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Some of my boss suggestions. Pretty detailed on each one.

31 Antworten [Letzter Beitrag]
Fr, 09/23/2011 - 22:33
Bild des Benutzers Quotefanboy
Quotefanboy

(Making a new thread since steam account)
Before you go "too many bosses" I'm going to say I'm only suggesting these. I'm not asking for ALL of them to be added, but simply looked at. If even one is added I'll be happy.

Tier 1-
___________________
Guardian Annie-
Appearance: A larger, more elaborate, Wing series. Fiend Type.

Stage Design: A very lively forest, very elaborate and abstract. Much like in the movie avatar.

Boss Stage: A spring with trees around the area

Battle-
She constantly spawns enemies, who are constantly healing when in her radius (which is large). Her natural healing auras and the auras of other wings cannot heal her. Once at a certain health she'll start going into final stand, in which case she'll go into a bubble that can break if you hit it enough, and within it she'll start healing.
A simple attack her down boss, much like king jelly but easier.

Attacks:

  • Heal Aura -Normal heal wings do, but larger radius.
  • Heal Burst -Blows away a wind, knocking you back and healing all within the vicinity.
  • Bubble of safety -Creates a large defender bubble which health all within it, and increases deference of all within it. Although, she can't move when doing this.
  • Assistance from children -Spawns actual wing series to help in healing your foes.
  • Final stand -Puts herself in a small bubble, only the size of her, which can absorb a good amount of damage before breaking. She heals at a decent pace when inside of it.

Token- Life Seed: A seed found within the forest guarded by Annie. They say this seed can be fed to a person near death, and give them enough strength to live on; however, it doesn't seem to cure any of the wounds, and because of this its power is only known as temporary.

Tier 2-
___________________
Devouring Veinlisk-

Appearance: A Sandworm Beast Type.

Stage Design-
Stage 1: Plains leading into a Desert
Stage 2: Desert leading to an Oasis
Boss stage: An Oasis. Rocks surround the area.

Battle:
The Sandworm goes underground, and pops out of the ground and goes back under, then digs along the sand quickly trying to hit you. All the meanwhile Chromalisk and larger Rock jellys are spawning to attack.

If the sandworm hits a chromalisk in his attacks he kills it, but regains a small portion of health.

Stage 1: When he pops out of the ground to come back down and dig, you need to stand near a rock jelly because, when he comes back down, he'll hit the rock jelly, kill it, and be knocked dizzy. While he's dizzy you can attack him, but after about 4 seconds he comes back to his senses and goes back the way he was going.

Stage 1 Attacks-

  • Lunge - Jumps out of the ground, and slams back down somewhere else
  • Dig - Swims like a shark fin, except with his mouth, hitting all of those in his path.
  • Rage -Digs straight out, half of his body still in the sand, and starts spitting out balls of sand (Chromalisk spit, but it does stun). Then right when he finishes he whips his entire body in a 360 degree angle and digs right back down.

Stage 2: Once he hits half health he moves faster, takes more then 1 jelly to knock him out, and does more attacks.

Stage 2 Attacks:

  • Lunge - Jumps out of the ground, and slams back down somewhere else
  • Dig - Swims like a shark fin, except with his mouth, hitting all of those in his path.
  • Rage -Digs straight out, half of his body still in the sand, and starts spitting out balls of sand (Chromalisk spit, but it does stun). Then right when he finishes he whips his entire body in a 360 degree angle and digs right back down.
  • Consume -Creates a sand vortex without being seen, and then right at the end he jumps straight out, and jumps right back down. Every Chromalisk heals him, and every Rock jelly damages him (Seeing as there is less rock jellys, by a lot, they should deal twice the damage to him as every Chroma heal). This can be abused by Freezing / Pushing out all the chroma before they get to the center, and only letting jellys get in there.
  • Head Smash -Pops out of the ground, half of his body still in the dirt, and starts slamming his head all around the area. After he finishes he goes back into the sand.
  • Token- Spice Granule: a fantastic brain-boosting substance that is said to give you psionic abilities. It also makes a great coffee. (Credit to Mejezfeld for the token)

    Tier 3-
    ___________________

    Baneslaig, The corrupter- (This boss would be completely resistant to all elemental ailments) Undead Type.
    Appearance: Same color as normal phantoms, but look more like a person in cobalt armor with a Ironmight plate and a flaring red scarf, and his sword would be a black and red flaming Cold Iron Vanquisher.

