good point.... :)
altho a stun would be nice ;)
the need more non stupid fast poiosn weps
good point.... :)
altho a stun would be nice ;)
the need more non stupid fast poiosn weps
You guys know how I feel about Brandishes...
Prejudices aside, more brandishes would turn this game into a Brandish-collecting fest and keep players from learning about other equipment.
Stun disables enemies. Freeze/shock already do something similar, also adding damage (and stun is bugged)
Cool but unnecesary. It's already a sub-par status.
All statuses 'cept fire are in some way a support status, if freeze's only effect was the damage at the end no one would use it. However, we have plenty of lines of brandishes, more variety won't change much. Also,
stun is broken
curse is OP, GFs only get on the second hit, and rarely at that
statuses other than poison, fire, shock, and freeze are in a separate group because some monsters are immune to them due to status theming (which is apparently not a word).
Stun = Addisond has mentioned it. Broken.
Curse = Very powerful and over powered, just liked what Addisond said. Curse is very powerful, that you can do over 200 damage while it's a curse effect
Freeze = Makes your character stay still but can attack
Fire = Puts damage to an enemy
Shock = Paralyzes your enemy every 2 seconds
Sleep = Puts enemies to sleep, and no attacking
Poison = Stops a enemy (More likely jellies) from healing.
If I'm wrong, please do correct me.
Poison also reduces defense and damage dealt by the afflicted.
From what I have seen, poison does not completely stop healing; it just stops you from healing yourself. If a poisoned target is healed by something else, like a butterfly/moth/Silkwing following a poisoned zombie, the zombie takes damage. If a gremlin Mender tries to heal themself the effect of poison stops them. If us knights try to pop a pill it fails but you keep the pill.
@Luguiru, Gremlins that try to use pills will also be stopped when poisoned
@OP, So you want to give the only weapon with a common 2* line that spans two damage types and 3 status types even more statuses? You want to give curse to a weapon that spreads status like crazy? You want to give sleep, something that you can no longer get uv resistances for and is not applied by anything else in the game besides vials, to that same weapon line? What on earth is wrong with you?
Actually, he said excluding sleep. Derp. And we have katnip pouches.
Fire brandishes are good
Ice brandishes are good
Shock brandishes are good
Nightblade is good
Curse brandishes will be OP'ed because it will cause the most strong damage in the whole game, even more powerful than the hammer
Poison brandishes are not in the game for some reason.
Stun brandishes would be useless
nooooooo
The reasoning against Stun and Poison is that they are both considered as support statuses, unlike Fire, Shock and (debatably) Freeze, all of which deal direct damage (Freeze has its thawing damage, which can be considered as direct). Curse is a ridiculously OP status; the only weapon that can inflict it has a backlash and can self-inflict the status, not to mention the ridiculous slowness of the charge on the Gran Faust and the fact that it has mysteriously disappearing projectiles. Stun would be fairly overpowered, given that the charges on Brandishes have 3/4 status infliction (Good chance of inflicting Strong status, in other words), and it would be easy to keep an enemy permanently stunned with a high enough CTR bonus. Poison is a support status, and the only one out of this list that might actually work.
Also, we do not need every single status available through one single line. Brandishes already have 5 possible evolutions, and you want eight? No.
Giving Acheron line the Poison status or boosting its damage/nerfing damage of status Brandishes might be considered acceptable. Giving the Brandish the ability to inflict every single obtainable status is not a good idea. -1, try again.
Also also the Combuster is perfectly fine against FSC, you just don't get its fire status, so it operates more like an elemental version of the Acheron.