Mission 6-1 high Temperture Hostages - Broken

15 Antworten [Letzter Beitrag]
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Iyashi

Cannot complete said mission, the gate remains closed with no way to open it (I killed everything and broke every block)

Now experiencing weird glitches, the npc knights no longer move, I randomly take damage from a invisible object, I die without being dead. Internet is not lost as I'm guild chatting

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Cyprux
I had a similar problem.

I had a similar problem. eventually my client started lagging and i could see the shield graphics the new stationary war machines and i think my knights killed it before I could see it. that opened the gate also maike sure you free all 4 knights

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Howlz
I had the same problem too...

I had the same problem too... Until I saw an invisible (the mini boss from Mission : Toy soldiers) enemy with only its pink shields oscillating around it. Killed it and the gate to the elevator opened. It was somewhere on an open space to the extreme right of the map.

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Ginacolada
Mhmm

Yep same thing as Kuger; everything froze and I walked around taking damage from invisible monsters until I was "dead" but still able to walk around... with a coin stuck to my bum D:<

I gave it a few minutes and suddenly everything was back to "normal" and I was able to finish the level.

Guyinshinyarmour
--

Hm... Just waiting it out. I didn't think to try that. Guess I'll give it a seventh go.

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Derperer
Image

Here's what it looks like: http://cloud.steampowered.com/ugc/487749894574200390/4CFE3CB0BC95065B871...

I completed this mission though, just kept attacking the mini boss until it gets destroyed.

Equilibrius
Broken

I'm having this same problem as well. I was figuring out how I was supposed to get the door open so I could go down the lift, but after I freed the second set of knights, the mission became buggy as god knows what. All NPCs and enemies stopped moving, and the key that I was holding is now apart of my anatomy (I'd show you guys, but that's forbidden.)

It's possible to complete this mission, but in the likeliness that this mission won't bug out and render it impossible to completely, isn't very high.

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Ndognine
this has been up for 17 hours

this has been up for 17 hours and no response or fix. REALLY??!?!??!? come on now

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West-Tex-Mex
Broken.

Did it today, and for some reason when the Knights you rescue teleport, they cause the game to lag. Other players will walk out of the screen and so forth. Me and a friend who were doing this stage had to abort because it lagged to a point where we could not move or do anything.

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Jacobey
yes, broken

I have all four rescued knights, and they are all "working" normally.
Final elevator gates are up and when I get close, they all teleport to the button.

I've broken all the blocks and am looking around for the miniboss that Derperer mentioned... but no luck - I don't have anything like that.

Everything looks and works fine except for the gates opening.

Update: I tried having a friend join the mission... but nothing worked. Gave up and left.
(-1 kittenz).

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Culture
Yeah...

Same problem here. Finally I found the "source" of my death and died near it then just repeatedly revived until it was dead. At that point the client returned to normal and the gate opened.

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Dancinjen
I had no luck. I wasn't

I had no luck. I wasn't getting hit by anything, losing no health. I broke every block. Walked around everything slowly. Had someone else come in and help me and they had no luck either. The mission was impossible for me to finish and I just had to leave.

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Jacobey
Second attempt... Got the "1

Second attempt...

Got the "1 shield panel" only boss screen captured by Derperer.
Got killed, rezzed... it died... and the gate unlocked.

On to 6-2

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Sirenblue
Wow

Mine was weird. I rescued the knights and went on to unlock another gremlin cell. Then everything froze except me. I then started walking around for a while and went to type a bug entry in my bug thread. Suddenly the knights teleported and things started to move for a split second.

Then it froze again.

Still waiting it out.

It's like a great big lag spike I've ever been into.

EDIT: Found a battlepod shield (GREATEST BUG-MAKING MACHINE!). Everything still frozen. Noticed I was taking damage, so I went to hit the air randomly.
It died and everything went back to normal.

Gremlins must have invented the time-warping device.

EDITx2: Was that because the Battlepod wasn't preloaded into the level? I have a small lag/pause when opening Mech Knight Pods in Clockwork Terminals back in the normal server. Not sure if that's because it needed to load the model.

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Round-Shinigami
Same bug, same solution:

Same bug, same solution: walked around randomly till I found a spot where I got hurt. Few knights who I rescued simply disappeared, I died, revived, died again (shooting air) and suddenly that thing died by itself (coins appeared) and my knights popped out of thin air around that spot.

Possible game-breaking bug: if you use key to unlock a room without another key, you may become unable to rescue all hostages, as some are behind golden gates (with keys).

As for weird lags - don't mind it. Happens periodically on test server. I had it happen several times today on different level, it goes back to normal in a few minutes, usually.

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Culture
Hmm

>Possible game-breaking bug: if you use key to unlock a room without another key, you may become unable to rescue all hostages, as some are behind golden gates (with keys).

This happened to my team once, we only rescued 2 of the 4 knights, but still got Mission Complete.