    Stage design:-
    Stage 1: A decrepit undead forest with fog and black as coal trees.

    Stage 2: Fusing that undead forest with a cemetery.

    Stage 3: Entering a broken down and corrupted church.

    Stage 4: Boss stage- The main area of the church, with chairs on all sides and a long hallway forward until you reach an organ, but at the organ there would be a Blue female spirit chained up with her head dangling, showing she's unconscious. She would be enveloped by a crystal of sorts, to make sure you can't reach her. Around the stage there would be various little water balls of which to throw around.

    In the first stage you'd activate this water system, and then you'd have to throw a vial into it, to make all the water turn all white and it would glow, lighting up the path on ahead. These balls of water would be used often to progress through the stage.

    (Sure, Vanaduke has water, but I just like the idea of holy water.)

    Battle:
    Stage 1 initiation- As you walk up he'd be standing there, with his sword in the ground, his scarf whipping in the wind as he vanishes into a ball with a small chuckle. His sword would be left there in the ground.

    Stage 1 Battle: Simply shimmers as he walks toward you, nothing you can do can hurt him. Not even water since it would pass right through him. Until he gets close enough to where he prepares an attack. He'd swing no different then a 3 swing combo from a sword with set-up time before hand to give you an opening to hit him with water. Once hit, he would fall on one knee and sit there with the shimmer around him gone completely. If you do not out damage him enough to make him enter stage 2 he would simply turn into a ball and run away for a sec before he comes back and does it again.

    Stage 1 Attacks:

    • Shimmer step- Invincible until close to attacking.
    • Phantom claw- Slashes with his hand, almost like using claws, for a 3 strike combo. Its range would be pretty big, and it would have a fair chance to inflict strong curse.

    Stage 2 Initiation- Teleports away as you hear him growl. He would teleport right behind his sword, and pick take it out from the ground. He would then walk towards the center of the stage, still unable to take damage, as he then begins to charge. He would even give a glow, much like our knights, to give a warning to say "This isn't going to be good if you're close". He would then initiate a spin attack, just like any levi/CIV attack but it would explode around him with curse, and then also it would send 8 Gran faust swords in all directions like "->|<-". After that he'd begin to attack you.

    Stage 2 Battle- Just like Stage 1, except now he's fighting with a harder to predict Ai, stronger attacks, and etc. Just an overall increase in power.

    Stage 2 Attacks:

    • Shimmer step- Invincible until close to attacking.
    • Phantom slash- Slashes his sword 3 times, lunging forward a good distance, with a wave of energy following it for a short distance. The slash has a fair chance to inflict curse, while the waves have a slight.
    • Phantom dash- Teleports toward you constantly in a jagged pattern, getting closer and closer every time, and within almost a second or two (depending on distance) he'd be right in front of you preparing his combo.
    • Corrupted Charge- Charges his sword in place for 1.5 seconds, glows for 0.5 seconds, and releases to initiate that charge attack again.
    • Resistance from Purity- He would have a slight aura around him at all times, blocking 1 water before he's vulnerable. If he's not knocked down after 5-10 seconds, he gets it back.

    Stage 3 Initiation- Shakes his head as he's on one knee. The crystal that covered the girl would now crumble and break quietly. He breathes heavy for a second, almost surprised at what just happened. It's been so long since he has ever felt pain. He would get up, slowly, and roar. As he does 2x the amount of players in phantoms would start ripping from the ground. They would all be wearing spiral gear, and then he would gain a shroud like cloak with a presence behind him. It would almost look like the shroud behind him would create an image, which would look almost like a distorted face ripping forward roaring.

