Damage numbers assume Stratum 6 with no bonuses against a neutral enemy and all that.
Weapon 1: War Flail (Sword)
A slow weapon that specializes in sweeping, area-covering attacks. Starts out Normal, but gains a Piercing variant at 4-star. Both lines can inflict Stun on hit.
Appearance:
A Troika-sized ball & chain. The Piercing line replaces the ball with a large shard of crystal.
Normal Attack:
A 2-hit combo consisting of a 180-degree swing from right-to-left followed by the knight moving 1 square forward while doing a 360-degree clockwise swing. Speed is roughly the same as the Troika combo.
The 1st hit does around 245 with around 1.5 squares of Knockback. The 2nd does around 350 with 3 squares of Knockback. Both have a range of about 1.5 squares.
Charged Attack:
The Knight performs 3 180-degree swings in rapid succession, smashing the ball/crystal into the ground with explosive force each time as he does so. This attack takes just over 3 seconds to do.
Each swing has a range of about 1.75 squares and does around 375 damage. The 1st & 2nd hits have no knockback, while the 3rd has around 5 squares of knockback.
Names:
2-Star: War Flail
3-Star: Weighted War Flail
4-Star (Normal): Earthshaker Flail
4-Star (Piercing): Diamondhead Flail
5-Star (Normal): Groundpounder
5-Star (Piercing): Splinterstorm
Descriptions:
2-Star: "A mighty Flail that is ideal for attacking groups of foes."
3-Star: "This flail has been given a heavier Ball to allow for more striking power."
4-Star (Normal): "The head of this flail is actually an advanced device that converts the energy the user puts into it into explosive force whenever it strikes."
4-Star (Piercing): "Replacing the ball with a shard of ever-growing crystal, this weapon now sends out a flurry of razor sharp shards every time it hits."
5-Star (Normal): "So mighty is this weapon, it is said the very Clockworks reverberate with each strike it makes."
5-Star (Piercing): "The crystal on this flail grows so quickly that it must be used daily, lest it grow to big to be used at all!"
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Weapon 2: Throwing Disc (Gun)
Originally a form of entertainment, it was only when a nearby Battle Sprite was nearly clobbered with a thrown disc after attempting to catch it that Knights realized that with some modifications it could become a ranged weapon useful against the Clockwork's more mobile residents. Starts out Normal, but gains a Piercing variant at 4-star.
Appearance:
A large Disc that, after being thrown, extends several Calibur-like blades. The Piercing versions have thinner, keener blades like those of a Flourish.
Special Ability:
The Disc is an Entity (like a Rocket or Howlitzer head) rather than a true Projectile, which allows it to hit multiple enemies and/or the same enemy multiple times. In addition, the discs do not trigger dodge reflexes such as those of Beasts and Fiends.
There is a 3-disk limit, trying to throw a 4th disc will destroy the oldest disc. Discs break instantly on contact with a wall or shield.
Normal Attack:
Throws a single Disc with mild homing abilities (i.e. it'll prevent near-misses, but you still need to aim.) straight forward. The discs persist for around 5 seconds. They also absorb a bit of their users momentum (i.e. if thrown by a knight running left, they'll curve a tiny bit to the left as they go)
Only does around 50 damage per hit, but as mentioned above can hit multiple times to make up for this.
Charged Attack:
the Knight throws two Discs which then orbit around him for 3 seconds, damaging and knocking away any enemies nearby.
Names:
2-Star: Throwing Disc
3-Star: Sharpened Throwing Disc
4-Star (Normal): Razor Disc
4-Star (Piercing): Gale Cutter
5-Star (Normal): Dicing Disc
5-Star (Piercing): Cyclone Cutter
Descriptions:
2-Star: "A homing Disc ideal for taking down more mobile opponents."
3-Star: "This Throwing Disc has been given improved blades to ensure maximum performance."
4-Star (Normal): "A throwing Disc with Razor sharp edges that are sure to leave your foes hurting."
4-Star (Piercing): "The higher spin speeds allowed by the thinner blades mean this Disc generates gale-force winds as it moves."
5-Star (Normal): "Capable of slicing and dicing foes, this deadly Disk is deceptively dangerous!"
5-Star (Piercing): "This disc spins at such incredible speeds that it creates a miniature tornado beneath it!"
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Weapon 3: Micro Munitions Array (Bomb)
A bomb optimized for taking on small groups of very tough foes. Starts out Normal, but gains a Elemental variant at 4-star.
Appearance:
A holding device that holds dozens of miniature missiles. Atop the device sits a small targeting laser. The elemental version has a more Gremlin-ish look to it.
The explosion consists of said tiny missiles flying out and hitting all enemies in its AoE.
Attack:
The MMA has a "Fast" charge time & move speed (like Nitro or DBB), a fuse speed somewhere between DBB and BAB (more the former than the latter) and a 2.5 square radius. The damage of this bomb isn't done all at once and it is possible for the target to only take partial damage depending on how long they stay in the AoE for.
For damage numbers see below.
Damage:
While the MMA's overall damage increases the more enemies there are in the radius, the damage done to each actual enemy actually decreases, meaning that while it starts off doing much more damage it does not scale as well as other Bombs.
Here is a quick table showing the MMA's damage compared to that of the Nitro or DBB (which for this test has been averaged to 223):
1 Enemy: 223 - 550 (550x1)
2 Enemies: 446 - 800 (400x2)
3 Enemies: 669 - 975 (325x3)
4 Enemies: 892 - 1048 (262x4)
5 Enemies: 1115 - 1100 (220x5)
6 Enemies: 1338 - 1200 (200x6)
7 Enemies: 1561 - 1351 (193x7)
8 Enemies: 1784 - 1504 (188x8)
So for scenarios where there are more than 5 enemies the Nitro or DBB would be better. The MMA's damage does not degrade past 8 enemies.
Names:
2-Star: Micro Munitions Array
3-Star: Mega Munitions Array
4-Star (Normal): Mega Munitions Array MK2
4-Star (Elemental): Ironclaw Munitions Array
5-Star (Normal): A.L.P.H.A Bomb
5-Star (Elemental): Roarmulus's Revenge
Descriptions:
2-Star: "A demolition device that can optimize its attack patterns depending on how many foes it senses nearby."
3-Star: "A demolition device that can optimize its attack patterns depending on how many foes it senses nearby. This version carries more powerful warheads."
4-Star (Normal): "The missiles fired from this device are far larger and meaner than those of its predecessor."
4-Star (Elemental): "This Array fires Gremlin-made missiles looted from the Ironclaw factory located deep in the Clockworks."
5-Star (Normal): "Said to stand for "A Lethally Precise Hostile Annihilator", these mighty Munitions can live up to their name with ease."
5-Star (Elemental): "It's said that the AI that guides the missiles of this device comes from the Roarmulus Twins themselves. Wonder if they remember you?"
These sound reasonably balanced and a fun new change, and I especially like the sound of the maul.