The combo idea is too off-base a mechanic for a single piece of equipment, making it the ultimate DPS enhancer for the heavy blades. If they were planning on adding it, it would have to come with sweeping weapon changes.... I'd mark it as a large "maybe" project. Range is bad though... PVP nightmares.
Rather then tack on different abilities at each setep, why not rework the entire concept. This would be a good opportunity to use multiple bonuses and using the lowered defense theme to offset it. I tired working out some examples while keeping to the +3 total, but couldn't find a combination that stayed relatively balanced.
The combo idea is too off-base a mechanic for a single piece of equipment, making it the ultimate DPS enhancer for the heavy blades. If they were planning on adding it, it would have to come with sweeping weapon changes.... I'd mark it as a large "maybe" project. Range is bad though... PVP nightmares.
Rather then tack on different abilities at each setep, why not rework the entire concept. This would be a good opportunity to use multiple bonuses and using the lowered defense theme to offset it. I tired working out some examples while keeping to the +3 total, but couldn't find a combination that stayed relatively balanced.
Swiftstrike Buckler(3*/4*): ASI+2, CTR+1
5* lines:
Rifleman's Guard: ASI+1, Gun Dmg+2
Swash Buckler: ASI+1, Swd CTR+1, Swd Dmg+1
Blast Shield: CTR+1, Bomb Dmg+2