    As this goes on the girl in the back would begin to wake, and then she'd blink twice, with shock in her eyes, as she closes it and screams "Help!" There would be no audio, but it would be like what happens if you typed /help. The phantom would quickly turn his torso in her direction to stare at her as he raises one hand and thrusts it in her direction. She would then, too, be enveloped by a shroud, which makes it to where you can't reach her.

    Stage 3 Battle- The boss would now fight more like a construct shield robot fused with a phantom, and the spiral armored phantoms would fight just like phantoms. He would now imitate a charge attack that spins, much like the FoV's fire, but would initiate curse on you if you're hit. Once you hit him with water the shroud around the girl would leave, and the around him would thicken. If you try to hit him, all you would hear is if you hit an un-breakable object (tink tink), but as soon as the shroud leaves the girl she would do the /help again. You have to go to her and attack her. By doing so, you're breaking her chains. If you can't break the chains a bomb-symbol appears on the ground (think if a person uses a bomb in pvp, and how it's red). You either get out, or guard, and when it detonates she has a shroud again and the process must be repeated until you break her out.

    Stage 3 Attacks:

  • Shimmer step- Invincible until close to attacking.
  • Phantom slash- Slashes his sword 3 times, lunging forward a good distance, with a wave of energy following it for a short distance. The slash has a fair chance to inflict curse, while the waves only have a slight chance. Both inflict strong curse.
  • Phantom dash- Teleports toward you constantly in a jagged pattern, getting closer and closer every time, and within almost a second or two (depending on distance) he'd be right in front of you preparing his combo.
  • Corrupted Charge- Charges his sword in place for 1.5 seconds, glows for 0.5 seconds, and releases to initiate that charge attack again.
  • Cursed Crusher- Swings his sword down with a mighty smash, and all within the area are pushed back with a curse. (Troika smash with curse).
  • Dashing Torment- An attack where he prepares himself in a stance, so it's obvious he's going to do something, and then he dashes forward a great distance (about as far as the antigua's line shot), and then does it again, and again for a total of 3 dashes. They aren't powerful, so guarding can be done, but being hit is a 100% chance of being strongly cursed.
  • Damnation- Drops his sword and lunges at you. If it connects you cannot move (much like an undead grab), and then he laughs crazily as he slashes for a total of 4 slashes (all of which are very weak, but add up.) and then slams his hands down. As he slams his hands down he would cause a large explosion and it would be followed by 3 more in front of one another. Your character would get shot back to be forced to get hit by all 3 hits. This is, essentially, a hard to get hit by attack but also nearly a 1shot if you do. When this attack goes on he takes an extra water to be taken down (for a total of 3 waters to break shield, 1 to knock out). Although, this attack can be abused, by having all the phantoms dead and holding 3 waters near the 4th, having him get you with this, and then throwing them all and then the 4th quickly before he does any real damage.
  • Veil of the corrupt- This veil would be over his shifting aura. The veil stacks onto his aura, giving him resistance from 2 waters before being able to be knocked down. Shield regenerate, 1 at a time, every 5-10 seconds.
  • Stage 4 Initiation-The girl would break out as the Baneslaig would fly to the middle. She would stare at him, and tackle him. When done, you would see a corrupt mist explode out of the cobalt armored guy, and he would be left there. This will show him being possessed, and not doing this of his own will. The girl would shake him to wake up, and he would get up slowly, very weak, holding his head on one hand with his sword on the ground.
    The entire stage would darken, and the girl would back away, towards the guy, scared as he would give a serious look. The guy would then shout "Fall back" as he puts up a bubble (defenders, maybe bigger), as the entire stage would get ripped away by a red spiraling mist. If you're in the mist, you will take massive damage with a 100% rate of having high curse on you. Now the entire stage would look red and spiraling, almost like as if you're standing on top of an invisible ground looking at the ground below to the background, and it's from here that face-like image would appear roaring. The guy would then fall on one knee in exhaustion, and the face would start flying forward slowly. As it does the girl would then conjure a ball of water (picking it up without having anything there) and throw it at him. The face would roar, slightly in pain, and move back. Then she'd begin channeling as the red-distorted mist-like face would come closer.

