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System for not destroying accessories.

19 Antworten [Letzter Beitrag]
Di, 10/11/2011 - 21:34
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Autofire

One big issue with the accessories is that when you unbind them, you lose them. The worst thing about this is how you pay $3 just to get one, and then when your tired of it, it's gone forever. Other games such as TF2 don't do that.

Here is what I think would be the fix: make them be 0 star, and then don't have them get destroyed. 0 star can't be unbound, right? That way, you can't just unbind it and sell it. And then you can even put them on other things. This way, you don't end up losing 3 bucks finding that you don't like the accessory on that particular piece of armor. You can even sell them to venders if you really don't like them taking space in your inventory.

Mi, 10/12/2011 - 06:10
#1
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Effrul
+1

A reasonable compromise between keeping them off the open market and giving players more freedom with what they've paid for. Good idea.

Mi, 10/12/2011 - 11:08
#2
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Forum-Trader-Alt
1+

But I think Bechemel,s giant scissors would just ruin the accessory once its been cut. Maybe Bechemel just takes you down into the building he,s standing on top of and bolts it to your armor. And removal requires him to use those giant scissors to trash the bolts that hold it on and he accedentaly cuts the accessory ruining it.

Mi, 10/12/2011 - 14:41
#3
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Plutogold
+1

Well how about we make like this:

You don't want to pay:
Accessory will be removed and destroyed.

You are willing to pay cr/ce to remove:
Accessory will be removed without losing it just it will cost a hell of fortune.

I think that would be reasonable if OOO won't do it for free to remove without destroying it.
Or else make at least that the accessory have some special abilities, that would be also useful when you spend 3$/2.17€ on it.

Do, 10/13/2011 - 02:33
#4
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Pawn
@ Plutogold

Really good idea.
They could just assign star values to the accessories by rarity. Auras 5*, sideblades 4*, etc. And then you could remove and destroy for free, or unbind @ unbind shop.

Another option would be, once bound it is permanently bound to you (no unbind). But you can still equip/unequip the accessory at anytime and switch which armors u wanted them on.

Do, 10/13/2011 - 05:09
#5
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Brazzyts
+1

Agreed.

Gah, I hate making this comparison, but it really should work like TF2 hats. The kinda took the business model of the boxes and the 2.50 for keys, but the TF2 you can equip/unequip/wear with another class. If I'm damn near being charged for these things, I'd like a little more freedom. As mentioned before, I don't want to even be able to trade them or unbind them to sell them, just let me take it off and put it on any of my armors.

Do, 10/13/2011 - 16:48
#6
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Orangeo
Accesories should be

Accesories should be un-bindeable.

Do, 10/13/2011 - 20:45
#7
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Autofire
Well, you see now, if an item

Well, you see now, if an item is 0 star, that automatically makes it unbind-able. If you go to the unbinding guy(forgot his name), he only has 1-5 star unbind options. If you try 0*, it won't let you. So that's the point of it.

Also, making so you have to pay to keep it could work. But still, I don't think any other games do that.

@Sunderius
It still doesn't really matter. If something like that makes it so you can't keep it, they should enhance him. You see, any game shouldn't be bound directly to a story or common sense. It's better to have a fun game, and then modify the story or whatever to fit that game play. I'm not saying it's bad to have a game be story bent, just if doing so would screw the game, do something else.

Do, 10/13/2011 - 20:51
#8
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Heavy-Duty
+1

THEY BREAK!!?!??! NOOOOO!!!!!!!

Do, 10/13/2011 - 22:23
#9
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Phea
+1

I agree. It should work more like TF2 hats or costume items in SK. I'm fine with keeping them off the market by not allowing unbinds, but let them move from item to item in a person's inventory, at least.

Sa, 10/29/2011 - 03:52
#10
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Khalitzborg
+1

ikr! why would anyone want to destroy their items? its like the accessorizer is like a clumsy girl trying to remove something and inadvertently breaks it.. i'm thinking three rings wants us to break it so we'd buy more and they get moar money. :l plz three rings.. do something. i dont wanna lose my accessories.. ESSPECIALLY THE PUMPKIN BOMB BANDOLIER!!! Plus it would make it easier if someone accidentally put an accessory onto their armor.

Fr, 10/28/2011 - 20:58
#11
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Shidara
+1

I never did see the point of destroying the accessories when removing them in the first place.

Sa, 10/29/2011 - 03:47
#12
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Khalitzborg
+1

we want to keep them.. maybe for future use.. but destroying them? heck no!

Sa, 10/29/2011 - 04:08
#13
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Starlinvf
Khalitzborg : Have you seen

Khalitzborg : Have you seen the size of her tools? I wanna see you remove a button with a pair of 10ft long scissors and not destroy something :P

Sa, 10/29/2011 - 06:10
#14
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Khalitzborg
Starlinvf : not the point

that's not the point here.. The thing is.. we want it to be saved. or they could at least create some kind of item that could save the accessory from mere destruction after removing.. or maybe pay some reasonable price to save it. Or they should make an option, for example;

[x] do not destroy accessory (pay xxxxce/cr)

ya know what i mean? its just.. its a necessity :l

Sa, 10/29/2011 - 09:31
#15
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Zyborg
+1

Now that there is a limited edition accessory (the Pumpkin Bomb Bandolier), there needs to be a way to remove accessories without destroying them. I'd hate to lose an item that I will never be able to re-obtain just because I wanted to remove it from my armor.

Sa, 10/29/2011 - 13:39
#16
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Ghret
I think the keeping of

I think the keeping of accessories should be something like the Un-binding shop thing i.e. "You really want to give that sword to a friend/sell it? Are you really sure? Really, really, really sure? Then pay-up more than it costs. You don't care now? I thought you really wnated to un-bind that weapon/arnmour/helm?"
The only problem I can foresee is the pricing, regardless of Currency, the removal cost would apply across all the acessories (Both the Amazing, and the Useless).

Sa, 10/29/2011 - 14:40
#17
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Tadician
just like Khalitzborg said,

just like Khalitzborg said, thats the best solution ;)

Sa, 10/29/2011 - 14:46
#18
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Heavy-Duty
...

Same as Zyborg. I don't want to lose the accessory if I remove it to put it on a better item... so +1 again!

Sa, 10/29/2011 - 21:24
#19
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Nechrome
that would be nice. but

that would be nice. but today, me and my bro Shadownox were having an argument wether if u take off you accessory, it would be destroyed. he said he'd give me all his cr and ce if it was destroyed. i would have gotten all of his stuff if there wasn't a "are u sure u want to do this? if u do, it will be destroyed" screen.

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