the system to be a much more viable, and inviting free to play.
If crafting continues to cost high amounts of energy, as it does, the energy market can continue to do that capitalistic thing it does.
Reduce all elevator costs to 0, so the game truly is free to play. Leave in the gear restrictions on tier, inviting players that want to progress past tier 1 to delve into the energy market to do so.
All upgrades and customizations. All. Should be at a cost. Heat Amps. Weapon Slots. Trinket Slots. Change your name. Change your color. Heck, maybe even allow players to choose where they go on any given gate map. And it should all cost real money.
However you do it, merely playing the dungeons you have access to should be free.
Expanding your experience means opening your wallet. It's a very common F2P practice. Again, look at Vindictus.
By lore of story you mean he barely read a PR release as he got names and gate creation wrong. That's not just review fail, but copy and paste fail. What's a pack rat?
Combat only appears simple. It's a rather complex game for the small number of controls.
Where was the mention of damage type, shield bumping, shield canceling, attack canceling, knockback, enemy damage, etc. The few bits he mentions are often wrong such misunderstanding weapon slots and not a single mention of that third weapon type, you would think that would be important. One of the comments even points this out.
Expanding your experience does not mean opening your wallet. You keep saying things as if they are true. I can't think of a single item or level that requires payment. Can you?
And of course everyone has an opinion of how they would do it "better" where better is their personal preference.
Wow, just read the review and he hardly mentioned ANYTHING about the game itself. What little he did mention was incorrect most of the time (boss on floor 10... limited to two weapons... seriously?)
All he really wanted to do was gripe about the CE system. It's like opened up the SK forums, found a random CE whining thread, and copy pasted it onto his review.
It's a surprisingly amateur review. It's like they either threw it to an intern, or the reviewer spent less than an hour with the game.
It's too bad that there is such a psychological block against micro-transactions. The game is really fairly affordable compared to other MMOs, for example some of the other MMOs that website reviews that go for an initial price of 50$, then 15$ a month. Whereas the reviewer quite obviously paid zero dollars to access the content mentioned in his review -- his conception of "free to play" was one of "unlimited access" rather than "resource-managed access."
People just have different ideas of what "free to play" should constitute when used as an advertising slogan. I think that as the total amount of content expands, which can occur indefinitely as long as the players are enticed back with each update and spent a little money, the terminology will become a non-issue and people will be more willing to drop cash on the game.
Spiral Knights is expanding. Invest today! (Do you guys pay dividends?)
I think all OOO can do to correct this is helping people understand how the in-game economy works and how to use their resources more efficiently.
Though that has been mention enough times already, I think.
The problem here is that this is a ''professional'' review, what do you expect?
They're paid to spend a couple of hours or so, at most, -then- right a review on the game. Most ''professional'' reviews are disgustingly ridiculous, giving games that are garbage high scores, or giving great games low scores.
There's never any ''professionalism'' involved, they just rate it how they personally want to rate it, or they get paid off with free products (Commonly happens) to write a fairly decent or great review.
The man is an amateur, working a job that doesn't require any knowledge of what you're doing.
Actually I'd say that the professionalism of the review is defined by its use to the reader in gauging whether they are likely to enjoy investing time and/or money in a given game. I think there are many reviewers out there who are good at this, who do spend time with a game, and who also are well paid/work for big magazines/websites. I've read many good reviews within such mags/sites that attached meaningful scores to their evaluations.
This was just not one of them.