    Stage 4 Battle- As the battle goes on the girl would become brighter and brighter and brighter, and as this happens the face in the back would start to become closer, slowly, and as shown by the girl you need to throw water at him to make him fly back. As he gets closer he would also be firing bullets that have a decent chance to curse, and while this happens a couple more phantoms would come in. This would become an endurance round. You need to beat the phantoms (which actually makes them flee so they don't re-spawn in place) while throwing water at this bullet hell creating face. It can only get so close, but the closer it is the faster it fires and the less time you have to react to his bullets (because he's closer, dur). At random certain intervals he'd do the mist attack again, in which case the guy would say "fall back" again, get up, shield, and rest again when it's over. Except, this time, when it happens there will be phantoms. As time goes on he'd spawn more and more phantoms, and if the phantoms hit the girl it takes longer because she's losing focus. Every time she's hit it adds another 10 or 15, or maybe even 20 seconds to the clock you have to wait. (Maximum is 3 or 4 minutes of waiting, because that's how long it takes to charge from 0 to full). This is to prevent dying, waiting, and res right when victory, and to add more of a challenge instead of only letting yourself survive. Although, only the phantoms can hit the girl, not the bullets being shot at you. Those just make it harder to protect her.

    Stage 4 Attacks:

    • Corrupt proliferation - Random spots would start glowing red, then bursting.
    • Dread Rain - Pillars of red would start beaming down from the sky, exploding as they hit. Of course, they would give a warning before hand. Perhaps a bomb symbol.
    • Bullet Rain - The constant barrage of bullets he does.
    • Spreading Corruption - The summoning of more and more phantoms as he spits out orbs over time to create more and more phantoms. Their rate of being spit out is faster as time goes on.
    • Void Corruption -The cursed eye would appear in an area for about about 2-3 seconds, and then it would make a red and black graviton bomb. It would be a tad larger then gravton though, with as much suction as the t5 vortex.
    • Black Wind - The ultimate attack he does which you have to be within the defender shield to survive.

    (His bullets have a slight chance to curse, Dread Rain and Void corruption would have a fair chance, Corrupt proliferation would a good chance, and Black wind would be 100%)

    Battle End: After she fully charges a pillar of light would appear shooting down on her, and then the boss would roar, making the light around the pillar dim until it fades. After he destroys the pillar she would pass out, and the cobalt armored guy would get up, grabbing his sword, and he'd thrust it into the air making a pillar 3 times larger then hers, and the entire stage would go white. When everything fades the ground would look normal, the spirit of the girl would still be there knocked out (by knocked out it would simply be like when you die, except with the eyes closed), and the guy would pass out beside her as the boss coin comes down.

    Token- Rosary Bead: An ancient bead used by a knight back during one of the fable crusades. They said that the bead once held an ancient power, but now it's only found in pieces. It makes a good treasure though.

    -------------------------------------------------------------------------

    Gritexal the Enlightened

    Appearance: A knight in a robe, and behind him would be this this corrupt slime mesh boss. The slime mesh would have a bunch of nuclei made of this noxious green, and the slime itself is a lavender and purple with spikes everywhere, and tubes would be ejecting out of the slime lord.

