Pretty self explanatory right?
New danger missions -> New achievements
And that ways, the event hub will have a little more variety than just vanavanavanavanavanavanavanabananavana.
(just throwing that out there)
Pretty self explanatory right?
New danger missions -> New achievements
And that ways, the event hub will have a little more variety than just vanavanavanavanavanavanavanabananavana.
(just throwing that out there)
Lol I'll give some ideas:
As for some others:
That's all I can think of. Anyway we do need more achievements.
How about each set i.e. all the Lock down Achievements, follow a theme? Like, Locking things up/down?
If so, I can suggest some things. (Format - [Achievement name]: [Description]). '???' means unknown.
Lockdown (Theme: Locking up/down, combat)
{We should attempt to exclude any achievements which require people to be a specific class/do specific things, since it would force people into doing them. Just think about? An Achievement saying that you have to give someone the death mark x times would lead to people being the Recon even if they didn't want to be.)
Blast Network (Theme: Blowing up (things), Networking?, Bomberman)
{These appear to be the extent for Achievements for Blast Network: Playing Games; Winning Games; High-Scores; Power-Ups; and kills. Other than that, I have no idea what can be turned into an achievement.}
Shadow Lair (Theme: Any)
Missions (Theme: Militairy progression i.e. Ranks, Any)
P.S. I think that if the Achievements are going to be expanded this much, it's time to put in a way to sort through them all.
My best idea is adding a drop-down tab under the Achievement Tab in the Character Menu. The tab would have categories like: Exploration, Boss, Alchemy, Collection, Minerals, Aid, Survival, PvP and All. And those that fall into that category would show up (Only one category at a time).
I guess the code-side would be handled by the drop-down Tab asking whether the Achievements have the selected Tag, then showing them if they did.
I'm all for new achievements. Even if I haven't finished the current ones.
Complete a gauntlet final room with all members dead, save for completer and without dying.
@Ghret: how about for play one match on each battle field "Skeleton Lock" XD only think i could think of, as a play on skeleton keys opening any lock.
BUT!>... aren't achievs useless?
And I don't mean I don't want new achievments, but you get nothing for completing them except a picture in your profile thingie which OTHER PEOPLE CAN'T EVEN SEE OR ADMIRE!
If they would make sure you could see other people's achievs i'd actually try doing them, like with prestige atm.
But for lockdown you could use something like:
Also, why not class specific achievemnts in LD? Most of the time i see teams of strikers with 1 guard VS a team of strikers... (true story T_T)
That reminds me, we need to add the ability to see people's Achievements when you 'inspect' them. The players ability to allow others to see them or not can be merged with the current 'Allow Full Inspect' Option. Checking it would allow people to see your achievements, whilst leaving it unchecked will disallow people to see it. Or, you can move the 'Allow Achievement Inspection' option into the Achievements Tab.
i would like an achievement that is based towards collectors. like this
Rokie scholar
collecting all 1 - 2 star recipes and created them from alchemy.
Inteligent scholar
collected all 3 - 4 star recipe and created them from alchemy.
Master Scholar
Collected all 5 star recipe and created them from alchemy.
Some more general, PvE achievements for exploring in the clockworks:
but what about the collectors achievements like getting all tier 1 weapons armors and shields or something like that. i would love it if there were something like that.
But we focus not going towards any achievements which focus on doing anything too specific, or something which relies on luck i.e. soul jellies and Love Puppies.
Yeah, I'm always all for new achievements.
@Hyperanthony: Those should probably get the name 'Cartographer' or something.
Otherwise: +1
@Ghret: Achievement does not mean "easy" or "commonplace." Lucking into a rare situation should be celebrated.
I like it, when you have achievements that have to be completed in the arcade, it will immediatly solve the dead-unused-arcade problem. Perhaps get some rewards for some achievements, like accesoiries or even emotes.
@ghret: well what about the nutcraker achievement, that's pretty specific. :l
Love this idea, as we do need more achievements. I think we should have class specific missions in lockdown, because what's the harm of it?
I admit it. Maybe the achievements can be a bit more specific. But I'm there is nobody here who is against the idea of viewable achievements, correct?
im not against it. if i wasn't able to see my achievements, i would be annoyed because of the research i would have to do to find out which achievements is out there and how to get em. i do agree with having luck achievements though like getting 3 uvs on a crafted weapon. that would be awsome.
"But I'm there is nobody here who is against the idea of viewable achievements, correct?"
Unless I'm misinterpreting your question, achievements are already viewable on the player's achievement page; the 'Inspect Player (self)' rightmost tab. Requirements for achievements not yet completed can be viewed there too.
Anyway, Ima just throw in whatever comes to mind:
-Fall three times, get up four times: Be the only one in your party to die. Die three times, then complete the stage.
-Burning spirit: Kill five monsters while on fire.
-The shocking truth: Have an attack cancelled three times in a row from the shock effect.
-Cursing is a bannable offence: Within 10 seconds of dealing curse to an enemy, be killed.
-Untouchable: Complete a floor without taking any damage whatsoever.
-Final stand: Revive in the final room of the arena and complete it without taking damage.
-No you don't: Kill a Large-classed enemy by interrupting all of its attacks.
-Crying mercy: Find a Lovepuppy, then complete the stage while leaving it unharmed.
-Pacifist: In a party, be the only one to not kill any monster.
Like what?