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Status bonuses on armours in the name of fun and balance

13 Antworten [Letzter Beitrag]
Fr, 11/30/2012 - 17:18
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Zeddy

I was thinking about the problem of people being able to immunise themselves against haze bombs in Lockdown. What if there was a way to increase the strength of a haze bomb? I propose the following:

Deadly Virulisk Suit:
+1 poison strength

What does that mean? Simply put, when using a weapon that deals poison, the strength increases. Weapons without poison would remain unaffected. You could do similar things with things with other armours as well. Vials would also be affected. Examples include:

Plate armours:
+1 stun chance
+1 stun strength

Snarbolax:
-Reduce sword damage to +1
+1 poison chance

Volcanic Salamander:
+1 fire strength

Mercurial (Jelly, not demo):
+1 shock strength

Almirian crusader:
+1 curse chance on the helmet
+1 curse strength on the armour

Dread Skelly:
+1 freeze strength

+1 may or may not be a full upgrade in rank. Perhaps both armour pieces would be required for a full upgrade?

Fr, 11/30/2012 - 18:04
#1
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Irthan
Better to pose it in the form

Better to pose it in the form that non-health bonuses and UVs already use (low, medium, etc.) rather than using numeric values.

Fr, 11/30/2012 - 18:56
#2
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Hexzyle
+1

Nice buffs to the non-specialised armors in the game. Take Snarby out though. (despite needing to kill the Rabid Snarby in order to get the Snarby coat, the Snarby Coat is still based off the original Snarby) Sword armor doesn't need any more buffs.

Fr, 11/30/2012 - 18:59
#3
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Little-Juances

Increase the strenght of mist bombs.... interesting, but be prepared for the sheer amount of rage that will follow in LD.

How about tweaking chances instead of strenght? Or if possible, only duration.

Sa, 12/01/2012 - 01:05
#4
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Zeddy
@Little-Juances

For most statuses, duration is the biggest factor in strength. Nobody really cares about increased thaw damage from freezing, for example.

@Hexzyle
If you look closely, you'll notice that what I proposed was a nerf.

Sa, 12/01/2012 - 04:07
#5
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Hexzyle
@Zeddy

If you look closely, you'll notice that what I proposed was a nerf.
If specialised gear needs any sort of nerf, it's in the form of multiclass sacrifice.

Sa, 12/01/2012 - 08:51
#6
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Goofio

Players need to have immunity at some level of defense that can be obtained without UVs. Right now, recons and strikers require max+high, and guardians require max+medium.

If immunity weren't possible, people could just use Shivermist to lock entire teams in place for the whole match.

Sa, 12/01/2012 - 08:53
#7
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Forum-Brady
If immunity weren't possible,

If immunity weren't possible, people could just use Shivermist to lock entire teams in place for the whole match.

Then they shouldn't walk into shiver rads. It's really not too hard to avoid it, and (coming from a bomber) it's incredibly hard/rare to shivverlock an entire team. People just aren't that careless. Even if you do get them all clumped together to be locked, you'd have to be careful about swings/shots, so you'd also want them facing the right directions so that you could continue dropping them safely. It's not an easy thing to do, especially if even one person is safe and tryin' to kill you.

Outright immunity is pretty unfair, as it only affects bombers. Vortexes and hazes can be completely ignored by the other team, and (in the case of hazes) you don't even get any warning taht they'll be immune. Clones would rage if I had armour that was immune to FF, but we're meant to accept that immunity to statuses is cool? No thanks. 1sec minimum, imo. If that was the case, you'd be able to escape shiver by just stepping back every second.

Sa, 12/01/2012 - 11:00
#8
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Goofio

Then they shouldn't walk into shiver rads. It's really not too hard to avoid it, and (coming from a bomber) it's incredibly hard/rare to shivverlock an entire team. People just aren't that careless. Even if you do get them all clumped together to be locked, you'd have to be careful about swings/shots, so you'd also want them facing the right directions so that you could continue dropping them safely. It's not an easy thing to do, especially if even one person is safe and tryin' to kill you.

The reason you don't see entire teams Shiverlocked is because many players are running around with freeze immunity. I've played recon bomber against teams that had no Skolvers, and it's very possible to freeze most of the team when players are trying to capture a point.

Outright immunity is pretty unfair, as it only affects bombers. Vortexes and hazes can be completely ignored by the other team, and (in the case of hazes) you don't even get any warning taht they'll be immune. Clones would rage if I had armour that was immune to FF, but we're meant to accept that immunity to statuses is cool?

I don't think I've ever seen somebody walk through a vortex bomb before. If it's possible to have immunity to the Graviton and Electron Vortex bombs, that's news to me.

I don't understand your Final Flourish argument. There are bombs that deal damage, and nobody is immune to those. Status bombs, and particularly freeze, can immobilize groups of players for long periods of time without killing them.