    Special enemies:
    Violent Slimes: Part of the corruption. They coagulate and fuse together, like normal, but they would also become really tense. This tenseness causes their defenses to be higher then most slimes, but what they don't realize is tensing their bodies so much that their bodies so much that their defenses in pinpoint spots became weaker. Therefore these slimes are weak to piercing, and they also have another trait which shows up on the next enemy.
    Cult Followers: The enemies would be knights. Average spiral knight knights wearing average spiral knight sets. Every person would have their own resistance and the like. A person in skolver is strong to pierce, weak to shadow. A Person in vog is strong to elemental, weak to piercing. The line goes down. If a knight dies, they sit there for 5-6 seconds before they actually die, and in this time limit if there's any slimes nearby they will rush toward them, faster then usual, and if they touch them they fuse with them. This would revive the knight, and infect him, causing him to have a bit of goop on his body and a bit of tenticles / spikes. This would give him an overall health increase compared to their state before, and regardless of what armor they have they'd now be weak to piercing, just like slimes were.

    Stage design:-
    Stage1: A city, where in the beginning, there would be a city of goblins that don't want to hurt you. They'd ask you to help them out if you talk to them, and how the city is becoming overrun by this violent slime outbreak of corruption due to bio-engineering. They tell you the only way to stop it is to stop the cult assisting it. As you go through the stage it would get worse and worse, more corrupt and more destroyed, until you get the end which is the entrance to the factory.
    Stage2: The entrance to the factory, but the ground and walls have festering pulsing slime's and tentacles.
    Stage3: Deeper within the factory, the slime corruption is getting worse.
    Stage4: Even deeper, the entire place almost seems like an organic compound
    Boss Stage: A walkway to this Gremlin with a cloak around his back, and a bunch of wing series almost looking like doves around him. The slime thing is meshed up against the wall with tubes coming out of it, pulsating like a heart.

    Battle:
    Stage 1 Initiation:Gritexal is there, with a wing series on his finger and a couple surrounding him, as he's have a line to say, and then he'd summon a couple of his followers and then begin his assault on you.

    Stage 1: Gritexal starts to summon a couple of his followers to his aid, and begins floating about. He would act like a mender, and would be hard to catch. He would also rain down lightning bolts from the sky.

    Stage 1 attacks:

    • Lightning- Summons a bolt of lightning in an area
    • Heal- Heals an ally
    • Resolve- Increase the attack of those around him, and if any of his allyies die near when he turns on his resolve attack they revive.

    Stage 2 Initiation:He's cripple over, float over to the slime thing behind him, and look like he's praying to it. It would stab him with its tentacles as he's begin to get some goop on him, and then he'd turn around and attack.

    Stage 2 Battle: Same as before, but with more attacks, more spawning, and he now summons some slimes into the battle as well.

    Stage 2 Attacks:

    • Lightning- Summons a bolt of lightning in an area
    • Heal- Heals an ally
    • Resolve- Increase the attack of those around him, and if any of his allyies die near when he turns on his resolve attack they revive.
    • Spew- Spits out a bit of slime into an area. Creates a circular area that stuns,
    • Rupture- Shoots spikes out of the ground (A buffed Thorn roots attack from the giant lichen colony)

    Stage 3 Initiation: Same as stage 2. Flys towards the slime thing, it injects him with slime, and then he'd come back with more slime coming out of him, and on him, with more spikes. Some lichen cores can be seen on certain parts of his body.

    Stage 3 Battle: He then spawns 2 Giant lichen colonies of Violent slimes, along with some followers. He'd attack with more attacks

    Stage 3 Attacks:

    • Lightning- Summons a bolt of lightning in an area
    • Heal- Heals an ally
    • Resolve- Increase the attack of those around him, and if any of his allyies die near when he turns on his resolve attack they revive.
    • Spew- Spits out a bit of slime into an area. Creates a circular area that stuns,
    • Rupture- Shoots spikes out of the ground (A buffed Thorn roots attack from the giant lichen colony)
    • Shield- Puts up a bubble to guard himself from enemy attacks
    • Miasma- Leaves a noxious gas behind him that poisons.

    Stage 4 Initiation: When defeated he'd limp over to the slime lord, and with his last moment, raise his hand up, and fall over. The slime would then stab him with tentacles and take his body into his own. It then breaks out and begins to attack.