PC Gamer Sucks! i give Spiral Knights 100 Two Thumbs Up!! A+++ The Best MMO online!! The Best Action Slash RPG MMO!! i bet the guys in PC Game Mag have nothing to do or say! they must be board in there heads... Truly! SK for me is the best game MMO out there! im playing since Beta! and i will continue to do sow!
The rating is quite fair, to be honest. It lacks content, and it slows your access to said content by the recipe/energy/wtfsink system.
It's evident in the review, where the reviewer had not actually explored further than the 100 ME he was given.
That's the review I would have written if I had spent about an hour in the game, were bad enough to not be self sustaining, and never planned to spend any money if it grew on me. It's like reviewing a console RPG off of the 45 minute demo bundled with another game and thinking "All I did is watch cut scenes and listen to people talk wtf?!"
I can see a 60-85 being a fair score depending on if you like this type of game. 51 is pushing credibility.
Really. Why do we read reviews.
The game company might read reviews to see whether or not the general public thinks they're doing a good job. Or to feel good about themselves.
A new player might read a review to see if a game is worth playing.
Invested players rarely have a reason to read a review as they've already invested.
Say what you will about the reviewers willingness or lack thereof to invest in the CE market or spend more than his initial allotment to enjoy and assess the game, but them's the breaks. He is a new player writing up the new player experience. The game is designed to cut you off and he got cut off, so that's a key feature of his assessment. That experience is exactly what a new player can expect to have when they first try this game.
It's not the reviewer's job to write a strategy guide for players.

^
If I was a new player looking at the review I would have absolutely no idea if the game is worth playing, because he doesn't tell me what the game actually has to offer.
All he does is knock the game's business model without even explaining it in full.
On top of missing information, a lot of the information that actually is presented is wrong.
Four sites I NEVER go to for reviews, IGN, Gamespot, Game Trailers and PC Gamer, they all have one thing in common they're all trash. What I do when I'm interested in a game is first check for demo, in case of an MMO if the client is tiny I'll just download it and try it for myself and if it's huge I'll go to youtube watched game play videos and then check my favourite gaming msg boards and read discussions from people who actually play the games then decide if it's worth checking out.
Real reviews are ones created by yourself and your friends.

I give SK a 65/100 I think the mist recharge system is unfair,they should have like all your mist energy in half and hour to encourage kids to take breaks because if they say in one day they will just be logged in their accounts until they're mist is recharged.

How would "having all the ME in a hour and a half (or did you mean half an hour?)" help the kids to take a break from playing?
The ME is regenerating when you are offline, so they don't have to be online during that time.
Yeah, that makes no sense. Having all the ME recharge in half an hour would encourage kids to take breaks and log out, but having it take 22 hours would make more people want to stay logged in? WHAT? I'm sure that's not actually what you mean, because that makes absolutely zero sense at all, but that's what you wrote.

I don't remember posting that comment eh probally my brother logged onto my forum acc since I let him
I don't remember posting that comment eh probally my brother logged onto my forum acc since I let him
He's totally lying, he was actually PUI (posting under the influence)
the sad part is, there isn't a game on the market that is doing what spiral knights is doing.
and if there were, spiral knights would probably STILL do it better.
someone said giving it a 51 pushes his credibility. i'd say thats a freakin given at this point. the only thing he reviewed was the energy system from the perspective of an uneducated noob who was no desire to learn any further.
honestly he probably never intended to play the game from the get go and decided beforehand what his review was going to be.
In other news, the spiral knight community gives PC Gamer an average score of 31.
I see two types of comments in this entire thread.
1) You are offended (don't deny it) and call him an amateur that has no idea what he's doing and how dare he insult my favorite game.
2) You like Spiral Knights (else why would we be here?) but you do recognize that he has some points.
I'm not trying to troll, maybe he didn't explore all the features of Spiral Knights, but considering he said he couldn't play anymore, would not that explain it?
When people are trying to pick a game to play, do they play the one that markets itself as free to play but then quickly brings your gameplay to a halt and asks for money if you want to continue (I am completely aware there is a way to continue playing without paying, but as I stated earlier, that relies on other people who DO pay and it's not totally viable for a new player) or one that is honest about a one-time payment then you can play to your heart's content?
I like this game a lot, it's why I've played it every single day for a good month now, but that's just how people who don't play will see the game, and I want people to understand that. This isn't a question of pride, of how he insulted us and now we must discredit him, this is the view of the outside looking in, this is how people who don't play see this game. He played until he couldn't play anymore and then he reviewed his experience.