No thanks. 1sec minimum, imo. If that was the case, you'd be able to escape shiver by just stepping back every second

Maybe 1 second of status could work instead of full immunity, but that's not what was suggested by the original poster. The OP is suggesting that the status of weapons be increased from minor -> moderate, or moderate -> strong if players are wearing certain gear. This would inflict much more than 1 second of status.

The current format, where full immunity is granted, forces both bombers and their opponents to adjust. If the bomber sees an opponent with immunity to a certain status, the bomber adjusts. If the opponent is not immune to a certain status, the opponent adjusts.

If status effects are guaranteed in all cases, bombers lose their incentive to change strategies.

Sa, 12/01/2012 - 11:10
#9
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Forum-Brady
Even against people without

Even against people without shivver immunity, it's easy for them to avoid it. The bulk of people caught with shivver were either being stupid or just got too cheeky and stood too close to the edge of the rad. You can definitely lock them down for a long time, but it doesn't take much for other team members to arrive and end that, especially since bombers tend to get ignored by their team and left unprotected.

FF is just an example; it's not about the damage being dealt as it is about the weapon becoming completely useless. Hazes aren't tehre for damage, they're tehre for area denial and crowd control. Immunities make them a complete waste of a weapon slot as someone can just walk past it and kill you. For all intents and purposes, it'd be like someone walking up to you, you pulling out your FF to defend yourself and finding that it does no damage whatsoever; it's completely horrible knowing they're 100% immune to every aspect of the weapon (minus the initial explosion which...well, let's not even go there...)

As for vortexes, guardians are immune to them. Flat out immune.

I'm aware the initial suggestion wasn't to cap the minimum time; I was just adding it for the sake of discussion. It would still encourage bombers to change their strategy/weapon when someone w/ a 1sec resistance comes by.

They come in the haze and get beeped w/ status for 1 sec then swing at you. It wouldn't stop them long enough to let the bomber trollolol with hazes, but it would give the bomber time to react and switch weapons. With immunity, a bomber can be dropping Stagger and have someone simply walk directly up to him and kill him before he's even aware that they're immune; it gives them no chance whatsoever to change strategies unless the aggressor just...fails completely. 1sec would interrupt them just long enough to allow the bomber to react and adjust, without hindering the attacker so much as to prevent them using their resistances against the bomber.

If the bomber sees an opponent with immunity to a certain status

That's the main problem. Thanks to UVs, you can't "see" their immunity. Skolvers can be easily immune to stagger, shiver and VT all at once. How are you to know? My current anti-bomber-bomber loadout is immune to stagger and VT but most bombers would never guess it from what I wear. They don't even have a chance against me; I just walk on into their hazes and drop a shiver at their feet. Shut down without even giving them a chance to react.

Sa, 12/01/2012 - 14:10
#10
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Goofio

This is my last response since I don't support the original suggestion.

Even against people without shivver immunity, it's easy for them to avoid it. The bulk of people caught with shivver were either being stupid or just got too cheeky and stood too close to the edge of the rad. You can definitely lock them down for a long time, but it doesn't take much for other team members to arrive and end that, especially since bombers tend to get ignored by their team and left unprotected.

I'm not sure what you mean by 'end that'. You can't break the ice off of your frozen teammates. Do you mean until a Skolver kills or scares away the bomber? It will be difficult if they aren't immune to Shiver any more.

FF is just an example; it's not about the damage being dealt as it is about the weapon becoming completely useless. Hazes aren't tehre for damage, they're tehre for area denial and crowd control. Immunities make them a complete waste of a weapon slot as someone can just walk past it and kill you. For all intents and purposes, it'd be like someone walking up to you, you pulling out your FF to defend yourself and finding that it does no damage whatsoever; it's completely horrible knowing they're 100% immune to every aspect of the weapon (minus the initial explosion which...well, let's not even go there...)

Look at the haze bomb situation from the other side. It sucks to have an enemy bomber waltz onto a capture point by themselves -- in front of your entire team -- and just take it over by dropping one status bomb. If status immunity weren't possible, this would happen even more than it does already. They could also bomb choke points even more effectively and shut down large parts of certain maps (see: the entrances of Ramparts and the bottom capture points of Reactor).

As for vortexes, guardians are immune to them. Flat out immune.

I was not aware that Guardians were immune to vortex bombs. I thought you were talking about somebody with shadow max Snarby walking through a Graviton Vortex or something. This is a balance issue for a specific Lockdown class.

That's the main problem. Thanks to UVs, you can't "see" their immunity. Skolvers can be easily immune to stagger, shiver and VT all at once. How are you to know? My current anti-bomber-bomber loadout is immune to stagger and VT but most bombers would never guess it from what I wear. They don't even have a chance against me; I just walk on into their hazes and drop a shiver at their feet. Shut down without even giving them a chance to react.

If a player walks into your mist bomb and they are unaffected, you can see that they are immune.

And it's rare for Skolvers to be immune to both shock and stun at the same time. Rolling double max is extremely expensive, and rolling max for those specific statuses is insane.