    Stage 4 Battle: At this point this thing would only summon already-corrupt knights, many slimes, and 3 giant lichen colonies. Instead of slowly floating though, this thing would dash about.

    Stage 4 Attacks:

  • Lightning- Summons a bolt of lightning in an area
  • Heal- Heals an ally
  • Resolve- Increase the attack of those around him, and if any of his allyies die near when he turns on his resolve attack they revive.
  • Spew- Spits out a bit of slime into an area. Creates a circular area that stuns,
  • Rupture- Shoots spikes out of the ground (A buffed Thorn roots attack from the giant lichen colony)
  • Shield- Puts up a bubble to guard himself from enemy attacks
  • Miasma- Leaves a noxious gas behind him that poisons.
  • Extreme Spin- Spins shooting an extreme amount of spikes
  • Merge- Combines with other slimes to gain some health.
  • Battle End: The slime starts to spew out its cores, and they start falling out and exploding. It slowly shrinks as the cores from within fall out and pop, until it finally completely dies out.

    Token- Corrupt Crystal: Within the depths of the corrupt city, broken off chips of the hardened violent lichen cores have somehow crystallized into a rock. The substance is extremely rough and jagged, and is seemingly unbreakable.

    I'll add more as I think of them.

    Sa, 09/24/2011 - 05:33
    #1
    Bild des Benutzers Mejezfeld
    Mejezfeld
    allmymoney.jpeg

    +20000 for Gritexal, Venilisk, and Baneslaig each.

    And Venilisk mostly because Dune reference. It would be cool to have a crysknife token reward for it too.

    Sa, 09/24/2011 - 10:51
    #2
    Bild des Benutzers Quotefanboy
    Quotefanboy
    That would be kind of boss,

    That would be kind of boss, no lie.

    Also: Allofmymoney.jpeg. That made my day.

    Too bad this is alllllll theory. :c

    Sa, 09/24/2011 - 11:34
    #3
    Bild des Benutzers Soundlogic
    Soundlogic
    What tokens would they leave?

    These seem really well thought out and have a nice variety of more or less puzzle for each of them. I support them. What would the tokens each would leave behind? And I would kind of like all of them being added. More bosses is fun.
    Sound Logic

    Sa, 09/24/2011 - 13:07
    #4
    Bild des Benutzers Plaguerider
    Plaguerider
    May I?

    Do you mind if I add a suggestion for a boss design of my own? I don't want to intrude though...

    Sa, 09/24/2011 - 13:29
    #5
    Bild des Benutzers Quotefanboy
    Quotefanboy
    I'll think of some tokens

    I'll think of some tokens later, and thanks for your support.

    @Fowler- Not to be rude, but you could just make your own thread as I have.

    Sa, 09/24/2011 - 13:40
    #6
    Bild des Benutzers Plaguerider
    Plaguerider
    Not a problem at all :)

    Not a problem at all :)

    Sa, 09/24/2011 - 15:49
    #7
    Philkick
    about the veinlisk...

    i was thinking getting rid of the rock jellies and have instead chromalisks and virulisks; the chromalisks heal and the virulisks make the boss sick

    Sa, 09/24/2011 - 17:01
    #8
    Bild des Benutzers Rawmarius
    Rawmarius
    @_@

    Cool suggestions, wish devs gonna hear you!

    Good luck in that..

    Sa, 09/24/2011 - 17:32
    #9
    Bild des Benutzers Quotefanboy
    Quotefanboy
    Thanks for your support, and

    Thanks for your support, and I liked your idea with the Virulisk, but because of the token I just created (ironically I made it before I saw your post) it seems like that wouldn't work; however, it was a great idea and I thank you for it.

    Added Tokens and Token descriptions

    Sa, 09/24/2011 - 18:10
    #10
    Bild des Benutzers Mejezfeld
    Mejezfeld
    Veinlisk's token should be a

    Veinlisk's token should be a reference to the Spice. Just saying.