I am completely aware there is a way to continue playing without paying, but as I stated earlier, that relies on other people who DO pay and it's not totally viable for a new player.
This is true of all free-to-play model games. They rely on people who do pay. Without them the game would shut down and the free players would no longer be able to play.
And it's totally viable for a player who's been playing at least a couple of days, unless if they're being foolish.
I'm really not offended. This game isn't that great. It's a fun little game I play for at most 90 minutes a day. Most days I don't even play, I just log on to craft with my ME.
The review is just bad. Yes, the game supposedly prevented him from continuing on to the boss in the middle of his gameplay. Did he bother to mention this was his own mistake and could have been avoided? No. He blames it on the game. He could have said the tutorial could have been better and confronted him about it before he ventured in, but he doesn't. All he does is blame the business model when it was in fact his own fault.
Did he mention that your party members can revive you instead of you having to pay with energy? No, he doesn't. Because this isn't trying to be a fair review. It presents all of the negatives of the energy system without mentioning the positives.
Does he mention the value of buying energy? How $20 worth of energy will get you a full set of 5* gear and you're pretty much set? How despite the fact you bought energy, you still get free daily energy that will greatly extend your playtime without touching your energy you bought with money?
How about the benefit of not having wasted your money if you don't feel like or can't play for a few days, weeks, or the rest of the month? You can just come back when you're ready and your energy is still waiting for you.
Assuming that you bought $20 worth of energy and you don't spend it on crafting, you would have to play for approximately 5 hours of dungeon-crawling everyday to go through all of that energy in a month. This will also leave you (based on a low estimate of my average crown income) with about 630,000 crowns. That's currently enough to buy over 12k worth of energy back.
Plus all the wrong information he puts in.
That review is just a pile of rubbish.
Running out of energy doesn't boot you out of the game. You can wander around haven all you want. Perhaps chat with the NPCs and learn about the energy system, maybe explore the in game economy. It's just a lame excuse by a reviewer who didn't want to work too hard.
Then again I kinda like the harsh realities that the energy bar brings.
Reality A, if you want to play longer maybe you should play better. Sure at the beginning everyone wastes energy, I certainly did (that army of mecha knights was cool till I realized how much energy I wasted), but you quickly understand that energy conservation will lengthen your game, and that smart playing will increase your crowns.
Reality 2, if you had so much fun that you ran out all your energy and weren't ready to quit, maybe it's worth giving them some money. This of course spurs all the rage posts attacking OOO for being greedy. Let's get real here, at the worst exchange rate is 750ce, or 75 dungeon levels for $2.50. If you decide it isn't worth the money, no problem, you can pick it up the next day.
Ironically one complaint about SK is that it's too easy to buy straight to end game. Something the reviewer wasn't even close to touching.
I agree with the review mostly. There are plenty of games out there that "get better later," but is that really a good reason to continue playing them? You might not realize it, but the current energy system is a tremendous inconvenience for new players. It's a problem. If this game could be played with less constraint I bet the review score would have been much higher and the game would be more widely enjoyed. I'll admit I haven't played the game much, but the times I've actually been able to "play" the game were quite enjoyable. ("Play" meaning the hour or so a day when I even have enough energy to)
Edit: I'm not counting the absurd amount of time standing around the town square waiting for energy to recharge or auctions to sell as "playing" either.
You can't really give a good review to a game that doesn't even allow you enough playtime to even review it.
Having an in-game currency bought by real life money is fine, (most of my favorite F2P games do just that!) but when you incorporate it as a necessity to even continue playing, it has the potential to completely ruin the game for players.
"This is true of all free-to-play model games. They rely on people who do pay. Without them the game would shut down and the free players would no longer be able to play."
Technically true, but in this case without said paying players DIRECTLY selling CE this game isn't even what I'd call F2P. In other games players pay for convenience or fun or whatever else, in here it's kind of between F2P and P2P.
To all your points about what he didn't mention:
"I'm not trying to troll, maybe he didn't explore all the features of Spiral Knights, but considering he said he couldn't play anymore, would not that explain it?"
---
The review wasn't that bad, you can't put off an essay of text about why you thought it was bad if you weren't offended about it at least on some level.
It wasn't in depth, it missed a lot of points and maybe he was just flat out wrong on certain topics BUT- if he was just playing through to see what he could find and then he couldn't go farther in the dungeon that he was already mostly through then what kind of reaction do you expect from someone who's been playing for an hour?
I'm confused as to why people are so shocked by the conclusion the reviewer reaches.