I'm not sure how your anti-bomber bomber loadout supports your position. You were able to shut down your opponent because they weren't immune to Shiver. I'm saying that armor should be available that grants this immunity. In the situation you described, you adapted by using a loadout that gave you shock and stun immunity. The other player needs to change loadouts to counter. If there was no possibility for haze bomb immunity, you would have been shut down or gunning from a distance or whatever.

Sa, 12/01/2012 - 16:06
#11
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Zeddy
@Goofio

Why should the bomber be forced to change to a different weapon when there's someone immune to a haze bomb rather than the assailant changing to a gun when they see a haze-bomber?

I don't see why one is more fair than the other.

Sa, 12/01/2012 - 16:36
#12
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Forum-Brady
I'm not sure what you mean by

I'm not sure what you mean by 'end that'. You can't break the ice off of your frozen teammates. Do you mean until a Skolver kills or scares away the bomber? It will be difficult if they aren't immune to Shiver any more.

Any competent striker can take out a bomber if they want. Besides, it's a bombers job to waste time and deny areas. It's not their job to deal damage. If a striker isn't capable of dealing with a bomber, then move on. The bomber can't chase them and can only be in one place at a time.
Besides, ever heard of Polaris spam? Even if I spam shiver, half the skolvers would just stand back and do that anywyas.

Look at the haze bomb situation from the other side

It's their job. Kill the bomber before he walks into the CP. Strikers can walk into a CP and just kill the whole team who're standing on the CP; the bomber can't do that, so he drops a haze and pushes them out. How's that any less fair? It's not; it's a different tactic. Especially when said group can spam polaris at him, kill him before he lands it, or even just have immunity and ignore him completely.

They could also bomb choke points even more effectively

That's their job. They can't dps, they can't kill. They're supposed to choke points. Again, if you can't deal with the bomber, go elsewhere or wait for backup. Or get your trolly out. It's really not that hard to deal with bombers in the current LD dynamic.

This is a balance issue for a specific Lockdown class.

The point wasn't about that, as much as the fact that bombers have to deal with other people being immune to their weapons. Again, how much would strikers rage if I had FF immune armour? No striker would even bother carrying them anymore. Yet bombers are expected to just deal with the fact that half our bombs are completely useless.

If a player walks into your mist bomb and they are unaffected, you can see that they are immune.

You've clearly never bombed before. Hazes aren't that large. If someone walks into my haze, then by the time he's walked in, he's already close enough to kill me. And even if I can react and dodge, he's certainly too close for me to drop a different haze in time. This isn't even factoring in strikers' boost powers that can have them on screen and killed me before I'm even aware that they're there. This is not an acceptable response to that.

And it's rare for Skolvers to be immune to both shock and stun at the same time. Rolling double max is extremely expensive, and rolling max for those specific statuses is insane.

They don't have to be immune at the same time; but having two people on the same team is the same issue. Which bomb do I drop when half the team is shivver immune, half of them are shock immune, half are stun immune? Even if I drop a mix of bombs, it won't take much for one of them to slip by when the right ones are down. Again, you've clearly not spent much time bombing.

I'm not sure how your anti-bomber bomber loadout supports your position

My point was that my anti-bomber loadout is OP. There aren't many bombers out there that I can't completely shut down without effort, purely becaause I'm immune. Nothing stops me just ignoring 3/4 weapons on their loadout and planting my own. It's a highly unfair mechanic to be immune to someone elses weapon, because it doesn't take much to get that immunity and abuse it. Increasing strength and duration of statuses would give bombers a method of increasing their bombs effect and allowing them to improve their chances; that is adapting to a situation. See a lot of VT immune skolvers? Grab a quicksilver set and "buff" your VT so that they can't walk through it anymore.

Honestly, don't talk to me about bombing until you've tried it. You just don't have an objective opinion on it right now. I've used loadouts both bombing, not bombing (and against bombers) and specifically anti-bomber loadouts. And I tell you, it is far too easy to counter bombers. My anti-bomber loadout consists of cheap UVs and trinkets that anyone can afford and nothing special, but can shut down most max UVd/heart trinkied bombers. The only thing it's lacking is team support; if I had a striker backing me up at all times, I'd be pretty unstoppable, except against someone else who has similar 2/3x immunities. It is not a good thing to be immune to weapons, especially when bombers have little other than hazes.

Don't even get me started on "use your dps bombs"...

Sa, 12/08/2012 - 07:01
#13
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Zeddy

I'd like to clear up a misconception.

"The OP is suggesting that the status of weapons be increased from minor -> moderate, or moderate -> strong if players are wearing certain gear"

I was entertaining you'd need both sets to increse it a full rank, and statuses have four ranks. Hazes would go minor->weak, and weak can still be immunized against (see full vog+low UV for ie C42).

If people were to go this route, people would need trinkets to go through shock using non-shock gear.

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