    Sa, 09/24/2011 - 19:08
    #11
    Bild des Benutzers Quotefanboy
    Quotefanboy
    Define, what do you mean a

    Define, what do you mean a reference to salt?

    Well I know is a natural mineral which kills bacteria, and that's why I used it.

    So, 09/25/2011 - 10:30
    #12
    Bild des Benutzers Quotefanboy
    Quotefanboy
    Curious

    What boss type should I revolve the next one around? I'd like to make another T1-T2 boss due to T3 having 2 already.
    I'm kind of at a loss.

    So, 09/25/2011 - 10:39
    #13
    Bild des Benutzers Oakgear
    Oakgear
    A boss of a boss

    Lol no.
    But you should make a boss that uses trojans for protection like vanaduke and his slag gaurds.
    You need to have a chess type looking boss. Perhaps you can get some ideas from my old thread here is the link

    http://forums.spiralknights.com/en/node/25451

    Best of luck on the idea making, I failed obviously.

    So, 09/25/2011 - 10:48
    #14
    Bild des Benutzers Quotefanboy
    Quotefanboy
    Well I already consider

    Well I already consider Vanaduke a Trojan boss, but making a chess boss sounds kind of decent. I'll think about it.

    So, 09/25/2011 - 11:42
    #15
    Bild des Benutzers Oakgear
    Oakgear
    You should keep checking my forum

    I keep editing it trying to finish all my ideas I had them on a list.

    So, 09/25/2011 - 11:50
    #16
    Bild des Benutzers Quotefanboy
    Quotefanboy
    work in progress

    Well if you're still working on it i'm not going to take your idea. I'll pick it up if you abandon it, but aside from that.

    So, 09/25/2011 - 12:26
    #17
    Bild des Benutzers Oakgear
    Oakgear
    I already abbandoned it

    I finished putting down all my ideas in my last edit you can go ahead and use the aspects from it.
    Just make sure you give credit.

    So, 09/25/2011 - 16:13
    #18
    Bild des Benutzers Dragaroth
    Dragaroth
    again, I say it

    these are some of the most wonderfully well thought out ideas I have seen for this game. It would be a shame of the devs never get to see these.
    ALSO, Oakgear's idea is derived from another thread for a boss called the Checkmate Trojan. I believe that thread would be very much worth a read, since its creator seems to be on about the same level of design as you.
    and, again, these are amazing ideas. seeing them implemented would be amazing.

    So, 09/25/2011 - 18:03
    #19
    Bild des Benutzers Oakgear
    Oakgear
    Sadly

    The creator of that one thread didn't like my change of having no checkmate trojan so i moved the post.
    But yah I didn't like a large trojan.
    If there are big and small trojans.
    You'd then need to make small Vanadukes.
    Like hell am I fighting them.

    So, 09/25/2011 - 20:48
    #20
    Bild des Benutzers Goldtrimmer
    Goldtrimmer
    Hm..

    Im going to have to go with support.

    +1

    Mo, 09/26/2011 - 02:22
    #21
    Bild des Benutzers Mejezfeld
    Mejezfeld
    The Spice Extends Life, the Spice Expands Consciousness

    In Dune, the Sandworms dwelling on the titular planet were able to generate a very important organic substance called the Spice, or melange, which was very important in the universe of the story since it expanded psychic abilities and lifespans (the latter came with powerful addiction and fatal withdrawal). Most of the space travel in the series is done with the help of psychic genetically-altered humans called Navigators, who "fold" space with their abilities. You need Spice to make them and keep their abilities up.

    Of course, those Sandworms wouldn't get anywhere NEAR an oasis- Water is toxic to them and Dune is ENTIRELY desert.

    I was saying that since the Veinlisk was a sandworm it should have a Melange/Spice themed token as a Dune reference (and before you get started, the original Star Wars referenced that book too!) for SF cred.