I'm confused as to why people are so shocked by the conclusion the reviewer reaches.
The conclusion isn't the problem. Trying to pass it off as a review is.
I've lost all respect for this person.
"We head into the elevator at level nine. The boss level is next. "
What. There's no boss at "level" 10.
:I
And he never heard of patience.
Don't review a game you've been playing for less than a day, in total.
The rest has been said. ( probably this too but eh)
and yet other games, like Vindictus, who use the same gameplay / dungeon model, have managed to adopt a system where the content truly is free to play, and non-restrictive. They've managed to generate more than enough revenue by way of other aspects of customization.
Responding to an old post WHATEVER.
All of the content in Spiral Knights is completely, 100% free to play and non-restricted.

"how dare he insult my favorite game."
It's not about the rating. It's not about any insults, real or imagined. It's about the reviewer not saying much that is meaningful about the game. It's about the reviewer saying so many things that are wildly inaccurate. It's not "inaccurate" opinions.
It's that there are objective facts about the game and the reviewer gets them wrong. What are "forest areas" and "pack rats" and "electric zones"? Apparently the last one doesn't mean a shock-themed level, or at least if it does, then the reviewer hasn't the slightest clue what a shock-themed level means.
The review implies that groups are formed in Haven, rather than players joining on the fly. That players can join on the fly is one of the key features that makes this game unusual, and the review not only misses it, but implies that it isn't even there.
The only mention of blocking is that you can "press ‘X’ to throw up a shield." But lots of games have shields, and the functionality of a shield here has nothing to do with the functionality of a shield in, say, WoW. That's a key game mechanic, and people who read the review will no no more about it afterwards than before they ever heard of the game. It would be like saying that the game has swords, but nothing about what you do with them. Or that the game has bombs, but nothing about what you do with them. Oh wait, the reviewer doesn't even know that the game has bombs.
Even his rant about the energy system is wildly wrong. For example: "I can either buy more to continue, or come back 24 hours later." For starters, your full mist tank takes 22 hours to refill, not 24. Furthermore, it only takes 10 energy to do a level, or 60 for all of tier 1, not a full tank. Or try: "As soon as the counter at the bottom right-hand corner of the screen reaches zero, you’re done for the day. Unless, of course, you choose to pay." That asserts that you cannot buy crystal energy with crowns. And that is totally wrong.
I don't care if the reviewer gives the game a 51 or a 91 or a 21. But at least leave false claims out of the review, and talk about the important game mechanics that someone potentially interested in the game needs to know about. The review does neither, and that is why it is a failure.
"When people are trying to pick a game to play..."
I don't know about you, but I first try to find a game that would be fun to play. Business model considerations come after that. Would Spiral Knights be fun to play? Someone who reads that review won't know any more about it after reading it than he would before.
"this is the view of the outside looking in, this is how people who don't play see this game."
So basically, you're conceding the point that the reviewer doesn't have the slightest clue what he's talking about, as his views are representative of those who haven't played the game?
"There are plenty of games out there that "get better later,""
To the contrary, there are many games whose players will tell you that it gets better later. But they're wrong. They're always wrong. If a game isn't fun within the first few days, then it never will be.
It's not that the game itself gets worse. To the contrary, the content itself might well get better. But rather, what was once new and exciting becomes old and mundane. You get a broader variety of skills, you better understand what you're doing, and so forth.
"You might not realize it, but the current energy system is a tremendous inconvenience for new players."
You know what else is really an inconvenience for new players? Having to buy a box before you can play a game. Having to pay a subscription fee before you can play a game. In other words, for a company to make money off of a game is an inconvenience to players.
But that sure beats knowing full well that after a few weeks, the game will degenerate into one of, whoever pays the most wins.
"what kind of reaction do you expect from someone who's been playing for an hour?"
I expect him not to publish a review before he knows what he's talking about. Is that really so much to ask? Play the game, understand the game, and then post a review, without skipping the first two steps to commence with step 3?
Now, some games are really hard to understand. You could have two well-done reviews of A Tale in the Desert that make it look like the authors aren't even playing the same game. But the only thing that makes Spiral Knights tricky to understand is that it does some things differently from industry norms, rather than being yet another mediocre WoW-clone. Yet that is what makes the game potentially interesting, and precisely what a good review needs to convey.
