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Coliseum "Sportsmanship" rating

9 Antworten [Letzter Beitrag]
Do, 01/17/2013 - 12:30
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Mohandar

I don't propose this as a end-all solution to rudeness in the Coliseum, but at the very least it will reward good players while allowing a reasonable punishment of badly behaved players. It is by no means foolproof, so if you find a flaw that you can fix, please DO post a response!

1. At the end of a match, you may give any player on the opposing team a +1 or -1 for their conduct.
2. HOWEVER: if that player did not speak in Public Chat (pre-game locker room, during game, or post-game) negative ratings are not recorded.
3. Player ratings are reduced by half (at the same time Coliseum records roll over), whether positive or negative.
4. Players with at least 20 ratings and more than 2/3 of them good (twice as many people enjoyed playing with you than disliked playing with you) gain a green honorific indicator; more than 3/4 or 4/5 could also have their own cosmetic perks.
5. The same would be applied to negative rated players using red, but with the caveat that at the second level, any green-rated player can kick you, and at the third or higher level, any neutral rated player with 20+ ratings may kick you. Parties with a kick are returned to Haven and placed at the top of the LD queue.
6. GvG games are not rated.

Before people say this is open to abuse, let me make a few statements:
-If you keep your mouth shut, you can NEVER be rated negatively. Thus, if you can control your temper, you can NEVER fall into the red.
-The system is relatively foolproof against gaming, as you cannot create closed GvG rating-booster games; if you can get sufficient friends to rate you, then it's not really gaming since they are your friends and actually enjoy playing with you. (Besides, they actually have to play through to the end of the match)
-The system avoids punishing newbies and infrequent Coliseum-goers by a) requiring at least a certain number of ratings total and b) decaying the ratings at the end of each week.
-The latter also allows ANY red player who has a change of heart to recover their reputation by simply not speaking in games.

Do, 01/17/2013 - 12:41
#1
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Juances

Kicking players, crippling the enemy team just beacuse they are bad mouthed isnt good.
It can be abused in that sense.

Just /ignore or disable their chat.

Do, 01/17/2013 - 13:24
#2
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Sir-Pandabear

Instead of kicking, I have a much better idea.

-Negatively rated players will have their damage displayed as 0 at the end of a match, regardless of how much damage they actually did. This is surely the most terrible fate known to Lockdowners.

Do, 01/17/2013 - 13:46
#3
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Fallconn
FALCON PUNCH!

Well, say you speak a couple words, then they rate you badly because you really beat the living crap out of them. Then you get banned from lockdown. Seemslegit

Do, 01/17/2013 - 14:26
#4
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Autofire
No kicks

As Juances said, many people can easily abuse this by getting a good rank and then kicking anyone with a worse rank, messing up the whole enemy team.

Another problem is that someone can be cruel and positively/negatively rate the enemy team.

To fix these things, I recommend two things:

1: Instead of being kicked, you should have a lower priority. For example, a game has 8 players, and 1 player is waiting to join a game. One of the 8 players has a red tag, so he has a lower priority. If all 8 players do play again, he will be made to wait and the waiting player will take his place. The worse your red tag is, the lower priority you become. Green tags SHOULD NOT change priority, though. What happens when a green tag takes over someone without any tag? Green tags shouldn't promote you in any way, but show your status and what other players think of you. That's good enough, no?

2: Only a limited amount of ratings should be possible per game. Something like this:

  • 8 players: one red rating and one green rating
  • 12 players: two red ratings and two green ratings
  • 14 players: three red ratings and three green ratings
  • 16 players: four red ratings and four green ratings

Or in other words, you get:

Number of players per team - 2 = Number of total ratings per match
Number of total ratings per match / 2 = Number of green/red ratings per match

To make this also fix players who leave, you could be negative rated for leaving a match or being extremely inactive during the match. If you crash once or twice, this won't hurt you at all, but if you repeatedly leave, you begin to get lower priorities, making it take longer to find matches.

Otherwise, I think the idea is great! It could help prevent exploits and improve the PVP community.

EDIT:

@Fallconn

Many PVP only games have this feature. Look at DotA 2, for example. You can rate players. Good ratings stay on your account/status, while multiple bad ones put you in a lower match making pool. (Making you wait almost 20-30 minutes per game for a whole day!)

Do, 01/17/2013 - 14:42
#5
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Fallconn
FALCON PUNCH!

But this isn't a PVP only game, It's also not DOTA 2, The way it is now is fine, You don't like someone in your party? wait till their game starts and queue or ignore them, Or just play T2/T3 depending on what tier you're playing.

Do, 01/17/2013 - 17:06
#6
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Hexzyle

+1

Fantastic idea. I was gonna suggest it but it seems you got around to it before me.

Do, 01/17/2013 - 21:56
#7
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Mohandar
Keep the great ideas coming

The kick option moves everyone back to the queue. However, I agree that it can still be abused by a griefer who has no intention of playing. Autofire's suggestion is great- here's my proposed queuing method:
-When players queue up, they start with 0 priority.
-"Play again" players start at priority 3.
-Level 2 red players start at -1 priority, and their "Play again" priority is 2; level 3 red players start at -2, and their "Play again" is 1.

At each 30 second interval, the system attempts to set up a game. Players are chosen at random from the highest priority level until the game is full. If the game fills up, players in queue do not get any priority increase; the system immediately tries to set up another game in the same way, repeating until it can no longer set up a game. At this point, all remaining players in the queue have their priorities increased by 1. The system then continues checking every 30 seconds; priority increases occur only at intervals where at least 1 game is set up.

This system ensures that everyone gets to play eventually, and players will tend to get mixed around to meet different players; it also gives red players an increasing penalty to get into a game and play again.

@Fallconn: You could just stay silent. Typically, skilled players that open their mouths to help newbies are always welcomed; those that speak up to disparage their opponents deserve the negative ratings. Although it might be fair to open ratings to your own team as well, so even if the other team doesn't appreciate your helpful remarks, at least your own team can recognize you for being a good sport or giving advice. The minimum rating might need to be raised to 30 or so, which represents three games where everyone rated you.

Fr, 01/18/2013 - 16:46
#8
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Shotjeer
+0.05

I agree with this a little, but there are some people who pay no attencion to the chat log in LD. Namely, me.

Fr, 01/18/2013 - 21:04
#9
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Spold

@Sir-Pandabear

+1

That would be amazing.

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