    Let me try and write one: "Spice Granule: a fantastic brain-boosting substance that is said to give you psionic abilities. It also makes a great coffee."

    Mo, 09/26/2011 - 14:13
    #22
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    Dragaroth
    ok

    Mejez, that is a pretty good idea. I would support a name change for the Veinlisk token to be changed to the previously mentioned Dune reference. I think, if it were to be in the game, a reference like that would give a little nostalgia boost to the game. might help

    ALSO: Oakgear, little and big trojans wouldn't mean Little and big Vanadukes. And saying a different looking trojan is bad would be like saying theres too many subtypes of devilites or slimes. its just that. same overall monster, but with different: Appearances, abilities, and stats. ok /conversationend

    Di, 09/27/2011 - 02:15
    #23
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    Quotefanboy
    Do like token.

    I liked that token idea, and it fits very well with the spiral knights theme. Now I'm curious if I should keep rock jellys or do the virulisk like that guy said, seeing how my only reasoning for not using it was the previous token.

    Di, 09/27/2011 - 14:13
    #24
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    Dragaroth
    I would say

    either abandon the rock jellies, or keep them in. In all respects, having a make boss better/ make boss worse dynamic based on his backup monsters would add a nice level of strategy to the fight. If you wanted to push it and just have all 3 types of monsters, and just decrease the spawn time on all of them, I would say that's a pretty acceptable strategy to it as well. But DEFINITELY consider virulisks.

    Do, 09/29/2011 - 15:37
    #25
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    Quotefanboy
    Eh...

    Planning on making either an Ice related Construct boss, perhaps being the Tortodrone due to it being in the game, but in use. That thing looked like a boss to me, or maybe a sleep related lumber boss.

    Mo, 10/03/2011 - 19:05
    #26
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    Dragaroth
    actually....

    I would think that putting a Tortodrone sort of boss to re-institute the whole of the family back into the game would be great. Maybe start the battle with its shell sticking out... like an island sort of thing?
    Maybe the ice construct could have something to do with Vanaduke or his rival kings?

    Di, 10/04/2011 - 01:17
    #27
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    Quotefanboy
    That actually also works with Passiveness.

    Tortodrone was always a passive beast, and now it's asleep it might work really well with that.

    Better get my old mind rolling.

    Di, 10/04/2011 - 06:27
    #28
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    Vanillateddy
    Boss idea

    Hey Teddy here, your obviously realy good at makeing boss ideas so i just wanted to see if you could make a color boss? basicaly a boss thats stealing color from clockworks and the tokens from this boss would give you the ability to change colors ie the color change thread.
    http://forums.spiralknights.com/en/node/20176
    but i think it be realy cool if you came up with something for it..
    to be honest i realy want a way to change my color and i wanna see what this boss would be like xDDDD..

    But hey read through all your bosses and think its totally awsome!!!!

    Di, 10/04/2011 - 06:58
    #29
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    Quotefanboy
    I don't wish to be rude, but...

    http://images.wikia.com/powerpuff/images/a/af/Tumblr_lgmnnaDHKm1qd3poio1...

    Anyway, I'll see what I can do.

    Di, 10/04/2011 - 07:58
    #30
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    Vanillateddy
    made me laugh

    Okay that's pretty funny, but try looking at epic mickey.. the blob thing the same concept and might fit in better with the game just saying lol.

    But thankx again.

    Do, 10/06/2011 - 17:32
    #31
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    Dragaroth
    about the tortodrone

    just a brief overview of what I personally thought
    PHASE 1: climb onto the shell, fight slimes(lichens.. like moss? turtles get it from sittin around for a while. clever? no? alright.) bound onto it
    PHASE 2: Tortodrone wakes up and head/limbs being popping out of shell holes to attack
    PHASE 3: Tortodrone climbs out(knocks players off) and actually begins walking(sort-of straitforward battle here)

    That's just sort of what I thought of when i thought of a tortodrone boss, not very in detail, but it could be the basis for an idea.

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