Really like the new improvements to bomb network. Hope they keep adding new stuff.
"I would rather play a subscription than have this "Nickel and diming" that KEEPS happening. There are examples of it all over the game. Whenever something could be adjusted to be better for the player or the developer, they side with the developer. Take the Haze Bombs, the only 1* item that is actually worth crafting (for unique variants to upgrade). They are turning it into a 2* item (from 10CE and 200C to 50CE and 400C) and removing the different alchemy paths. How does this help me as a player? It doesn't. I wish they would have went a different route and add alchemy paths for more 1* items."
Thats funny, I would rather pay nothing while continuing to play the game. No one is forcing you to spend money. With the Haze Bomb its obvious that this was a problem in making strong gear too easy to acquire. We might as well make a 1* version of the Calibur so that everyone can craft 10 a day for free and much more easily get those CTR bonuses that they're hunting. I mean, this isn't broken at all, I don't know WHAT they're thinking. They're not even removing the vaporizers so I don't know what you're even complaining about. All they're doing is making the Haze Bomb into its own line.
"I appreciated the "Half" off energy surge week. It meant I actually played the game for a length of time that was enjoyable. While the game has great aspects, this area just keeps players from having fun. There are sooo many other ways that Three Rings could present this that would make me happier as a player, but just falls short on this area."
90-120 minutes isn't enough for you? Anyway you CAN start at different levels, try making some friends or joining a guild, its not that hard. Or just join a party and chances are you'll already be some levels into the stratum. I get the feeling you like the review because your points are just as bad. Not to mention you say you spend money but can only play for a limited amount of time. I haven't paid a cent and can play as much as I want. You pointed out the reason WHY the Haze Bomb needs to be a 2* item and yet you fail to see why it makes sense that it'd need to be one? Please re-read your post.
Nerdstock, A real micro transaction game allows you to pay small amounts for a product. Anything beyond that you have assumed. There's more than one way to skin a wolver.
I do find it interesting that while every thing can be obtained in game for free, people feel like the game is forcing them to pay. I would say the model is working well. While people rage, they do so while putting down their wallet for another set of CE. Your rage says no but your wallet says yes, and wallet votes count for more than opinions on a forum.
Oh and of course the developers side with the developers. It may be a surprise to many gamers but the developers have to make money, or they wont be around. The servers will shut down and poof, no more game. Sure I felt the crafting price increase on top of other changes was lame*, but they have the numbers I don't.
*Enough so that I haven't bought any CE with real money since the changes, because I can choose to not give them money, yet still play.
I just logged my 100th hour in SK and while the reviewer might have fixated on the CE issue, I wouldn't have scored it any higher. Everything about this game is flawed in some critical manner, and I'm 100% positive it's the reason almost every one of the friends I make in the clockworks disappears for good after a few days.
* New players' introduction to the CE system usually comes in the form of not being able to use an elevator. The CE system actually encourages people to not play. So they don't.
* The game requires precise timing to dodge & block attacks. Only it's written in Java so it hitches constantly unless you fiddle with advanced Java settings.
* The server lags during peak hours. Not much, but enough to throw off your timing
* There's no real transition between tiers. T1 to T2 is a massive jump in difficulty, and again from T2 to T3. Each tier requires a fundamentally different approach to be successful and there's no in-game indication whatsoever of this.
* There's not much to do once you reach the core, except level up new gear.
tbh this game got me into F2P games but I'm probably going to take a break myself until three rings fixes some of the technical problems with the game once my CE is exhausted.

Iactually agree with all your points, cdn. All of them are things that OOO could do a better job on, although it may take a fair amount of effort on OOO's part. (In particular, the screen freezes are probably due to memory leaks causing the java garbage collector to do too much work, and memory leaks can be a *real* pain to find.)
Still, 100hours of game play isn't bad for such a simple game. If everyone played at least 100hrs before quiting, OOO would be doing very very well.
well at this point its clear this guy is not exactly a good reviewer. however his review still holds true for new players, sadly. that cannot be denied - its a big problem which requires OOO to actually step up and fix the new player situation.